[Map] Umm Qasr (4km) [WIP]
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Map] Umm Qasr (4km) [WIP]
It's awesome that you find the time to work on this, thanks 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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J.F.Leusch69
- Retired PR Developer
- Posts: 2988
- Joined: 2008-04-23 16:37
Re: [Map] Umm Qasr (4km) [WIP]
you could open the primary heightmap file in photoshop and rotate it so it fits, but all other would be basicly lost and it could need some smoothing work after the changes.pr|Zer0 wrote:i guess i can do that...roads need to be redone anyway
any suggestion on a easy way??![]()
you could aswell partly save the color and detail maps, but it looks like its not worth doing it, since you havent done much painting yet.
the statics could be rotate after the heightmap is fixed, but you can end up with a nuch of floaters so you have to check almost every static anyway.
real mappers might know a better way.
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [Map] Umm Qasr (4km) [WIP]
There is not much to be done, except selecting statics and moving them. Its a desert map...all building are set on flat ground...final terrain tweaks are far away...
Last edited by pr|Zer0 on 2012-02-14 04:28, edited 1 time in total.

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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: [Map] Umm Qasr (4km) [WIP]
Bumpety Bump, is you still making this map?
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [Map] Umm Qasr (4km) [WIP]
Within 2 weeks approximatelly , expect an alpha test for this map. Details will be posted on my behalf by one of my mates from NwA.
I cannot participate to testing due to real life issues, but happy testing to you all.
I cannot participate to testing due to real life issues, but happy testing to you all.

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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: [Map] Umm Qasr (4km) [WIP]
Great stuff Zero, we will be glad doing an Alpha test on this maybe with help from pr community 
==============================================
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Blondey
- Posts: 143
- Joined: 2012-04-23 12:10
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: [Map] Umm Qasr (4km) [WIP]
If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
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K_Rivers
- Posts: 946
- Joined: 2011-01-14 14:05
Re: [Map] Umm Qasr (4km) [WIP]
looking good mate

Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [Map] Umm Qasr (4km) [WIP]
Download link added in first post, if anyone is willing to play around on it. Still a lot to-do/tweak.

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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: [Map] Umm Qasr (4km) [WIP]
Why's it an exe?
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [Map] Umm Qasr (4km) [WIP]
because there are less chances to screw up things(beside map files is the localization file which needs to be overwritten)..not everyone willing to test it have advanced computer skills.

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LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: [Map] Umm Qasr (4km) [WIP]
If people install this will it change any default battlefield2/mods/pr/ files?
Specifically pr\localization\english\prmaps.utxt
I'm asking out of my own ignorance. Also I don't want to have people asking for tech support about it if possible.
Specifically pr\localization\english\prmaps.utxt
I'm asking out of my own ignorance. Also I don't want to have people asking for tech support about it if possible.
Last edited by LITOralis.nMd on 2012-12-28 21:42, edited 1 time in total.
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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [Map] Umm Qasr (4km) [WIP]
IT will change the prmaps.utxt file only, in order to have proper flag names for umm qasr map only. If you are still unsure, you can back up the original file. Also, you can point the installer to another "safe" location, check the files, a d then move them to pr folder

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Professorson
- Posts: 259
- Joined: 2012-05-30 07:05
Re: [Map] Umm Qasr (4km) [WIP]
and there's already mec vs idf on iron eaglesimeon5541 wrote:If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [Map] Umm Qasr (4km) [WIP]
mec vs russia?? ;P
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] Umm Qasr (4km) [WIP]
you could have done a new .utxt file and it would work without modifying PR filespr|Zer0 wrote:IT will change the prmaps.utxt file only, in order to have proper flag names for umm qasr map only. If you are still unsure, you can back up the original file. Also, you can point the installer to another "safe" location, check the files, a d then move them to pr folder

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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: [Map] Umm Qasr (4km) [WIP]
and how am I suppose to do that? to make it load and stuff
I'll modify the files on dld links
I'll modify the files on dld links


