PR:V No scopes = Fun?

General discussion of the Project Reality: BF2 modification.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR:V No scopes = Fun?

Post by ComradeHX »

IvanSFRJ wrote:I find your claim that tunnel vision is an immediate consequence of focused and accurate fire is a complete fallacy. Part of the responsibility of using a Firearm is overcoming that Tunnel Vision and lack of awareness when using the Firearm, on a basic civilian level, such as during hunting, or target practice, even when you are extremely focused on a target or object.
It goes without saying that Military men train extensively on being Situational Aware even in the heat of combat to avoid being Flanked, Friendly fire etc.
How do you think people stay situationally aware? It is not the force last time I did a reality check.

You cannot simulate everything(focusing of the eye, for example) on a flat screen for infantry, in BF2 engine; you cannot even turn head independently from the weapon in BF2. (Arma2 obviously has a better engine and it works)

All ironsighted weapons have now is lack of focus(because obviously if you are aiming down the sight, your eyes are not going to be focused on the rear sight; it is not blurry at all in BF2).
Last edited by ComradeHX on 2012-04-21 02:35, edited 5 times in total.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: PR:V No scopes = Fun?

Post by Bringerof_D »

Kain888 wrote:I agree and find this as cause, not lack of scopes itself, that's why I don't feel it that much different from normal PR. I didn't mean I can nail him with well placed shot so I always do that, usually I burst unless having good and comfortable position to shot. But it's very situational. When I see enemy pointing at me or my squad member I just fire at him to suppress to give mate time to find cover. I would love to see more suppression in PR. QQ


a method of play which should be followed by all players. Just as a certain general in the korean war discovered, flinging more lead cost a lot less than losing life. In game that translates to loss of tickets or needing to rearm a bit more often I feel that every single ticket is worth saving.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: PR:V No scopes = Fun?

Post by crot »

I actually like the no scopes. Feels like 'platoon' a bit :D , gives it a hardcore Vietnam atmosphere. A good trade off to raging without scope. There is more CQB now, giving it more of a fast paced realism, which is sexy.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR:V No scopes = Fun?

Post by ComradeHX »

crot wrote:There is more CQB now, giving it more of a fast paced realism, which is sexy.
Unfortunately this CQB turns into "everyone go prone in a bush and sit there forever not noticing the enemy in the bush 5m away."
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: PR:V No scopes = Fun?

Post by Souls Of Mischief »

ComradeHX wrote:Unfortunately this CQB turns into "everyone go prone in a bush and sit there forever not noticing the enemy in the bush 5m away."
No, it doesn't. I won't even try to elaborate on this, since this is such a ludicrous "observation".
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR:V No scopes = Fun?

Post by ComradeHX »

Souls Of Mischief wrote:No, it doesn't. I won't even try to elaborate on this, since this is such a ludicrous "observation".
It does happen from time to time. Especially in a map like Ia Drang when two forces encounter at Creekbed.

Everyone start hiding and throw grenade at possible bush with enemy in it.

When they run out of grenades; those impatient people stand up to try to clear that suspicious bush while forgetting the large number of AK barrel sticking out of that bush...
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: PR:V No scopes = Fun?

Post by Meza82 »

although no scopes does mean more supression which = more immersion epic close quarter battles which is awesome, as a result i find myself running out of ammo too much. and if there's ammo around then im effed. and that's not fun, and PR is about fun
Violence is power
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IvanSFRJ
Posts: 8
Joined: 2012-04-19 07:25

Re: PR:V No scopes = Fun?

Post by IvanSFRJ »

ComradeHX wrote:It does happen from time to time. Especially in a map like Ia Drang when two forces encounter at Creekbed.

Everyone start hiding and throw grenade at possible bush with enemy in it.

When they run out of grenades; those impatient people stand up to try to clear that suspicious bush while forgetting the large number of AK barrel sticking out of that bush...
What the hell do you think warfare is? On the Scale of PR its logical to consider the engagements as small skirmishes.
Your raving is making no sense whatsoever, there is no way to really simulate the combat and the actions that Soldiers WOULD have made, given the limitations of the game itself.
All we can do is give players the Accurate tools soldiers had at the time, and Realistic environments, and simply let players do the fighting. How they do it is irrelevant, and just a consequence of the Game Engine and the inherited FPS mechanics, i.e. You could create the most realistic War simulation ever, but it will still have to be a FPS with FPS mechanics and thus players will incorporate tactics that are common in PR, like the "Gun sticking out of the Bush" you described.
Also, you say it always turns out into Proning in bushes and spraying and praying, then you go on to correct yourself and say "It does happen from time to time"
What are you trying to say? What are you going to back up? Can you stick with one idea?
Or can we all settle this argument with PR:V is a hell of a lot more intense and fun because the lack of scopes brings back the cohesion and teamwork of Low Tech armies, as well as simply forcing players to engage enemies at closer distances which is simply more brutal.

Until you do a proper analysis of the Topic "PR:V No scopes = Fun?" clearly showing all the factors and variables that make the fighting more intense and fun, your 1 step solution comments offer nothing.
Sorry if it sounds like I'm flaming or hating, but I believe you are gravely mistaken as to what should happen, and also have high expectations of a game made in 2005.
Kelkk
Posts: 14
Joined: 2011-09-29 15:32

Re: PR:V No scopes = Fun?

Post by Kelkk »

its good that there is no zoom. so i can run up to people unnoticed and kill em all, like rambo.
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