PR Mumble 1.0 = high usage of CPU ?

General discussion of the Project Reality: BF2 modification.
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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

PR Mumble 1.0 = high usage of CPU ?

Post by qs-racer »

Hello,

By using Mumble PR on 128 players servers, i have some several lags when there is a lot of people around me (more than 30 players within 50m radius).
It is CPU lag, so it slow my mouse a lot and the game can't be play in good condition.

I have a 3 years old laptop that allow me to play PR in high (expect shadow) with 30 fps, I play at the limit to have a runny game).

Does anyone have the same problem with mumble, or my computer is just too bad for having PR+mumble+TS and devices driver at the same time ?


Spec :
CPU : c2d @2,6Ghz
GPU : 9600 GT 512mb
RAM : 3 Gb
OS : Vista 32 with allowing 3Gb of ram for one appli (instead of 2gb, resolving CTD problem on big map)Tuto here
Device with driver that need CPU: g500 and g35
Last edited by qs-racer on 2011-12-28 11:15, edited 3 times in total.
Reason: spec adding
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR Mumble 1.0 = high usage of CPU ?

Post by Vista »

How much RAM do you have?
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: PR Mumble 1.0 = high usage of CPU ?

Post by qs-racer »

i will edit my first answer with full detail of my computer ;)
Last edited by qs-racer on 2011-12-28 11:25, edited 1 time in total.
Reason: Done
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Mumble 1.0 = high usage of CPU ?

Post by Brainlaag »

Are you sure its not the huge amount 128 players lagging you out? I know a lot of people that have performance issues on Sisu.
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: PR Mumble 1.0 = high usage of CPU ?

Post by qs-racer »

If i shut down mumble i have no lag.
And on 2 days, my mumble have crashed 5 times (stop responding).

I don't have audio problem in game, just on loading map when everybody is on the same channel, but it is the same for every one, server issues ;)
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: PR Mumble 1.0 = high usage of CPU ?

Post by saXoni »

I'm not lagging, but Mumble is lagging like hell when it comes to the 128-server. It's impossible to hear anything, except from the guys in your squad.
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: PR Mumble 1.0 = high usage of CPU ?

Post by LieutenantNessie »

I can hear everything on mumble in 128. It only starts lagging on mapchanges where you're not allowed to talk even, so..
realitymod.com drives me to drink.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PR Mumble 1.0 = high usage of CPU ?

Post by Brainlaag »

LieutenantNessie wrote:I can hear everything on mumble in 128. It only starts lagging on mapchanges where you're not allowed to talk even, so..
Mumble does start distorting sound packets if too many people are near each other (which is the case on the 12 8) . Thats one of the problems DB and Fuzz have to sort out.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: PR Mumble 1.0 = high usage of CPU ?

Post by MaSSive »

Ive noticed problem only on map change. Sound gets distorted and its not only on 128 it happens on almost all servers, no matter how much players are there. If someone speaks and the map is still not loaded, it will distort in most cases. Im guessing that this is the problem with communication between mumble server and game server, and on that route all the players are affected, especially those with higher latencies and lower bandwidth. Thats my guessing though, not sure if its exact but I think its close.

Also shouldn't this be in support section? Yes please!
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ShavedAlpaca
Posts: 117
Joined: 2010-08-05 23:03

Re: PR Mumble 1.0 = high usage of CPU ?

Post by ShavedAlpaca »

It works fine for me (3g ram, 2core 2.6), last time half of the team was in the south bunker on kashan (30+) and there was no lag or sound distortion at all. But the sound is distorted during map change and map load (not always tho)
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