[?] 3rd party stationary weapon on the map
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
[?] 3rd party stationary weapon on the map
I returned the old layout to the map "fools road day 2" where Russian Army fought Militia, so I found some 3rd party zu23 model and placed it on the map. In singleplayer mode the game is stable, I have no problems, but when I try to play co-op, any player who come close to zu23 make server crash to desktop, so what can I do? I guess I missed some config
ops:
Last edited by Dukuu_npanop on 2012-01-25 12:40, edited 2 times in total.
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: 3rd party stationary weapon on the map
Probably because It's not the standard ZU23?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: 3rd party stationary weapon on the map
So, I borrowed this model from PoE2, but it works perfectly with bots, I have no Idea why it doesn't work in multiplayer. Should I write this weapon in realityconstants.pyc?
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Last edited by Dukuu_npanop on 2012-01-26 15:38, edited 1 time in total.
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Dukuu_npanop
- Posts: 91
- Joined: 2010-01-02 22:03
Re: 3rd party stationary weapon on the map
Finally I solved it, the problem was in tweak file 
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
Re: 3rd party stationary weapon on the map
I'm not sure how legal it is to just "borrow" content from other games....
Shovel009
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: 3rd party stationary weapon on the map
if its for PERSONAL use...i think is OK...problem can occur on public servers

