Binoculars?

General discussion of the Project Reality: BF2 modification.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Binoculars?

Post by Spush »

Optics work just as good as binoculars. Most infantry individuals don't have them and mostly it's the leaders that carry them.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Binoculars?

Post by Arc_Shielder »

In PN it's kind of a challenge popping up the map every time to identify who are those individuals at the horizon. I personally like it that way.

However, for realistic purposes, I'm pretty sure every soldier have their own binocs.
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Post by Spush »

Yeah their bionics are their rifle optics.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Binoculars?

Post by Rhino »

We are now currently reviewing the Binoculars situation with our MAs as the advice the PR:ARMA2 team had got hadn't managed to get to us for one reason or another.

We haven't touched on changing our binoculars much since v0.4 or v0.5 when they where first implemented so there is most likely some improvement that can be made there but what ever path we go down, we will ensure to keep PR both fun and as realistic as possible as always ;)

Cheers!
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Binoculars?

Post by Brainlaag »

Pvt.LHeureux wrote:But in PN there's no CAS jets, Helis, big assets like BMP-3, big MBTs, etc. I think PR needs to keep the binos, also soldiers just buy their own like it was mentioned earlier.
If you need binoculars to get confirmation on an enemy armor, or air asset, then you should really check your eyes....or your screen. Just the sound is enough to pin point those vehicles as grunt fairly accurate.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Binoculars?

Post by Pvt.LHeureux »

Brainlaag wrote:If you need binoculars to get confirmation on an enemy armor, or air asset, then you should really check your eyes....or your screen. Just the sound is enough to pin point those vehicles as grunt fairly accurate.
No, but it's usefull to see if they're looking at you :) . And to see where the CAS is shooting.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Binoculars?

Post by dtacs »

Brainlaag wrote:If you need binoculars to get confirmation on an enemy armor, or air asset, then you should really check your eyes....or your screen. Just the sound is enough to pin point those vehicles as grunt fairly accurate.
Agreed. I've learned over some coming 4 years of PR how to differentiate any and every kit at up to around 200m, you can just tell by color of clothing and kit geometries.

Many could do without binoculars but considering how easy it is for them to be acquired by soldiers and civilians alike its an unrealistic change to remove them.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Binoculars?

Post by Bluedrake42 »

ShockUnitBlack wrote:Was just wondering about something: the ArmA2 team has removed binoculars and GTLDs from every class except for SL, Crewman, and Sniper. Will a similar change be made to PR:BF2 in the next patch?
the fuck you getting this info 0.o
been trying to figure it out
I pretty much live off of PR updates like an IV
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