Operation Rusty Bayonet: The Battle of Ia Drang

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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

ExeTick wrote:is the transport choppers going to land on one place only or anywhere they want?
There will be set landing zones in the initial US deployment. After the first 10 minutes, land wherever your SL or CO tells you.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by ExeTick »

alright. well I was thinking about we were soldiers were they had the almost the same landing zone all the time :P
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

ExeTick wrote:alright. well I was thinking about we were soldiers were they had the almost the same landing zone all the time :P
They used the open field as their LZ X-Ray and then had to open a new one by blowing down trees, yes - but this is an open-ended battle. If the CO wants the choppers to land only at an LZ that he designates, he will tell you.
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by VoodooActual »

Awaiting OPORD :D
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Tarranauha200 »

Need moreh people for NVA. US is looking quite full.

Btw join "#EventOPRusty" on IRCnet.
Last edited by Tarranauha200 on 2012-04-30 21:30, edited 2 times in total.
Qadis
Posts: 101
Joined: 2010-11-16 21:10

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Qadis »

Tarranauha200 wrote:Need moreh people for NVA. US is looking quite full.

Btw join "#EventOPRusty" on IRCnet.
Use Quakenet, the PR channel is there anyway
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Nugiman »

After how many minutes will the 'night time' start? Is it set already?
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again :D
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Tiger1 »

How many tickets will there be during this round on each team?
t
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

Around a 1000 for each team.
Tiger1
Posts: 354
Joined: 2009-05-18 10:19

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Tiger1 »

let's hope that'll be enough for a extended battle..
t
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

Andersson wrote:let's hope that'll be enough for a extended battle..
If it isn't we can always extend it midgame.
Nugiman
Posts: 358
Joined: 2008-06-25 11:42

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Nugiman »

Nugiman wrote:After how many minutes will the 'night time' start? Is it set already?
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again :D
No ones answering..did i get it wrong then?
In first post it says theres a night time where US has to cease fire and vietcong is allowed to break it. And that its used for re-supply.
Will that actually be possible in the event?
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

Nugiman wrote:No ones answering..did i get it wrong then?
In first post it says theres a night time where US has to cease fire and vietcong is allowed to break it. And that its used for re-supply.
Will that actually be possible in the event?
It won't suddenly become night in-game, if that's what you're asking! But we can always pretend...
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

Event will be open to public players!
I.e. those that have not signed up can come too, but signed up players take precedence. Simply join the server and join any open squad that needs players.

Password to event server is:

.
Last edited by Oskar on 2012-05-04 17:38, edited 2 times in total.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Post by dtacs »

I have a feeling that the NVA is going to be steamrolled without a commander and comprised mainly of public players not filled in on the situation. I could be wrong though, hope it goes well.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Oskar »

dtacs wrote:I have a feeling that the NVA is going to be steamrolled without a commander and comprised mainly of public players not filled in on the situation. I could be wrong though, hope it goes well.
We do have a commander though, Ploddit has stepped up.
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Daniel
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Joined: 2010-04-15 16:28
Contact:

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Daniel »

Wow, and never thought of password being:" " xD so, empty... xD
Just set "rustyB" or "napalm" as the server-pw. Or dedicate the pw to iSmall for the awesome poster: pw "iSmall-poster" xD or server: "thxOlut". ;)
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Post by Tarranauha200 »

Just set the password to "War aint hell, its worse"
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