[Map] FuShe Pass Audit (2km) [Scrapped]
-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
[Map] FuShe Pass Audit (2km) [Scrapped]
Name: FuShe Pass
Location: FuShe Pass
Size: 2km
Factions:
Russia
China
Gametype AASv4
http://imageshack.us/f/801/minimap.jpg/
(IMPORTANT NOTE: this is my first port soo pls be patient)
Location: FuShe Pass
Size: 2km
Factions:
Russia
China
Gametype AASv4
http://imageshack.us/f/801/minimap.jpg/
(IMPORTANT NOTE: this is my first port soo pls be patient)
Last edited by CrY3R on 2012-04-17 16:00, edited 12 times in total.
-
Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [Map] FuShe Pass Audit (WIP)
welcome to the forums
though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html
though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html

-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
Re: [Map] FuShe Pass Audit (WIP)
Sorry'[R-DEV wrote:Amok@ndy;1759928']welcome to the forums
though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html
-
Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
Meh, we already know how Fushe Pass looks like
, don't be too scared.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
-
Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
re: [Map] FuShe Pass Audit (2km) [Scrapped]
already renamed the thread, simply add a minimap for example and show us your concept

-
sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
re: [Map] FuShe Pass Audit (2km) [Scrapped]
why MEC? china vs something? USarmy, usmc, frenchforces, russia? mec even? australian forces?
-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
China vs Russia maybe?
-
Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
China vs Canada?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
-
Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
re: [Map] FuShe Pass Audit (2km) [Scrapped]
China/Israel madness!
On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?
On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?
-
sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
re: [Map] FuShe Pass Audit (2km) [Scrapped]
what would be very interesting to do, is recreate the original Fu She pass using the original main terrain, but also remove the ungodly mountains on either side. (by that I mean, make them playable) and then you have yourself an awesome map!
)
Killing the enemy sylently
-
Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
re: [Map] FuShe Pass Audit (2km) [Scrapped]
i had a look at the files when renaming the thread yeah its 2km though i dont believe that more then 50% of the area are in useWakain wrote:China/Israel madness!
On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?
with Audit he says that he is just working on a GPO

-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
China vs. Canadian would be interesting same with Israel mhhhh....... due i'am new to this mapping i'll first just try to make it playable for PR. As factions i would prefer the China vs. Russia playout but will see. Further i'am not sure if i should add jet's but i guess i won't do this
-
sylent/shooter
- Posts: 1963
- Joined: 2009-04-10 18:48
re: [Map] FuShe Pass Audit (2km) [Scrapped]
I would refrain from adding jets. Not big enough IMO because so much of it is left to no use. The jets would pretty much just be flying once then have a 3 second window to hit anything xD
Killing the enemy sylently
-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
I just thought the samesylent/shooter wrote:I would refrain from adding jets. Not big enough IMO because so much of it is left to no use. The jets would pretty much just be flying once then have a 3 second window to hit anything xD
-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
Short update:
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S
-
BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
re: [Map] FuShe Pass Audit (2km) [Scrapped]
As for the AA, did you actually place the AA with the object spawner and assigned teams to it?

- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
re: [Map] FuShe Pass Audit (2km) [Scrapped]
I would make the map bigger so it makes sense to add jets (two-seaters) or leave it a bit smaller (but still bigger than the vanilla BF2 map, since that reeeally is too small for PR) and add attack helos.CrY3R wrote:I just thought the same![]()
-
AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
re: [Map] FuShe Pass Audit (2km) [Scrapped]
It's hard to know the exact problem without more information, but with flag cap orders, remember that if you cap the first flag you won't get a defend order until the enemy has capped the flags leading up to it.CrY3R wrote:Short update:
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
re: [Map] FuShe Pass Audit (2km) [Scrapped]
You need to setup SGIDs (Supply Group IDs) as per this tut: https://www.realitymod.com/forum/f189-m ... aasv4.htmlCrY3R wrote:Short update:
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S
-
CrY3R
- Posts: 39
- Joined: 2012-03-30 21:45
re: [Map] FuShe Pass Audit (2km) [Scrapped]
Update 2#
AA is useable
Opfor can cap flags
Blufor not (added SGiD)
(Info: pics only show the places where the vehicles CAN be placed) ideas are welcome






AA is useable
Opfor can cap flags
Blufor not (added SGiD)
(Info: pics only show the places where the vehicles CAN be placed) ideas are welcome






Last edited by CrY3R on 2012-04-16 03:56, edited 1 time in total.



