[Map] FuShe Pass Audit (2km) [Scrapped]

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CrY3R
Posts: 39
Joined: 2012-03-30 21:45

[Map] FuShe Pass Audit (2km) [Scrapped]

Post by CrY3R »

Name: FuShe Pass
Location: FuShe Pass
Size: 2km
Factions:
Russia
China
Gametype AASv4

http://imageshack.us/f/801/minimap.jpg/

(IMPORTANT NOTE: this is my first port soo pls be patient)
Last edited by CrY3R on 2012-04-17 16:00, edited 12 times in total.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] FuShe Pass Audit (WIP)

Post by Amok@ndy »

welcome to the forums

though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html
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CrY3R
Posts: 39
Joined: 2012-03-30 21:45

Re: [Map] FuShe Pass Audit (WIP)

Post by CrY3R »

'[R-DEV wrote:Amok@ndy;1759928']welcome to the forums

though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html
Sorry :( i'll go over it again
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Pvt.LHeureux »

Meh, we already know how Fushe Pass looks like :razz: , don't be too scared.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Amok@ndy »

already renamed the thread, simply add a minimap for example and show us your concept
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by sweedensniiperr »

why MEC? china vs something? USarmy, usmc, frenchforces, russia? mec even? australian forces?
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CrY3R
Posts: 39
Joined: 2012-03-30 21:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by CrY3R »

China vs Russia maybe?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Pvt.LHeureux »

China vs Canada?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Wakain »

China/Israel madness!

On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by sylent/shooter »

what would be very interesting to do, is recreate the original Fu She pass using the original main terrain, but also remove the ungodly mountains on either side. (by that I mean, make them playable) and then you have yourself an awesome map! :D )

Killing the enemy sylently
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Amok@ndy »

Wakain wrote:China/Israel madness!

On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?
i had a look at the files when renaming the thread yeah its 2km though i dont believe that more then 50% of the area are in use

with Audit he says that he is just working on a GPO
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CrY3R
Posts: 39
Joined: 2012-03-30 21:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by CrY3R »

China vs. Canadian would be interesting same with Israel mhhhh....... due i'am new to this mapping i'll first just try to make it playable for PR. As factions i would prefer the China vs. Russia playout but will see. Further i'am not sure if i should add jet's but i guess i won't do this
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by sylent/shooter »

I would refrain from adding jets. Not big enough IMO because so much of it is left to no use. The jets would pretty much just be flying once then have a 3 second window to hit anything xD

Killing the enemy sylently
CrY3R
Posts: 39
Joined: 2012-03-30 21:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by CrY3R »

sylent/shooter wrote:I would refrain from adding jets. Not big enough IMO because so much of it is left to no use. The jets would pretty much just be flying once then have a 3 second window to hit anything xD
I just thought the same :-D
CrY3R
Posts: 39
Joined: 2012-03-30 21:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by CrY3R »

Short update:
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by BroCop »

As for the AA, did you actually place the AA with the object spawner and assigned teams to it?
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Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Daniel »

CrY3R wrote:I just thought the same :-D
I would make the map bigger so it makes sense to add jets (two-seaters) or leave it a bit smaller (but still bigger than the vanilla BF2 map, since that reeeally is too small for PR) and add attack helos.
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by AFsoccer »

CrY3R wrote:Short update:
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
It's hard to know the exact problem without more information, but with flag cap orders, remember that if you cap the first flag you won't get a defend order until the enemy has capped the flags leading up to it.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by Rhino »

CrY3R wrote:Short update:
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S
You need to setup SGIDs (Supply Group IDs) as per this tut: https://www.realitymod.com/forum/f189-m ... aasv4.html
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CrY3R
Posts: 39
Joined: 2012-03-30 21:45

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Post by CrY3R »

Update 2#
AA is useable
Opfor can cap flags
Blufor not (added SGiD)

(Info: pics only show the places where the vehicles CAN be placed) ideas are welcome :)

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Last edited by CrY3R on 2012-04-16 03:56, edited 1 time in total.
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