There will be set landing zones in the initial US deployment. After the first 10 minutes, land wherever your SL or CO tells you.ExeTick wrote:is the transport choppers going to land on one place only or anywhere they want?
Operation Rusty Bayonet: The Battle of Ia Drang
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
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ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
Re: Operation Rusty Bayonet: The Battle of Ia Drang
alright. well I was thinking about we were soldiers were they had the almost the same landing zone all the time 
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
They used the open field as their LZ X-Ray and then had to open a new one by blowing down trees, yes - but this is an open-ended battle. If the CO wants the choppers to land only at an LZ that he designates, he will tell you.ExeTick wrote:alright. well I was thinking about we were soldiers were they had the almost the same landing zone all the time![]()
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VoodooActual
- Posts: 124
- Joined: 2010-10-24 17:10
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Awaiting OPORD 
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Last edited by Tarranauha200 on 2012-04-30 21:30, edited 2 times in total.
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Qadis
- Posts: 101
- Joined: 2010-11-16 21:10
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Use Quakenet, the PR channel is there anywayTarranauha200 wrote:Need moreh people for NVA. US is looking quite full.
Btw join "#EventOPRusty" on IRCnet.
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: Operation Rusty Bayonet: The Battle of Ia Drang
After how many minutes will the 'night time' start? Is it set already?
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Tiger1
- Posts: 354
- Joined: 2009-05-18 10:19
Re: Operation Rusty Bayonet: The Battle of Ia Drang
How many tickets will there be during this round on each team?
t
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Around a 1000 for each team.
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Tiger1
- Posts: 354
- Joined: 2009-05-18 10:19
Re: Operation Rusty Bayonet: The Battle of Ia Drang
let's hope that'll be enough for a extended battle..
t
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
If it isn't we can always extend it midgame.Andersson wrote:let's hope that'll be enough for a extended battle..
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Midgame? That's possible?
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Nugiman
- Posts: 358
- Joined: 2008-06-25 11:42
Re: Operation Rusty Bayonet: The Battle of Ia Drang
No ones answering..did i get it wrong then?Nugiman wrote:After how many minutes will the 'night time' start? Is it set already?
I think after about 45-60 minutes would be fine, then night time for about 15 minutes to resupply and everything and then fight again![]()
In first post it says theres a night time where US has to cease fire and vietcong is allowed to break it. And that its used for re-supply.
Will that actually be possible in the event?
Veni, Vidi, Pwnz0rz. - I came, I saw, I pwnd
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
It won't suddenly become night in-game, if that's what you're asking! But we can always pretend...Nugiman wrote:No ones answering..did i get it wrong then?
In first post it says theres a night time where US has to cease fire and vietcong is allowed to break it. And that its used for re-supply.
Will that actually be possible in the event?
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Event will be open to public players!
I.e. those that have not signed up can come too, but signed up players take precedence. Simply join the server and join any open squad that needs players.
Password to event server is:
.
I.e. those that have not signed up can come too, but signed up players take precedence. Simply join the server and join any open squad that needs players.
Password to event server is:
.
Last edited by Oskar on 2012-05-04 17:38, edited 2 times in total.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: Operation Rusty Bayonet: The Battle of Ia Drang
We do have a commander though, Ploddit has stepped up.dtacs wrote:I have a feeling that the NVA is going to be steamrolled without a commander and comprised mainly of public players not filled in on the situation. I could be wrong though, hope it goes well.
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Wow, and never thought of password being:" " xD so, empty... xD
Just set "rustyB" or "napalm" as the server-pw. Or dedicate the pw to iSmall for the awesome poster: pw "iSmall-poster" xD or server: "thxOlut".
Just set "rustyB" or "napalm" as the server-pw. Or dedicate the pw to iSmall for the awesome poster: pw "iSmall-poster" xD or server: "thxOlut".
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Operation Rusty Bayonet: The Battle of Ia Drang
Just set the password to "War aint hell, its worse"

