Muttrah

General discussion of the Project Reality: BF2 modification.
Tahanatos
Posts: 272
Joined: 2009-01-21 06:18

Muttrah

Post by Tahanatos »

Simple Question:
Is Muttrah overplayed by now?
or
Are you still happy to see Muttrah as nextmap?
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Muttrah

Post by Arnoldio »

Muttrah was overplayed in the first 2 weeks.
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PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Muttrah

Post by PricelineNegotiator »

I still enjoy a good round of Muttrah. I really don't mind if my team is losing either. Gameplay could be improved if flags were set for AASv4 and changed each map.

Bottom line. I still think it's fun, but so many people are spoiled and just get bored of playing anything more than 10 times. Until I was 17 all the games I played were offline unless I went to a friend's house, so I could only play co-op as I had no internet. Christ people, stop fucking bitching, you all sound like a bunch of woman. If you're "so sick of Muttrah" go make your own maps. Wow.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Muttrah

Post by Spush »

It's one of the best Urban warfare maps we have in PR, and the gameplay is solid. There's a frontline system that just works with AAS standard.
theDaarkness
Posts: 63
Joined: 2011-05-14 19:23

Re: Muttrah

Post by theDaarkness »

Its a good map don't get me wrong but i feel it needs some tweaks. The complete lack of cover on most roads is kinda of a pain. Maybe a Return to Muttrah map with the city all burnt up and destroyed would be cool.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Muttrah

Post by rushn »

I think the new AAsV4 would be nice especially if there was a flag close to water where the docks are
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Muttrah

Post by Shovel »

The map still has some epic rounds, especially if you are playing on a good server. TG knows how to do Muttrah right.
Shovel009
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Muttrah

Post by Pvt.LHeureux »

I think the MEC should be given a new weapon, tired of the old G3, I think that would live up many rounds of Kashan, Muttrah and other old maps with MEC on it.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Muttrah

Post by Wicca »

Dont talk shit about the G3 :)

Muttrah is a perfect map, it should not be changed. THe idea that a 2k map, works as a forcemultiplier with the frontline easily being static in Muttrah gives awesome situations, cause its like 200m x 2km in some ways.
Xact Wicca is The Joker. That is all.
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Muttrah

Post by MaSSive »

[R-CON]Wicca wrote:Dont talk shit about the G3 :)
^ What he said. G3 is on of the best rifles in PR. Another thread about Muttrah? It is overplayed, and no I dont think it needs any fixes. Maybe another edition, but not sure if Rhino has time to do it, or any new ideas about it.
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CATA4TW!

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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Muttrah

Post by Spush »

Too bad we don't have Frostbite Destruction 3.0 :p Back to Karkand anyone?
MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Muttrah

Post by MaSSive »

[R-DEV]Spush wrote:Too bad we don't have Frostbite Destruction 3.0 :p Back to Karkand anyone?
Talking about the destruction system in BF3? Well, it would be nice addy, but we can live without it.

How about a round of good old Strike at Karkand ( infantry only )? :p

I haz no BF3 :wink:

Whats up with your dogtags? Missing name and tags?
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CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Muttrah

Post by Spush »

[R-COM]MaSSive wrote:Whats up with your dogtags? Missing name and tags?
My name is there, the whole [R-DEV] on the second dog tag I wasn't feeling it so I took it off :p
Pvt.LHeureux
Posts: 4796
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Re: Muttrah

Post by Pvt.LHeureux »

I don't know for you guys but the G3 for me..

Too much recoil
Ugly sound :(
Scoped version is really ugly
Only 20 bullets

It feels... It's what I call a slacker gun, it slacks, you have the impression to shoot everywhere, the recoil, the HUGE scope all gives the gun a "I don't give a damn where I shoot!!" feel to me, I would love the MEC to have a new weapon. Maybe some Steyr Augs would be cool :)

MEC not being a "real" faction you can give them any guns and stuff.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
Retired PR Developer
Posts: 47909
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Re: Muttrah

Post by Rhino »

[R-COM]MaSSive wrote:Maybe another edition, but not sure if Rhino has time to do it, or any new ideas about it.
Ideas are not a problem to improving the map. I never completed what I initially set out to do and I've got even bigger plans for the future. Just that time and other priories are stopping me from making them a reality.
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MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Muttrah

Post by MaSSive »

Nice...I heard you ^^

Push it a bit if you can, these Muttrah threads are getting old :-P
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CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Muttrah

Post by dtacs »

[R-DEV]Rhino wrote:Ideas are not a problem to improving the map. I never completed what I initially set out to do and I've got even bigger plans for the future. Just that time and other priories are stopping me from making them a reality.
Any chance you can give a hint at what they are? I've always fantasized a Muttrah Outskirts map where the Marines continue to push either down the coast or further inland :)

Overall its the most solid map in the game. It gives predictable gameplay that still has flexible options and seamlessly fuses combined arms.
Spush
Retired PR Developer
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Re: Muttrah

Post by Spush »

Actually that's a pretty cool idea there dtacs.
Rhino
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Re: Muttrah

Post by Rhino »

dtacs wrote:Any chance you can give a hint at what they are? I've always fantasized a Muttrah Outskirts map where the Marines continue to push either down the coast or further inland :)
Today the city, tomorrow the giant intense burner!

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na but really there isn't much more I can do with that without making the map a 4km map or w/e which would screw up pretty much all the city as it needs the scale 2 terrain in order for things like the sea walls to work etc, just wouldn't work with scale 4 terrain.

I'm not going to go into details on the ideas I've got for Muttrah as chances are I will never get round to doing what I would like to do for Muttrah and if I do, not for a long time yet so really don't want to get anyones hopes up :p
dtacs wrote:Overall its the most solid map in the game. It gives predictable gameplay that still has flexible options and seamlessly fuses combined arms.
Cheers :)
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