Murphy wrote:Comrade you really need to learn to read better, most of your arguments are irrelevant to what you are arguing against especially the Asset comment you made in retort to mine because Russia can field the exact same assets as Militia and field essentially the same weaponry (safe for the PPSH and SKS). So in that sense Militia is indeed just a duplicate of Russia with the older assets being fielded and 2 weapons difference, which in the end equal out as the Russian medic is better equipped while the specialist lacks the overwhelming rate of fire of a PPSH, but makes up for it with a shotgun.
You are just an overly argumentative person who skirts around any actual points you may be getting to, and as such there is a growing number of posters who cannot bare to discuss things with you. Others seem to be able to grasp the point an while they may not agree at least have arguments that follow a train of thought pertaining to the topic at hand. You sir are constantly deflecting actual points with unrelated and circumstantial retorts, you do not further your side of the argument instead you degrade it into discussing entirely different subjects (When did every other Faction really have to come into play? Does Militia face MEC/Canada/China? When I mentioned don't bring up assets you promptly shift into overdrive on the assets).
Stop while your ahead, or is it too late.
When you posted that Militia is essentially a duplicated of Russia; every other conventional factions come into play because although their weapons models are different, most of them(except China and MEC) have the same weapon stats. They all have similar vehicles in the same tier with some minor differences. Why bother having different factions? Because they look different.
Militia looks different from Russia and has far more difference from Russian than Canada has from U.S. Army. Adding scope is not going to take away the obvious weapon differences(especially when AR still has no magnified optics and ppsh is overrated in CQB while next to useless at longer ranges).
Why not remind yourself what is the topic at hand? All this argument that Militia is going to be clone of Russia(of course they are going to look like that to the uneducated) is only backed up by your false claims such as "they have same assets"(no they do not, BRDM2 and BTR60 are the only things common and Russia has more than that; you might as well compare Militia to MEC because MEC also has BRDM2 and BTR60).
You mention no assets so why do we even have U.S. army and USMC??? They have basically the same infantry; you HAVE to differentiate them due to assets. Same can be done with Militia; even if you give every militia AK74(fullstock) and let them have scoped AK74 and zoomed PKM; they are still not going to be duplicate of RusFed forces for that reason. Because at the very least they look different and have different assets.
Which is why giving Militia scopes is not going to make them any less unique and "Militia will be duplicate of Russia" is NOT a reason to not let Militia have scopes(put in SVD's PSO on it is fine, and keep it x4).
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Let's recap on the points people have made against militia have scopes:
1. they do not need it because map lets them be effective with ironsights and other stuff.
-obviously; otherwise the game would be unplayable for Militia. My point is that Militia CAN have scopes and WHY NOT(again anyone IRL can get scopes; militia is fictional anyway)
Scoped rifleman kit is a CHOICE, Militia is not forced to snipe from hilltops and the map/assets discourages that even more. Unfortunately in AAS you cannot "
assault and secure" a flag with ambush(again, it is great if ambush hits something, but there is not enough players to cover every approach while still maintaining a decent amount defending the flag) and concealment is not as much as in Vietnam maps so scopes do have distinct advantages in certain areas(a lot of them around flags, which is supposed to be important in AAS). It makes gameplay more interesting for BluFor too, because BluFor will not be 99% secure by deploying AR on flags and mow down everything trying to recapture it.
2. they will become duplicate of RusFed Forces.
-Like I have explained; they will not be duplicates if they get magnifying optics, or at least they are just as much of duplicates of Russians than any conventional forces are to other conventional forces.
Two different weapons(actually, Militia can have M60, FAL, SKS, AK47, and PPsh as primary in regular kits...so that is five; not to mention sidearm and grenade traps...) is already plenty of difference in separating Militia from Russia.
3. You can say that having scoped rifleman kits as a choice encourages sniping from hilltops. But according to everyone who tried to argue against militia getting scopes...maps encourage close range and ambushes. Militia players are not stupid; they will not pick a 10shots, not manually reloadable, scoped, semi-auto only rifle for CQB.
It can be said that long range(about as common as close range) enounters encourages the Militia to choose rifles with magnifying optics. They can do close quarters fighting and close range ambushes with AK47 and when needing to suppress something far away(accurately; because spraying in general direction does very little) they can switch to SKS with scope.
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I think
it is fine to not let Militia have scope on AR and keep specialist special with ppsh. Give regular rifleman kits(perhaps include LAT) SKS with scope(as explained above; still very much unconventional due to SKS's distinct disadvantage/advantage of being a 7.62x39 rifle with 10 round per reload, semi-auto only, and cannot reload before empty) to replace the AK74(which does not seem to make a lot of sense realism wise and the model is incorrect anyway...AK74 with sidemount is NOT common). This way Militia is still at clear disadvantage while having a shootout from hilltop to hilltop(deployed AR still has no optics/zoom, scoped rifles hold 20 less rounds...) BUT have some sort of advantage when doing short raids/ambushes(SKS is 7.62x39, which is
slightly more powerful;
it only holds 10 rounds so Militia squad should just shoot 10 rounds accurately for kill/harrassment and gtfo quick to restage the ambush elsewhere) and
encourages short firefights instead of prolonged ones(because when AR gets the time to deploy or BluFor gets closer, Militia will be at clear disadvantage) as people wanted less conventional tactics.