I see your point Funk, really do. The trouble is a lot of people play as Ins side because it's fun - As a result (in my opinion) you tend to get a lot of fragmented gameplay (people zipping off in techies, unreported and unmarked APC's, no reports on enemy squads that run into lonewolves).PFunk wrote:PRT C8B4 Archer I believe. L4gi's CATA team decided that they were losing too many caches and decided to keep all INS in main base. NATO was forced to do random sweeps and ultimately started to find and destroy enough caches that they felt it necessary to come back out and fight us. NATO lost by 2 caches, though they were both targeted and likely to come down after a bit more pressure.
Subsequently the rules were changed to ban this tactic.
Also, this battle was host to the coolest combined assault on Castle at the round start by BLUFOR that I was ever a part of. I believe the single squad defending castle must've shat themselves wondering where that blitzkrieg came from. Oh the memories.
The above points to two points. Number 1 - that it can and has been done and is somewhat effective. Number 2 - a good sweep will always turn up the cache but then it was Archer so it was pretty easy to sweep the isolated areas, much like it would be on a map like Kokan.
However, PRT is not the norm so yes its not likely to happen.
As for my comments about Kiowa, its about how little I care about the semantics of whats a fair tactic or not. Fact is Kiowas destroy caches that insurgents are handily defending. A good pilot won't get shot down. A good stealth team can get through, but a good perimeter should stop them.
Should we punish skill for the sake of handicapping the useless players who can't defend a sector or sit on an objective? Honestly how many AAS rounds are lost cause nobody would defend a flag? Should we nerf the attacking cap rate so that it requires even fewer defenders because "you just can't expect that kind of thing out of pubbers" as was said about adequately defending a cache perimeter from C4 teams?
Do to the C4 what was done to the Kiowa, then its hunky dory. Don't like how your INS team sucks at defending? Become a PR leadership god or something. Modding the game to suit incompetent teamwork levels is not good for the mod. Promoting team work but telling them its only like a cute social gathering, have fun, don't worry about being good or anything, is the most pathetic kind of teamwork imaginable. This would become the T-ball of realism mods. <- this paragraph not directed at Mikemonster specifically
Above not sarcasm for those interested.
The only time the Ins team tends to play cohesively is when the Cache is under attack and the attackers are close (i.e. it's convenient and fun to spawn in and shoot stuff).. Inevitably the loyal few team players have stuck around the Known in squads of 6, have build FOB's, and are the first to see and shoot at Blufor.
Trouble is, whilst these guys are twiddling their thumbs, all the bored and asset/l33t players are stretched accross the map having fun (sorry.. 'r3con').
C4 ninjas tend to get the known when the guys waiting about the cache get bored and complacent.. It's a shame because it encourages a 'oh ffs' attitude even amongst the team players, as they see their three FOB's go unused and feel silly for telling their squad members to be patient.
Blufor is overwhelming when they work together, using C4 tactics seems a bit un-necessary.
At the end of the day, most of us play PR for a good firefight, and I think it's too much to ask of pubbers to stay alert for 40mins of inaction. All too often this is what precedes a C4 ninja attack.



