[Map] Umm Qasr (4km) [WIP]

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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

yes, I am
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Umm Qasr (4km) [WIP]

Post by Pvt.LHeureux »

It's awesome that you find the time to work on this, thanks :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Umm Qasr (4km) [WIP]

Post by J.F.Leusch69 »

pr|Zer0 wrote:i guess i can do that...roads need to be redone anyway
any suggestion on a easy way?? :D
you could open the primary heightmap file in photoshop and rotate it so it fits, but all other would be basicly lost and it could need some smoothing work after the changes.

you could aswell partly save the color and detail maps, but it looks like its not worth doing it, since you havent done much painting yet.

the statics could be rotate after the heightmap is fixed, but you can end up with a nuch of floaters so you have to check almost every static anyway.

real mappers might know a better way.
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

There is not much to be done, except selecting statics and moving them. Its a desert map...all building are set on flat ground...final terrain tweaks are far away...
Last edited by pr|Zer0 on 2012-02-14 04:28, edited 1 time in total.
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Map] Umm Qasr (4km) [WIP]

Post by SShadowFox »

Bumpety Bump, is you still making this map?
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

Map is still being worked on.
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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

Within 2 weeks approximatelly , expect an alpha test for this map. Details will be posted on my behalf by one of my mates from NwA.
I cannot participate to testing due to real life issues, but happy testing to you all.
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Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: [Map] Umm Qasr (4km) [WIP]

Post by Tit4Tat »

Great stuff Zero, we will be glad doing an Alpha test on this maybe with help from pr community ;)
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Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by Blondey »

Looks freakin' amazing! Good work!


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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Umm Qasr (4km) [WIP]

Post by simeon5541 »

If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: [Map] Umm Qasr (4km) [WIP]

Post by K_Rivers »

looking good mate
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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

Download link added in first post, if anyone is willing to play around on it. Still a lot to-do/tweak.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by Psyrus »

Why's it an exe?
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

because there are less chances to screw up things(beside map files is the localization file which needs to be overwritten)..not everyone willing to test it have advanced computer skills.
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: [Map] Umm Qasr (4km) [WIP]

Post by LITOralis.nMd »

If people install this will it change any default battlefield2/mods/pr/ files?

Specifically pr\localization\english\prmaps.utxt

I'm asking out of my own ignorance. Also I don't want to have people asking for tech support about it if possible.
Last edited by LITOralis.nMd on 2012-12-28 21:42, edited 1 time in total.
pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

IT will change the prmaps.utxt file only, in order to have proper flag names for umm qasr map only. If you are still unsure, you can back up the original file. Also, you can point the installer to another "safe" location, check the files, a d then move them to pr folder
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Professorson
Posts: 259
Joined: 2012-05-30 07:05

Re: [Map] Umm Qasr (4km) [WIP]

Post by Professorson »

simeon5541 wrote:If this map would as half good as Burning Sands
then it would be outstanding map.
But like I said there are already MEC vs GB on Burning Sands,
so why not some other factions layouts ?
Example :
AAS - MEC vs IDF
INS - Hamas vs IDF
and there's already mec vs idf on iron eagle
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Map] Umm Qasr (4km) [WIP]

Post by rodrigoma »

mec vs russia?? ;P
Amok@ndy
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]

Post by Amok@ndy »

pr|Zer0 wrote:IT will change the prmaps.utxt file only, in order to have proper flag names for umm qasr map only. If you are still unsure, you can back up the original file. Also, you can point the installer to another "safe" location, check the files, a d then move them to pr folder
you could have done a new .utxt file and it would work without modifying PR files
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pr|Zer0
Posts: 300
Joined: 2008-06-30 12:10

Re: [Map] Umm Qasr (4km) [WIP]

Post by pr|Zer0 »

and how am I suppose to do that? to make it load and stuff
I'll modify the files on dld links
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