chrisweb89 wrote:That is exactly what I want from this suggestion, the primary job of choppers is to provide CAS, not hunt each other all across the map. I think leaving the killing of choppers to jets and AA would be a good thing.
yeah but that causes an.. interesting conundrum. The attack helicopters in PR are super valuable assets, they make instant scrap out of armour, are a nightmare for trans helos, and do a number on infantry. If you are gunship pilot and spot the enemy chopper, for the sake of winning the game, by keeping your teammates alive it's in your best interest in trying to kill the enemy chopper. Despite not having the best weapons for the job, it's still certainly possible to down the enemies with cannon, rockets and hellfire. Even though youre risking yourself you simply can not ignore the enemy, it's just selfish.
I know what you mean, though. It is a little bit silly that the choppers buzz around the map at 2km alt lookin for each other, as opposed to looking for tanks, but, it's even sillier to have choppers flying around ignoring each other, because they know that they'll probably die trying to kill each other. The same thing happens with jets, tanks, apcs, anything. Jets are always looking for each other, even if their role in PR is really bombing. Tanks always go after one another, even though theyre really supposed to be assaulting or defending flags. But there's really nothing wrong with that. It's an inevitable part of modern warfare. Sure tanks, helicopters, and jets are all for CAS, or fire support, but theyre also there to kill each other, in PR and real life.
I think as of now the AA missiles are so good, and flare suck so hard that the "flying around at 2km alt" strategy is incredibly fruitful. Meaning that everytime you see the enemy he dies. If this weren't the case, and escaping was possible, then the choppers would more likely be looking for enemy tanks, even if they had missiles. What if the missiles took longer to lock, or more flares were given, or flares did a better job, or only 1 missiles at a time, or something? If this were the case, then the choppers that flew around looking for targets, would be more effective than those at 2KM alt, because even though the enemy has the drop on them, and is above them, they can still get away to main, or friendly AA. But, unlike the choppers that are flying at 2K, theyre actually killing targets, and bleeding tickets from the enemy.
If you want a game where the attack choppers are actively hunting for armour and infantry, and never attack each other because it's pointless, I want a similar game where they fly around looking for targets, but when they contact each other, at least sometimes they engage.
An other possible solution is that on all 4KM maps with attack helos, they have no missiles, and each side has a dedicated air superiority fighter with only air to air missiles, and guns. SO for shijia, brits get a typhoon, chinese a j10, for kashan with helos, a mig29 vs an f15C, etc. This wouldnt give either side more CAS, so it wouldnt bork the balance. So then, either side has air power with AA ability, but the choppers do their CAS job exclusively.