PR Navy?

General discussion of the Project Reality: BF2 modification.
cyprezz
Posts: 143
Joined: 2009-11-10 02:32

Re: PR Navy?

Post by cyprezz »

Well maybe we can have the aircraft carriers stationary like in battlefield 1942 coral sea or midway map, I forgot which one, where each side try to sink each other aircraft carrier. You sink 7 carriers and win the game. Two carrier are spawnable at a time just like the cache is for insurgency. Mortar strikes can be replace with a cruise missile type of system. Each time a carrier is destroy a new one spawns in a different location.

Or maybe there should be a PR version of the battle of Britain using modern aircraft off with ground target as objectives.

Oh wait isn't this whole entire thread suppose to be in the suggestion forum?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

If you go ahead and make carriers for both bluefor and redfor we can consider it :p
Image
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR Navy?

Post by AfterDune »

It can be done, though walking on it will always be a little bit glitchy;

Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

flat surfaces for the most part are not too bad, but if you got next to a wall (even on a flat surface) or tried to climb a stair case, you will most likely get killed. Also Ladders don't work on moving vehicles :p

EDIT: also that isn't a proper vehicle in that video :p
Last edited by Rhino on 2012-01-09 07:58, edited 1 time in total.
Image
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: PR Navy?

Post by Pvt.LHeureux »

They did in BF1942 though... :(
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PR Navy?

Post by Spush »

[R-DEV]AfterDune wrote:It can be done, though walking on it will always be a little bit glitchy;
That's how it was for BF1942, very slippy sliddy.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR Navy?

Post by dtacs »

[R-DEV]Rhino wrote:We can make very large 100% water maps without any real issues, but they can't have any terrain in them.
As in bigger than 4km?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

dtacs wrote:As in bigger than 4km?
Much. Although looked into it on a very basic level a very, very long time ago and there might be some mini-map and other problems but I can't remember. We didn't look into it very much as there was no need for us to have 100% water maps, without two carriers or some other elements.
Image
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PR Navy?

Post by PricelineNegotiator »

Is there a way to port into BF2 some of the BF1942 models? It would be very interesting to see if we could do an event or a map like AfterDune has done. Of course the idea of cruise missiles is boring, but what about just main guns with WW2 ships?

And I don't really think this should be a suggestions thread, as it was just a question why PR hasn't gone down this road.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

PricelineNegotiator wrote:Is there a way to port into BF2 some of the BF1942 models?
Its possible to do yes, but totally illegal...

I suggest if you want this kind of gameplay for battlefield 2 you offer your help to the battleships mod I mentioned before in this topic. I know there is still one dev that is trying to get a new build out to work with the latest version of Bf2 but he really needs help in doing so.
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: PR Navy?

Post by dtacs »

BF42 models are of a horrifically lower quality than BF2, let alone PR. And transporting the models over would break some form of agreement/be illegal in some manner.

Edit: As above.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR Navy?

Post by Psyko »

to hell with boats. i want to be able to apply a condom to my m-16 and go diving with a bayonet.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

Amazing how they put so much work into that and then didn't give BF3 joystick support... :roll:
Image
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PR Navy?

Post by Spush »

[R-DEV]Rhino wrote:Amazing how they put so much work into that and then didn't give BF3 joystick support... :roll:
Or the fact that you don't get to fly in that SP Mission :?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

[R-DEV]Spush wrote:Or the fact that you don't get to fly in that SP Mission :?
lol, I was thinking that the back-seat was the co-pilot, but forgot about that after the catapult launch :p

Is the Nimitz used anywhere else in BF3?
Image
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PR Navy?

Post by Vista »

Nimitz? What that?
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PR Navy?

Post by Spush »

Nope, they only use the Essex in multiplayer again. With crappy F-35B JSFs that can't counter Mig-29s.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PR Navy?

Post by Rhino »

vistamaster01 wrote:Nimitz? What that?
Let me google that for you

[R-DEV]Spush wrote:Nope, they only use the Essex in multiplayer again. With crappy F-35B JSFs that can't counter Mig-29s.
So they put all that work in to something with soo much potential, and threw most of it away? Well done DICE!

At least they didn't throw it all away like some things they have in the past :p
Image
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PR Navy?

Post by Spush »

Well hell they had so many other models, Like the PLR faction with their own tanks and stuff, the MV22 Osprey, two seater F/A-18, and so on that they didn't even bother to add in multiplayer.
User avatar
Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: PR Navy?

Post by Zrix »

[R-DEV]Spush wrote:That's how it was for BF1942, very slippy sliddy.
Haha, I remember that. You'd be on a ship going full speed while turning, desperately trying to move only to be glued to the railing on one side. Or you'd miss the ladder and fall off.
Image
Locked

Return to “PR:BF2 General Discussion”