FEEDBACK Operation rusty Bayonet

General discussion of the Project Reality: BF2 modification.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

FEEDBACK Operation rusty Bayonet

Post by PLODDITHANLEY »

I enjoyed it, seemed that most did too a success for a one off event.

US CAS was horribly effective, mortars not bad.

Well done to Oskar and alll the PRTA team for making this work.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: FEEDBACK Operation rusty Bayonet

Post by Pvt.LHeureux »

Awesome event, near perfect. The lack of radios for grunts worked well and give a nice atmosphere. Love the "night" time too :)

Hope to have the same kind of event for Project Normandy.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: FEEDBACK Operation rusty Bayonet

Post by Tarranauha200 »

I would call it unpolished diamond.

Lot of potential and had very good time but it could have been better. But I understand its very hard to organize this kind of event.

For example almost whole platoon got wiped out in ceace fire by NVA. Also our chopper took some fire in ceace fire. Whats the points of it if other side doesnt respect it.
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

I recorded the whole thing, expect like 18 parts :D

A few pictures to keep you occupied :D

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Bravo Platoon, HU-AH!

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Landing Zone X-Ray

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POW's that got me sniped -.-
Last edited by VoodooActual on 2012-05-05 10:45, edited 1 time in total.
Finrar
Posts: 174
Joined: 2010-11-24 16:03

Re: FEEDBACK Operation rusty Bayonet

Post by Finrar »

I enjoyed allot of this evet, had very good time.

Took one pic when we had briefing
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PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: FEEDBACK Operation rusty Bayonet

Post by PFunk »

At the last second my mumble decided to not work. So I had to bounce around at the start getting my officers to set whispers on TS to me. Once that got sorted, things went well for the US.

Our CAS was insane.

I had a good time, and until US got capped out we were basically on par with NVA for tickets. I think that ceasefire really was badly timed cause US lost all the momentum we built up but still, it was great fun.

Seeing those chopper formations flying over our heads, was incredible.
[PR]NATO|P*Funk
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: FEEDBACK Operation rusty Bayonet

Post by Pvt.LHeureux »

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Awesome screenshot :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Ovality
Posts: 3
Joined: 2010-12-05 22:57

Re: FEEDBACK Operation rusty Bayonet

Post by Ovality »

Awesome event. Thankyou for the Organisers, NVA Team for good and formidable opposition and for US Columbus platoon for so much fun with total infantry carnage.

I enjoyed the fact that most of the time our platoon was just fighting an equal force with just our rifles and grenades and trusting the guy next to you to keep you alive. Communication was chaos at first but we had excellent runners going up and down the line telling people to move up, hold positions, reinforce some other flank and so on. In my experience it was alot like the real military with the communication, getting everyone to do stuff and the way the group worked together towards the objective.

Big thanks for the Platoon leader Templar for alot of patience to get the group to function. AND thankyou to EVERYONE in Columbus for working so well together, even when the squads melted all together. I think that was by far the most fun session of PR ive had in a long time just because we had a proper challenge from managing the group and taking on the enemy at the same time and just pure TEAMWORK.
iSmall
Posts: 82
Joined: 2012-02-26 23:23

Re: FEEDBACK Operation rusty Bayonet

Post by iSmall »

Awesome event, i had a chance to lead CAS squad basically. At first , comms was really fucked up (i heard multiple noises all the time, but after some time i finally remember pilot voice and after that things went really hardcore.

(<3 my pilot)

I'm pretty new at Leading anything, but i hope i didn't messed something.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: FEEDBACK Operation rusty Bayonet

Post by KaizerSosa81 »

A rather faulty start, but overall went pretty well considering the type of event and numbers especially an event meant to simulate an actual battle. It could have went better, but quite honestly enjoyed it. Kudos to the event team and my NVA Cutoff Platoon squadies.
VoodooActual
Posts: 124
Joined: 2010-10-24 17:10

Re: FEEDBACK Operation rusty Bayonet

Post by VoodooActual »

Pvt.LHeureux wrote:Awesome screenshot :D

Dude, the video's following, so you can see it in full action :P
Pesticide
Posts: 307
Joined: 2009-11-09 02:57

Re: FEEDBACK Operation rusty Bayonet

Post by Pesticide »

pesticide - Operation Rusty Bayonet multiplayer event - Project reality vietnam 200 players event

above here is the pov from sq2 usa alpha medic, some noobie mistakes with people not firing their weapons giving covering fire or bunching up, but after the first wipe, things got better.
Last edited by Pesticide on 2012-05-05 00:18, edited 3 times in total.
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: FEEDBACK Operation rusty Bayonet

Post by Pronck »

Oskar and the whole crew, it was awesome! A great job, and I am waiting for more events, and if you need help, I am ready to help you.
We are staying up!
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: FEEDBACK Operation rusty Bayonet

Post by Oskar »

B.Pronk(NL) wrote:Oskar and the whole crew, it was awesome! A great job, and I am waiting for more events, and if you need help, I am ready to help you.
Good stuff man, and thanks a lot! Hit me up on prteamwork.com, that's where I usually hang out.
Qadis
Posts: 101
Joined: 2010-11-16 21:10

Re: FEEDBACK Operation rusty Bayonet

Post by Qadis »

Event was pretty fun, but US Alpha Platoon's squads weren't that organized, we would manage to group up before fights, but in the fights and afterwards we would just merge with SQ1 (I was in SQ2) and would just move with them until the cease fire.

Other than that, I guess having more than 2 medics per platoon would've helped.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: FEEDBACK Operation rusty Bayonet

Post by Oskar »

Qadis wrote: Other than that, I guess having more than 2 medics per platoon would've helped.
That would have helped, there was some confusion when we needed to reset the server settings.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: FEEDBACK Operation rusty Bayonet

Post by Stealthgato »

VoodooActual wrote:Image
Landing Zone X-Ray
That right there is the H34 flipping over (and he wasn't even supposed to go there in the first place) and killing my squad at the start. Feels bad, man.
Last edited by Stealthgato on 2012-05-04 23:15, edited 2 times in total.
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: FEEDBACK Operation rusty Bayonet

Post by PFunk »

iSmall wrote:
I'm pretty new at Leading anything, but i hope i didn't messed something.
You did more than fine. Its a long road to being good at leading, most of it takes confidence and just time doing it. Thinking beyond the narrow view of a grunt or an SL starts out overwhelming for some but in time it makes sense. You start to think "This is what we should do" and then begins the long difficult road of learning to tolorate those beneath you not make it happen exactly as you imagined it. :mrgreen:

To their credit the guys I had under me in this event did a fine job of translating my orders into action. It was a lot easier leading a massive 100 man team than I thought with just a bunch of guys I'd never worked with before.

iSmall, I'll make sure you get used to ordering people around. 8)
[PR]NATO|P*Funk
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: FEEDBACK Operation rusty Bayonet

Post by Arc_Shielder »

As an admin I must say that players generally behaved very well. I had little to do. Thank you for the commitment.

Oskar deserves the merit. Wonderful event mate.
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Youri734
Posts: 11
Joined: 2010-02-01 16:08

Re: FEEDBACK Operation rusty Bayonet

Post by Youri734 »

Was an great event !

Had to leave somewhere in Mid. game though ...
I was SQ Ld. Of SQ1 in Alpha Platoon.

Hope I did an good job, and we took out that NVA sniper shooting at nighttime, haha.

Great event Oskar !
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