The explosion damage from fobs is detrimental to game play, much more so than the problem itself. Don't encourage it. I think the system is fine as is. Just require more damage to a fob to disable it, giving the team the yellow fob symbol. If they even care about it, they'll see it's under attack on their map.
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FOB's vs. Ninjas - Modifications to FOB system
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: FOB's vs. Ninjas - Modifications to FOB system
Solution:
Build a new fob once a "ninja" takes it out. If someone takes out a fob, that's a good thing. You shouldn't be punished for destroying fobs, solo or not.
Build a new fob once a "ninja" takes it out. If someone takes out a fob, that's a good thing. You shouldn't be punished for destroying fobs, solo or not.

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pr|Zer0
- Posts: 300
- Joined: 2008-06-30 12:10
Re: FOB's vs. Ninjas - Modifications to FOB system
isnt enforcing squadless kick combined with a slight increase in FOB HP more effective??
Now there are fewer chances for a guy to play rambo while he is in a sq. And dedicated FOB search and destroy sq will occur, which is an effective way to cut off reinforcements, and its a legit form of warfare
Now there are fewer chances for a guy to play rambo while he is in a sq. And dedicated FOB search and destroy sq will occur, which is an effective way to cut off reinforcements, and its a legit form of warfare

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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: FOB's vs. Ninjas - Modifications to FOB system
Exactly. However it shouldn't be just a simple punch to a FOB.Dev1200 wrote:Solution:
Build a new fob once a "ninja" takes it out. If someone takes out a fob, that's a good thing. You shouldn't be punished for destroying fobs, solo or not.
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sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: FOB's vs. Ninjas - Modifications to FOB system
The punch is like PR's equivalent of picking up the radio tools and running away. It basically makes it inoperable because they have lost contact with the FOB. Nowhere and neither have I ever seen someone completely take down a FOB by punching it. It's still re-buildable.
Killing the enemy sylently
