Greetings PR Community Modders!
So I was gonna attach a weapon from the good old vBF2 onto a PR map. As I have a few requests from a few guys, but got no idea how to do this..
I want to attach the M95 from vbf2 into PR. I know its been in PR before. Idk if there will be any animation errors due to different player models etc.. But oh well.
So if I could get a community modd to kindly describe how I would get this done.
Thank you
Regards,
/// Uss-finest
[?] Attaching new weapon to a map
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A.Finest
- Posts: 776
- Joined: 2011-06-07 12:27
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USMC scout sniper
- Posts: 487
- Joined: 2010-01-03 04:21
Re: [?] Attaching new weapon to a map
I think I have an idea of what you have to do. I pretty sure it involves the editor but while lookin through some of my mods in my mods folder I found this.
rem [ObjectSpawnerTemplate: Shoreside_Estates_RU_US_Fishinghut]
ObjectTemplate.create ObjectSpawner Shoreside_Estates_RU_US_Fishinghut
ObjectTemplate.activeSafe ObjectSpawner Shoreside_Estates_RU_US_Fishinghut
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 PICKUP_AK74U_Assault
ObjectTemplate.setObjectTemplate 2 PICKUP_M4_Assault
Hope this points you in the right direction.
rem [ObjectSpawnerTemplate: Shoreside_Estates_RU_US_Fishinghut]
ObjectTemplate.create ObjectSpawner Shoreside_Estates_RU_US_Fishinghut
ObjectTemplate.activeSafe ObjectSpawner Shoreside_Estates_RU_US_Fishinghut
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 PICKUP_AK74U_Assault
ObjectTemplate.setObjectTemplate 2 PICKUP_M4_Assault
Hope this points you in the right direction.
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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A.Finest
- Posts: 776
- Joined: 2011-06-07 12:27
Re: [?] Attaching new weapon to a map
Yeah I know I gotta add the code for it into the "GamePlayObjects.con" file
But how would I go around mounting this to the map it self etc.. So the weapon it self is fixed up with the map it self.. So I dont have to backup PR and add this into the PR Objects etc..
But how would I go around mounting this to the map it self etc.. So the weapon it self is fixed up with the map it self.. So I dont have to backup PR and add this into the PR Objects etc..
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: [?] Attaching new weapon to a map
you could have had a look to the tutorials section. A lot of DEVs spent time creating tutorials for moments like this but no one is having a look at it ...
https://www.realitymod.com/forum/f189-m ... ntent.html
https://www.realitymod.com/forum/f189-m ... ntent.html


