CAS/Laze Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

CAS/Laze Feedback

Post by Vista »

When I am doing CAS (being in an attack chopper or Jet), and then my team mates call for CAS, when I go for the CAS, the laze, often disappears when I am about to fire, so I think the laze should stick for 1:30 mins rather than just 1:00.


What do you guys think?
LieutenantNessie
Posts: 1314
Joined: 2011-06-15 12:08

Re: CAS/Laze Feedback

Post by LieutenantNessie »

vistamaster01 wrote:When I am doing CAS (being in an attack chopper or Jet), and then my team mates call for CAS, when I go for the CAS, the laze, often disappears when I am about to fire, so I think the laze should stick for 1:30 mins rather than just 1:00.


What do you guys think?
I think your spotter/you should relaze the target after a while like the rest of us :mrgreen:
realitymod.com drives me to drink.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: CAS/Laze Feedback

Post by saXoni »

You have more than enough time. Tell the guy to re-laze when you're inbound if you want to be 110% sure.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: CAS/Laze Feedback

Post by PatrickLA_CA »

Tell your spotter to relaze and the laze stays for 30 sec, not 1 min.
In-game: Cobra-PR
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: CAS/Laze Feedback

Post by Vista »

The thing is, I dont always have a spotter, and the average lazing sq leader, isnt that smart to re-laze...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: CAS/Laze Feedback

Post by Rudd »

think of the SL's situation as well, perhaps he is being engaged and suppressed? not particularly good game play dynamics if you successfully suppress a lasing SL, just to get a bomb in your face 1 minute 15 seconds later :P
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: CAS/Laze Feedback

Post by Dev1200 »

IIRC IRL lases require you to keep the laser on the target to get an accurate hit.

I wouldn't mind the lase "sticking" for a longer period of time, maybe extended to a minute.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: CAS/Laze Feedback

Post by Mikemonster »

Like Dev said, in real life you'd have to hold the laser designator and shine it at the enemy until the bomb hit.

It's easy enough as it is at the moment, the tank/APC can't get rid of the lase 'lock' which is unfortunate really!
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: CAS/Laze Feedback

Post by SGT.Ice »

The whole thing about constant lazing has been gone over already im pretty sure dev was part of that discussion. But 1 minute would make things easier on everyone, since timing a 30 second window right for your CAS to get in position and line up in that times not always easy.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: CAS/Laze Feedback

Post by mat552 »

Dev1200 wrote:IIRC IRL lases require you to keep the laser on the target to get an accurate hit.
IRL arguments don't really apply here, as the AN/AAQ-28 pod and equivalents.. exist and are used. They have not been included in game for gameplay reasons. In real life, aircraft designate most of their own targets.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
DNA9881
Posts: 68
Joined: 2011-07-14 00:37

Post by DNA9881 »

It's more a problem of miss communication most of the time where people laze something and don't tell you what where and which angle you should come from. Ask nAyo how he feels about that xD and also u have those who refresh every .005 seconds which makes in unlockable.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: CAS/Laze Feedback

Post by saXoni »

Not to mention when two guys are lasing the same target. I fucking hate that!
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: CAS/Laze Feedback

Post by Ca6e »

1 minute are u kiddin, we will have around 20 lazes on map. If u use proper comms like mumble, proper comunication protokol, like ready for dive bomb, or start to lase, lase is sticky, u have 30 sec to bomb wich is for planes like 3 circles around the target and u have planty of tme to bomb. Hack i do this from base, when i see cas lase for... i take of, go on target, dive pop flares and bomb, return to base reload and wait for more. This is becouse, if u do that u have less chance to be shot down by planes or AA/AAV. Its also good procedure becouse dogfights are won by who first have a lock on target, at least in 80%. So best way is to go directly to objective and if u lock enemy plane in between u shoot it down, redirect again and bomb, go to base! My opinion, do not use jets against jet as primary target, use AAV instead :D

solute
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: CAS/Laze Feedback

Post by Maverick »

saXoni wrote:Not to mention when two guys are lasing the same target. I fucking hate that!
God damn I hate that!
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Dr_Tubesteak
Posts: 172
Joined: 2007-03-09 00:44

Re: CAS/Laze Feedback

Post by Dr_Tubesteak »

When I SL if I've discovered that someone has lazed me, I lay a counter laze to confuse the CAS. ;-)
LongHairedHuman
Posts: 110
Joined: 2010-11-23 16:03

Re: CAS/Laze Feedback

Post by LongHairedHuman »

DNA9881 wrote:It's more a problem of miss communication most of the time where people laze something and don't tell you what where and which angle you should come from. Ask nAyo how he feels about that xD and also u have those who refresh every .005 seconds which makes in unlockable.
Just bomb the shit out of the source of the laze. Then tell them to stop lazing every half second, so you can see where the laze lands.
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