Matrox wrote:The rock texture at the base is very blue, and to be honest may be a little large for what you are after. Could you post up your texture sheet please? Preferably in PSD, not .DDS
I can see what you mean, color can be adjusted easily, although not quite sure how to fix that "too big stones", I would have to manually copy paste stones on the texture and fit more of them on it.
Im working in gimp, so i work with .xcf files. Here is a zip with all my texture sheets (color, detail, crack, detail normal and crack normal), all of them in .dds,.xcf and resaved to .psd. I dont know how much gimp screwed those files when exporting to psd, I had a quick look at them in Ps and they seem ok, but god knows.
Anyway, here is the archive:
texture_sheets_23.4.zip | Game Front
Psyrus wrote:Also, are you running pr.exe off pr_edit or pr (just curious)?
Running it from pr_edit, judging from that it says 0.966 is obsolete version (my main pr is last version of course), and i can load my map, which is located in pr_edit/levels.
'[R-CON wrote:Tim270;1763144']One thing about the roof, the bottom parts of it, or the ends of the straw you should keep those faces at the same pixel resolution to the rest of the roof to keep it consistent imo. The ends look too small right now.
Either way, good job for sticking with it.
Not sure what do you mean here, the straw ends are too big or too small? Or the pixel resolution on the bottom of the roof is too small?
I have fixed that loading error, turned out i had like half of my sorrounding terrain generated, so i went on and generated it all, and then repainted my map with TPaint.
It now fully loads, but cant spawn. it does not crash, I just cant spawn. looks like this:
on the british side it says choose spawn point (might be that the one spawn i have placed is bad), and on the PLA side it deasnt let me choose rifleman (red text choose another kit or something), and when i choose combat engineer and spawn, i get instatly killed (message you cant select this kit).
Something must be horribly wrong.