[0973] Tanks - ATGM-missiles disappearing

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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

[0973] Tanks - ATGM-missiles disappearing

Post by saXoni »

Description:
Basically you'll lose an ATGM-missile if you fire one missile, and switch to AP, HE or smoke before another ATGM-missile has been reloaded and is ready to fire.

Steps to Reproduce:
Get in a tank (with ATGM, needless to say) with another person who can drive it for you. Switch to ATGM, and fire off a missile. As soon as you've fired, switch back to another type of ammunition (AP, HE or smoke). Switch back to ATGM after 10-15 seconds, and you'll see that you've lost not only one (which would be the correct amount), but two ATGM missiles.

Screenshots/Video:
N/A

Tested on:
I've experienced this on a lot of maps containing tanks with ATGMs. The last map was Black Gold, operating China's Type 99*.

*Pretty sure that's the name of China's tank.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0973] Tanks - ATGM-missiles disappearing

Post by Stealthgato »

Yeah, I can confirm this. Though I think you don't need to instanty switch from the ATGM when you fire it, just switch before it reloads.

The Chinese tank in PR is the Type 98.

http://www.military-today.com/tanks/type_98.htm
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0973] Tanks - ATGM-missiles disappearing

Post by saXoni »

Stealthgato wrote:Though I think you don't need to instanty switch from the ATGM when you fire it, just switch before it reloads.
You're right. As long as you switch before the ATGM reloads.
TommyGunn
Posts: 176
Joined: 2010-07-17 17:09

Re: [0973] Tanks - ATGM-missiles disappearing

Post by TommyGunn »

I don't know but is ATGM fired from same tube/pipe as AT/HE shells (in real life/world) ?
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0973] Tanks - ATGM-missiles disappearing

Post by saXoni »

TommyGunn wrote:I don't know but is ATGM fired from same tube/pipe as AT/HE shells (in real life/world) ?
I doubt it.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [0973] Tanks - ATGM-missiles disappearing

Post by Stealthgato »

It is, it's fired from the tank's main gun barrel.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: [0973] Tanks - ATGM-missiles disappearing

Post by LieutenantNessie »

Kind of related to this, Merkavas ATGM falls to the ground if you switch away from it while it is still being guidable
realitymod.com drives me to drink.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0973] Tanks - ATGM-missiles disappearing

Post by saXoni »

LieutenantNessie wrote:Kind of related to this, Merkavas ATGM falls to the ground if you switch away from it while it is still being guidable
I'm guessing that's because you've "deactivated" it by switching ammunition.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: [0973] Tanks - ATGM-missiles disappearing

Post by Zrix »

I think I've noticed the same ammo loss problem when switching ammo in the SPG techie. Will have to test it out further some day.
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [0973] Tanks - ATGM-missiles disappearing

Post by saXoni »

Zrix wrote:I think I've noticed the same ammo loss problem when switching ammo in the SPG techie. Will have to test it out further some day.
You're right. I forgot about that. It's the same with the SPG.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: [0973] Tanks - ATGM-missiles disappearing

Post by Murphy »

It also affects mortars, if you switch between IM and Prox munitions before the reload is complete you will lose an extra round. This sometimes results in the emplacement being unable to rearm.
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