[Video] RPG Blind Fire
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
[Video] RPG Blind Fire
AAVP Hunt in Fallujah:
Having a good sound setup is a major advantage when it comes to situational awareness. But sometimes it can go beyond that. In this case, I located the target via sound until it stopped and the driver got out. Besides that,quite a bit of luck. This was the second shot, as the first one went too high. I didn't knew I had hit the APC but I noticed he was smoking when he drove back towards my location.
P.S: Sorry for the out of sync in the end. It seems that the change on BR file view speed sometimes screws the sync in the recording.
Enjoy
Having a good sound setup is a major advantage when it comes to situational awareness. But sometimes it can go beyond that. In this case, I located the target via sound until it stopped and the driver got out. Besides that,quite a bit of luck. This was the second shot, as the first one went too high. I didn't knew I had hit the APC but I noticed he was smoking when he drove back towards my location.
P.S: Sorry for the out of sync in the end. It seems that the change on BR file view speed sometimes screws the sync in the recording.
Enjoy
Last edited by Onil on 2012-01-07 10:04, edited 2 times in total.

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LieutenantNessie
- Posts: 1314
- Joined: 2011-06-15 12:08
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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: [Video] RPG Blind Fire
Then again, Onil can hear a jeep starting up in the enemy main on a 4km map while he is in his own main.
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Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: [Video] RPG Blind Fire
Very nice shooting with the RPG.
Tracked vehicles are great targets, simply because of the amount of noise they make.
Nice one
Tracked vehicles are great targets, simply because of the amount of noise they make.
Nice one
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MaSSive
- Posts: 4502
- Joined: 2011-02-19 15:02
Re: [Video] RPG Blind Fire
When it comes from Onil I highly doubt its hax. In fact Agemman is joking. You told me once how sound is important in PRT bootcamp. Sadly I haven't got decent sound card and headphones yet, but I will for sure.
This is pure ninja stuff. You can run, you can hide, but you cant escape a certified ninja
This is pure ninja stuff. You can run, you can hide, but you cant escape a certified ninja
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niho
- Posts: 39
- Joined: 2011-09-27 15:29
Re: [Video] RPG Blind Fire
An AAV should be down after one shot in the rear in my opinion :/
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: [Video] RPG Blind Fire
lol CAJ, that made my day.MaSSive wrote: This is pure ninja stuff. You can run, you can hide, but you cant escape a certified ninja![]()
Cya around mate

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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [Video] RPG Blind Fire
I think you just got really lucky. But damn nice shot, still.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: [Video] RPG Blind Fire
Reminds me of America's Army and this Altec Lansing headset I had that with the combo of my SoundBlaster Live! soundcard I could hear people reloading and moving whilst prone. Quite amazing difference it made. Probably got about 5 times more kills because I could jump out and shoot people when they were reloading.Navo wrote:Then again, Onil can hear a jeep starting up in the enemy main on a 4km map while he is in his own main.
On topic: Nice shot man!
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Dude_Nukem
- Posts: 131
- Joined: 2010-07-25 19:20
Re: [Video] RPG Blind Fire
Haha, great shots. Some cocosnuts must have felt down off the tree @ 0:20.
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: [Video] RPG Blind Fire
Get out, that's ridiculous. Not so much being able to locate the exact bearing of an APC because of the way you've fiddled the FL/C/FR distribution (hmm.. Let's guess that the centre channel only is responsible for 1 degree of space in front, that'd be useful.. Hmm..) , more the fact that the RPG was actually accurate from beyond max view distance.
Not cheating, that's not what i'm saying.
Not cheating, that's not what i'm saying.
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
Re: [Video] RPG Blind Fire
Well, it still drops... but as withing view distance you correct the drop when firing. The first one I fired (not on the vid) went too high so I corrected this one and it dropped exactly to the right spot.

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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: [Video] RPG Blind Fire
The FBI has been informed. You will face a federal court for hax!
...mongol...
...mongol...
Military lawyers engaged in fierce legal action.
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Agemman
- Posts: 383
- Joined: 2007-02-13 12:57
Re: [Video] RPG Blind Fire
You tell it was too high using sound... HAX I TELL YOU!Onil wrote:Well, it still drops... but as withing view distance you correct the drop when firing. The first one I fired (not on the vid) went too high so I corrected this one and it dropped exactly to the right spot.




