PRMM v0.32 Map Pack Patch Released
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
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huleboeren
- Posts: 559
- Joined: 2006-07-07 15:46
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A.J.Sawyer
- Retired PR Developer
- Posts: 2226
- Joined: 2006-02-26 17:53
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.:iGi:.U.G.H.
- Posts: 850
- Joined: 2006-04-20 09:49
I love all the new maps. 
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
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longhairedhippy
- Posts: 195
- Joined: 2006-04-18 03:32
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.:iGi:.U.G.H.
- Posts: 850
- Joined: 2006-04-20 09:49
Why does Goods Station only have 50 tickets?
We are recruiting high skill players for PR - http://www.imgoingin.co.uk/forums
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(3FJ)Armin
- Posts: 80
- Joined: 2006-08-04 21:54
DL'ing from fileplanet now ... Thanks for the new maps and tweaks, you folks make a great mod even better. THANK YOU
To crush your enemies
See them driven before you
and hear the lamentaions of their women
The meaning of life - Conan the Barbarian
To be great you must inflict suffering.
It is not the ablility to suffer that makes men great.
Even women and slaves can attain mastery of that.
To inflict great suffering and not be overcome with distress and doubt when you hear the cries of suffering, that is great, a pact of greatness.
See them driven before you
and hear the lamentaions of their women
The meaning of life - Conan the Barbarian
To be great you must inflict suffering.
It is not the ablility to suffer that makes men great.
Even women and slaves can attain mastery of that.
To inflict great suffering and not be overcome with distress and doubt when you hear the cries of suffering, that is great, a pact of greatness.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
not sure wassup wrt Goods Station, if you run it as a 16p map it should have 100 tickets. I think there's an error that the 32 and 64p configs are only set to 50 tickets. will fix in the future, but if you set it to a 16p map (but set the server to whatever you like) it should have 100 tickets.
wrt EJOD I absolutely love that map meself. What I think it really needs is a few wall areas that are destroyable so you can create some alternative routes. But it is, imo, one of the best blends of armor and infantry combat I've ever seen in a BF2 map.
wrt EJOD I absolutely love that map meself. What I think it really needs is a few wall areas that are destroyable so you can create some alternative routes. But it is, imo, one of the best blends of armor and infantry combat I've ever seen in a BF2 map.
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Fullforce
- Retired PR Developer
- Posts: 3751
- Joined: 2005-10-17 17:03
Had a blindin' game with some chaps on GH earlier. I set the rotation to play all the new maps and we had a blast. EJOD Desert was totally intense, Goods Station was tactical to the max (moving from carriage to carriage, bloody snipers), Hongshangu was damn exciting, insane range combat, Mao Valley was chaotic and frenetic.
Brilliant.
Brilliant.
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21








