[Audio] PR 0.973 Anders Soundmod 0.5

Making or wanting help making your own asset? Check in here
Locked
Dylan.swe
Posts: 28
Joined: 2009-04-26 13:54

Re: [Audio] PR 0.973 Anders Soundmod

Post by Dylan.swe »

Nice, gj and all that.... just as long as vehicles are audible when they should be...

Video from "Psyrus">>>> awesome work with the medicbag
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: [Audio] PR 0.973 Anders Soundmod

Post by ExeTick »

one question: is Anders sound mod going to be in PR? I mean be in the release of the next patch.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Audio] PR 0.973 Anders Soundmod

Post by Psyrus »

ExeTick wrote:one question: is Anders sound mod going to be in PR? I mean be in the release of the next patch.
Given this post:
https://www.realitymod.com/forum/f388-p ... ost1740440
[R-CON]-=anders=- wrote:Haha, me too. Going to teneriffe and work on my tan the 1st. ;) away one week. So I think it's out before the 10th. :D
And the fact that anders has been R-CON'd, I suspect that the sound mod is being incorporated into the next public build of PR. While that means you won't be able to get your hands on the newest version until everyone else, it also means you won't have to confine yourself to a small subset of servers to play with it.

I have also seen small hints from various devs that the next version isn't tooooooooooooooooooooooooooooo far off. Take that with a big grain of salt, but I got the 'vibe', so to speak.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Audio] PR 0.973 Anders Soundmod

Post by Arnoldio »

0.4 trailer pwetty pwease? *_*
Image


Orgies beat masturbation hands down. - Staker
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Audio] PR 0.973 Anders Soundmod

Post by Arnoldio »

Sorry for doublepost, but i'd very like to hear more "thump" when under/behind the chopper. Especially te huey with only two blades needs that machinegun sound. Vanila Arma OA has good sounds for chinook when under it for example. But you can do better Anders! :D
Image


Orgies beat masturbation hands down. - Staker
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: [Audio] PR 0.973 Anders Soundmod

Post by Tarranauha200 »

Patient bear is running out of patience.
Lajning
Posts: 46
Joined: 2009-08-09 19:06

Re: [Audio] PR 0.973 Anders Soundmod

Post by Lajning »

This mod is very impressive. I've used it for some time now.
However, after a Bf2 reinstall I have some issues.

I first placed the installer in my "Bf2-stuff" directory, and not the BF2 directory. I installed it and used it without issue. The installer asked for my BF2 directory and all. Now though, it keeps asking for the directory every time I launch the installer.

I get the "couldn't find the bf2 directory" box, and I also get a .Net framework error "an unhandled exception has occurred in your application", Could not find path D:\mods\pr\serverarchives.con. The path for my BF2 folder is D:\Program\Spel\Battlefield2

If I press "continue" at the .Net framework error, I can install/uninstall and enable/disable the mod without trouble. But I still get these messages every time I launch it, not a big problem, but very annoying.

I run as administrator on a win7 64 bit system.

Any thoughts?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR 0.973 Soundmod test

Post by Rudd »

[R-CON]-=anders=- wrote:Haha, me too. Going to teneriffe and work on my tan the 1st. ;) away one week. So I think it's out before the 10th. :D
Tis the 11th now :(

Anything to report Anders? Even if its just that you had a great holiday :D
Image
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Audio] PR 0.973 Anders Soundmod

Post by sweedensniiperr »

11th and people are already on him :D

(i'm wondering also :P )
Image
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Audio] PR 0.973 Anders Soundmod

Post by Mineral »

Let the man enjoy his holiday guys :p It is done when it's done ;) you don't want half a product don't you? It's not long now. Just hang tight.
Image
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Haha guys! I wanna get it out aswell! I haven't forgotten you...

And my holiday was great btw! :)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Audio] PR 0.973 Anders Soundmod

Post by USMC scout sniper »

Patient bear is out of damn patience.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Audio] PR 0.973 Anders Soundmod

Post by NyteMyre »

Watched some video's of it and i prefer the PR ones.
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

NyteMyre wrote:Watched some video's of it and i prefer the PR ones.
Ones of what exactly? We haven't released a video or anything...
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

avskum
Posts: 109
Joined: 2009-10-15 21:27

Re: [Audio] PR 0.973 Anders Soundmod

Post by avskum »

What's happening Anders? No R-Con tags anymore?
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

avskum wrote:What's happening Anders? No R-Con tags anymore?
Heh, ask the devs mate. Apparently it was their intention, but I think there's been a mistake. They thought I was inactive, but I'm sure as hell not. ;)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: [Audio] PR 0.973 Anders Soundmod

Post by Navo »

Maybe if you release the new version they are sure you aren't inactive. :)
avskum
Posts: 109
Joined: 2009-10-15 21:27

Re: [Audio] PR 0.973 Anders Soundmod

Post by avskum »

-=anders=- wrote:Heh, ask the devs mate. Apparently it was their intention, but I think there's been a mistake. They thought I was inactive, but I'm sure as hell not. ;)
Good to hear comrade! :15_cheers
-=anders=-
Retired PR Developer
Posts: 1532
Joined: 2005-10-27 14:48

Re: [Audio] PR 0.973 Anders Soundmod

Post by -=anders=- »

Does anyone know if its possible to have more than 1 shootsound per weapon? Like the way explosions/bullethits/footsteps are play?
Trying to experiment with the No1 Enfield rifle to have 3 shootsounds in both 1p and 3p.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: [Audio] PR 0.973 Anders Soundmod

Post by USMC scout sniper »

Yes it is possible.Look in common_Client/material/ impact and look at the hand grenade file.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
Locked

Return to “PR:BF2 Community Modding”