[Map] Kumzar (2km) [WIP]

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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Map] Kumzar (2km) [WIP]

Post by ledo1222 »

you started in 2009 making this map, and its now 2011 this should be a good map, if i can scale those mountains :P Hope this map gets put into the Game, GJ mojo
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Map] Kumzar (2km) [WIP]

Post by badmojo420 »

Thanks ledo,

Yeah it's been in the works for a long time now. Originally, I just wanted to do this as a quick map to learn how to use the editor, but my OCD kicked in and I couldn't help but keep working on it.

I would say 75% of my time has been spent on shaping those mountains by hand, painstakingly inch by inch. No offense to other PR mappers, but I always dislike the unrealistic look of the terrain on some maps. It ends up looking like a big carpet with bumps in it. So, I tried my best to create some realistic looking mountains.(With minimal terrain warping)

And you'll be happy to know that I've made them infantry friendly, you can get to just about any part of the mountains by finding your own path. Read the terrain, plan your route, and your good to go. But, It should be hell trying to climb up to assault a cave complex being defended by Taliban, but the CF have helicopters, so it could turn into a decent to the cave complex, with the Taliban in the weaker position.(down hill) It'll be interesting to see how it plays out, I haven't actually had anybody in the map playing yet.

I'm almost done the terrain work. And once that is finished I'll get started on the textures everybody likes to comment on. Then add some more caches, fix some bugs, and hopefully release a playable version by the end of next week.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: [Map] Kumzar (2km) [WIP]

Post by ryan d ale »

That's good to hear mojo.

Well done for your dedication and OCD.

Interesting idea :)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Kumzar (2km) [WIP]

Post by Rudd »

I'm almost done the terrain work. And once that is finished I'll get started on the textures everybody likes to comment on. Then add some more caches, fix some bugs, and hopefully release a playable version by the end of next week.
looking forward to seeing what you've come up with :)
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Kumzar (2km) [WIP]

Post by lucky.BOY »

Any updates on this map? It looks really promising, it would be shame if all the work would be lost.

-lucky
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Map] Kumzar (2km) [WIP]

Post by badmojo420 »

Yeah I don't want to see my many hours wasted by not finishing this map. I haven't touched it in months to be honest, but from what I remember the terrain is pretty much done. I only have to touch up a few areas.

The biggest obstacle from it being finished is the village, there just wasn't enough detail, so I've been half waiting for the new statics to be released in the next update, while still adding more detail with whats currently available.

Also, It looks like I need to go back and remove some of the afghan buildings I've built, since those statics are being phased out of PR. I was hoping some replacements might show up in the next update, but I'm not holding my breath.

I've given some thought to trying to find someone who wants to finish the map for me. But, I just don't think any good mappers will want to spend their time polishing my unfinished map. Besides I've come this far on my own, might as well stick out to the end.

Thanks for the interest, it keeps me motivated :)
Last edited by badmojo420 on 2012-05-26 00:05, edited 1 time in total.
Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: [Map] Kumzar (2km) [WIP]

Post by Arc_Shielder »

If it's statics that is holding your progress, then contact a Dev. They might help you out in advance.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Kumzar (2km) [WIP]

Post by Amok@ndy »

there will be at least a DEV Blog if those statics are ready
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A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: [Map] Kumzar (2km) [WIP]

Post by A.Finest »

That village there would be turned into a ghost town after a Jdam - Arty Strike! Gives 100's of possibilaties to hide. Great stuff!

then turn out of the map is good lookin. Keep up the motivation mate! :D
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: [Map] Kumzar (2km) [WIP]

Post by badmojo420 »

[R-DEV]Amok@ndy wrote:there will be at least a DEV Blog if those statics are ready
There was... New IKEA Store Opening in Helmand! - Project Reality Forums (although the pictures on that post seem to be broken.)


But, it's not the only thing holding me back, so I can keep myself busy until they're released.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Kumzar (2km) [WIP]

Post by Amok@ndy »

well this blog was just a teaser and nothing more
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