[Map] Taipei [scrapped]

Maps created by PR community members.
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Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Updated with minimap (see previous page).

See if anyone can figure out the carrier. I tried Rhino's minimap rendering tricks, but it didn't work out for 2/3 of the carrier.
duckhunt
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Post by duckhunt »

is that renderer-minculldistance-10000 method?

IF its still not working, ive got an idea, a little unorthodox but you could duplicate the part of the carrier that isnt there, and raise it up in the air above whrere it should be, so then maybe itl pick it up. save the minimap then delete it obviously. Worth a try.
V3N0N_br
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Post by V3N0N_br »

Looking nice so far
are the highways going to be clean as they are now or maybe adding some sandbags, stuff like that?
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Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I'm not sure if I'm going to add sandbags. And I already tried lifting the carrier up into the sky, but it still does not show...
Rhino
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Post by Rhino »

Griffon2-6 wrote:Updated with minimap (see previous page).

See if anyone can figure out the carrier. I tried Rhino's minimap rendering tricks, but it didn't work out for 2/3 of the carrier.
cos you have the carrier on the corener of your map. It dosent render aswell in the coreners. It takes the image like a dome.
Image
Griffon2-6
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Post by Griffon2-6 »

Ahhhhh. So what you're saying is that I should sink the carrier? Actually, that wouldn't work, the water would cover it... I'll just move the carrier...
duckhunt
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Post by duckhunt »

nah it should be as far away as possible, I would suggest some photoshopping.

you have tried this havent you?
Dylan
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Post by Dylan »

I used that tut for making my minimap. Its really easy to do.
Griffon2-6
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Post by Griffon2-6 »

Yeah, there is a city, you just can't see it very well yet. I'm building it up. I can't get away without an urban area because Taiwan's coast is urbanized.

I haven't made this minimap an ingamemap yet because it is not complete.
duckhunt
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Post by duckhunt »

Griffon2-6 wrote:
I haven't made this minimap an ingamemap yet because it is not complete.
well do it and you might see the carrier. its not like you have to wait until your finished. follow that tut and youl get a nice ingame map. Then just take a screeny from the spawn screen like I did. Its not like youll lose anything

Although il have to get photoshop at some point so I can see it without 'game will start....'
Griffon2-6
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Post by Griffon2-6 »

To get rid of the "The game will start when 1 more player(s) join", press ` and type numplayersneededtostart 1, and hit enter. It'll start the game with only you.
duckhunt
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Post by duckhunt »

nice one thanks man. I did renderer.drawhud0 aswell but then u cant see the map!

cheers.

btw for the city you should make more of a town because the chinese buildings are really good lookin and there are some middle east statics that would either look really out of place or have arabic writing over them.

obviously to keep it realistic you shouldnt use them. The first map attempt i did ages ago was a chinese town and i really liked using the statics there. What is also really good are aisia/village/village objects/ch_wall_high_6m_door and all of those you can make some real nice little structures with window.

Something I done was use an office building, add some chinese signs to it (there are a set that go with a shop that are by themselves) then put some stairs up the side of the office building, then put aload of them chinese window walls on top, then a roof, and it made a really cool little spot like an upstairs open floor. Itl take some time lining stuff up but itl be sweet.

This map is gonna be good I like the mix of features. carrier/coast/hills/highway/town
Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Hmmmm. Thanks for that windows idea. The Chinese signs won't make much sense though, because there is only one kind of Chinese signs, and that says "Quickie Centre". I don't think every building in Taipei is a Quickie mart (although it'd be pretty funny if they were). I'll try your walls idea, and maybe I can try to glitch out the Arabic text with other objects. Or I'll have some conveniently placed trees here and there.
duckhunt
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Post by duckhunt »

hehe yea, good luck. All im saying is you dont want a sandy- brick building in the middle of an east aisia setting. Ah im sure youl do it good!

Anyway did that tut I linked you to work!?
BrokenArrow
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Post by BrokenArrow »

Looking pretty good there. Can't wait to play it.
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Griffon2-6
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Post by Griffon2-6 »

'[R-CON wrote:duckhunt']hehe yea, good luck. All im saying is you dont want a sandy- brick building in the middle of an east aisia setting. Ah im sure youl do it good!

Anyway did that tut I linked you to work!?
Yeah, the link worked, thanks, I'll give it a shot next time I get a chance. And you'll be surprised how much some of those buildings resemble buildings in Shanghai. Maybe eventually, the PR team will get East Asian city statics in, and I'll make a v2.

Thanks for the feedback everyone.
duckhunt
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Post by duckhunt »

Griffon2-6 wrote:To get rid of the "The game will start when 1 more player(s) join", press ` and type numplayersneededtostart 1, and hit enter. It'll start the game with only you.
I got syntax error with this?
Griffon2-6
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Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Really? I'm pretty sure it worked for me. Make sure you spelled everything right. Numplayersneededtostart 1. Don't type the period or comma.

Oh shoot, It's sv.numplayersneededtostart 1, sorry!
duckhunt
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Post by duckhunt »

Griffon2-6 wrote:Really? I'm pretty sure it worked for me. Make sure you spelled everything right. Numplayersneededtostart 1. Don't type the period or comma.

Oh shoot, It's sv.numplayersneededtostart 1, sorry!
hehe ta
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