waypoint markers for each squad
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
waypoint markers for each squad
Hey there,
id like to suggest a small change for squad internal procedures, more precisely, individual waypoint markers for every squad, like the topic already tells.
the "prototype" of the markers that id wish to have are those alphabetical waypoints which the commander can already use at the moment (A B C D E F).
every squadleader would be able to individually set his own waypoints only for his squad. this could be very helpful when it comes to coordination, communication, strategy and miscellaneous other things.
however, these new waypoints should somehow differ from those which the commander can set to prevent confusion.
in addition it should be possible for the SL to set and remove these markers within seconds, not waiting 30 seconds like the commander has to, since it would not be helpful if an ingame briefing would take more time than necessary only because the marker bar has to reload.
i hope i wrote this in an understandable way. if not, feel free to correct me.
id like to suggest a small change for squad internal procedures, more precisely, individual waypoint markers for every squad, like the topic already tells.
the "prototype" of the markers that id wish to have are those alphabetical waypoints which the commander can already use at the moment (A B C D E F).
every squadleader would be able to individually set his own waypoints only for his squad. this could be very helpful when it comes to coordination, communication, strategy and miscellaneous other things.
however, these new waypoints should somehow differ from those which the commander can set to prevent confusion.
in addition it should be possible for the SL to set and remove these markers within seconds, not waiting 30 seconds like the commander has to, since it would not be helpful if an ingame briefing would take more time than necessary only because the marker bar has to reload.
i hope i wrote this in an understandable way. if not, feel free to correct me.
Last edited by AFsoccer on 2012-04-14 19:41, edited 1 time in total.
Reason: merging two posts
Reason: merging two posts
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JimmyKid1996
- Posts: 363
- Joined: 2010-03-22 19:29
Re: question: waypoint markers for each squad
So, what you want (or asking) is that could it be possible for a squad leader to place Alphabetical waypoint markers that would be visible to only that squad and squad leader?
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: question: waypoint markers for each squad
yes. exactly this ^. Why is it that hard to understand? I understood it with the first post from the OP.
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JimmyKid1996
- Posts: 363
- Joined: 2010-03-22 19:29
Re: question: waypoint markers for each squad
I understood it, to an extent. The thing is, maybe its the grammar? Some people can't understand something unless its perfect grammar?WeeD-KilleR wrote:yes. exactly this ^. Why is it that hard to understand? I understood it with the first post from the OP.
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
Re: question: waypoint markers for each squad
yes, thats correct.JimmyKid1996 wrote:So, what you want (or asking) is that could it be possible for a squad leader to place Alphabetical waypoint markers that would be visible to only that squad and squad leader?
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SGT.MARCO
- Posts: 341
- Joined: 2010-07-08 03:01
Re: question: waypoint markers for each squad
Sounds like a great idea, it would be easier for maybe a large squad to map out their assaults and enemy positions
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: question: waypoint markers for each squad
Such a concept might be hard coded but if it were possible would be interesting.
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: question: waypoint markers for each squad
It's definitely possible to do.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: question: waypoint markers for each squad
^This. No problem to understand what he wanted to know...WeeD-KilleR wrote:yes. exactly this ^. Why is it that hard to understand? I understood it with the first post from the OP.
Funny enough, the three of us are Germans...
Interesting concept indeed! +1 for further exploration of the phenomenon.
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paul161616
- Posts: 377
- Joined: 2008-07-08 17:24
Re: question: waypoint markers for each squad
Hmmm could be very helpful, I think it would be more used than the actual waypoints as often times the squad leader needs to point out multiple map positions
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: question: waypoint markers for each squad
Another question: Is it possible to add a commander similiar screen also for officers? So they can mark things for the team in the commander style without the need for the distance "calculation"?
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: question: waypoint markers for each squad
Wow, I would bet it's not. That would be cool to coordinate some action on map via waypoints, especially if, let's say, we will be able to have 8 men squads.[R-DEV]dbzao wrote:It's definitely possible to do.
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
Re: question: waypoint markers for each squad
[quote=""[R-DEV"]dbzao]It's definitely possible to do. [/quote]
thank you! thats what i wanted to know
[quote="Kain888""]Wow, I would bet it's not.[/quote]
i was also very sceptical, thats why i asked first before suggesting something which isnt even possible.
thank you! thats what i wanted to know
[quote="Kain888""]Wow, I would bet it's not.[/quote]
i was also very sceptical, thats why i asked first before suggesting something which isnt even possible.
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: waypoint markers for each squad
Good idea. Wouldnt hurt. Squad level waypoints could mark many things, Rally points, LZs, crates, etc.
What i had in mind when i read the title, was that the (3D) markers could be set as waypoints, like in some RTS games, where you can connect the dots, make a path. Probably hardcoded though.

What i had in mind when i read the title, was that the (3D) markers could be set as waypoints, like in some RTS games, where you can connect the dots, make a path. Probably hardcoded though.

Orgies beat masturbation hands down. - Staker
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K_Rivers
- Posts: 946
- Joined: 2011-01-14 14:05
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: waypoint markers for each squad
Yeah I remember this suggestion, need this in-game.
Also Rivers, I say no, the HUD could become really cluttered. And imagine marking all the known enemy positions with 3D elements, it would be too gamy and to be honest, quite unrealistic.
Also Rivers, I say no, the HUD could become really cluttered. And imagine marking all the known enemy positions with 3D elements, it would be too gamy and to be honest, quite unrealistic.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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K_Rivers
- Posts: 946
- Joined: 2011-01-14 14:05
I was referring to just the directional waypoint markers to be in the 3D environment, plus, you could make them visible at sayPvt.LHeureux wrote:Yeah I remember this suggestion, need this in-game.
Also Rivers, I say no, the HUD could become really cluttered. And imagine marking all the known enemy positions with 3D elements, it would be too gamy and to be honest, quite unrealistic.
200m range perhaps

Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: waypoint markers for each squad
People are still struggling to remember that they can actually place markers on the map, so I don't know how much they'll be used. Don't get me wrong; the suggestion is good, it's just that it might not be worth it.
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: question: waypoint markers for each squad
As an SL who sometimes needs to divide his squad into sections or CAS spotters/laser designators who have several targets for his buddies to assault, waypoints would be a great improvement.
Last edited by doop-de-doo on 2012-08-25 22:00, edited 3 times in total.


