[?] 3rd party stationary weapon on the map

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Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

[?] 3rd party stationary weapon on the map

Post by Dukuu_npanop »

I returned the old layout to the map "fools road day 2" where Russian Army fought Militia, so I found some 3rd party zu23 model and placed it on the map. In singleplayer mode the game is stable, I have no problems, but when I try to play co-op, any player who come close to zu23 make server crash to desktop, so what can I do? I guess I missed some config :o ops:
Last edited by Dukuu_npanop on 2012-01-25 12:40, edited 2 times in total.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: 3rd party stationary weapon on the map

Post by USMC scout sniper »

Probably because It's not the standard ZU23?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: 3rd party stationary weapon on the map

Post by Dukuu_npanop »

So, I borrowed this model from PoE2, but it works perfectly with bots, I have no Idea why it doesn't work in multiplayer. Should I write this weapon in realityconstants.pyc?
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Last edited by Dukuu_npanop on 2012-01-26 15:38, edited 1 time in total.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: 3rd party stationary weapon on the map

Post by Dukuu_npanop »

Finally I solved it, the problem was in tweak file 8)
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: 3rd party stationary weapon on the map

Post by Shovel »

I'm not sure how legal it is to just "borrow" content from other games....
Shovel009
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: 3rd party stationary weapon on the map

Post by pr|Zer0 »

if its for PERSONAL use...i think is OK...problem can occur on public servers
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