Falklands 128 Play Testing #2

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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Falklands 128 Play Testing #2

Post by BloodyDeed »

Only a few spots left...join now, you don't wanna miss that :D
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crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: Falklands 128 Play Testing #2

Post by crokojot »

Who will miss he is pussy.
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: Falklands 128 Play Testing #2

Post by crokojot »

Beav
Posts: 34
Joined: 2012-05-26 17:50

Re: Falklands 128 Play Testing #2

Post by Beav »

117 while I was in, good times. Hated not having binoculars, but good squad helped keep the movement. :wink:
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Falklands 128 Play Testing #2

Post by Stealth Clobber »

THAT WAS SO FUN RHINO. Thank you so much for this map and event. Our Argentinian defense on Douglass was so intense; I've never used up all my mags on 2 different guns before, and I never died throughout the whole round (and I've got it all on video).

Thanks to Sax for SL'ing for a while too.
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Tema567
Retired PR Developer
Posts: 124
Joined: 2008-08-28 00:31

Re: Falklands 128 Play Testing #2

Post by Tema567 »

Thank you guys for most of amazing games i ever played, this test showing us here great work that already done. I believe some issues will be fixed in the near future
ForceEcho
Posts: 16
Joined: 2012-04-20 10:08

Re: Falklands 128 Play Testing #2

Post by ForceEcho »

Really good fun, enjoyed it a lot.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Falklands 128 Play Testing #2

Post by Wicca »

Thank you for playing.
I must say my skill was very up and down. But I hope to make it up with killing a few more of you.
Xact Wicca is The Joker. That is all.
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Falklands 128 Play Testing #2

Post by Jolly »

It was great except my high ping, and my broken mumble.(sad, can't hear anything from my teammate.)
Even I was trying to be camper, there were still a british soldier, kept coming and kicked me out of stationary AA. :d

No bugs I've found last night. Gotta try it out in local server.
Jolly, you such a retard.
Noergaard
Posts: 40
Joined: 2011-07-08 11:55

Re: Falklands 128 Play Testing #2

Post by Noergaard »

Freakin great job Rhino! Only played a few hours yesterday, mainly mortars. But the one round with us hicking across the map with all that action in the air... Whole different experience from the usual maps! just awesome! Formation flying, dang.. !
Will look into some more fighting today!
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion. Albert Camus

Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Falklands 128 Play Testing #2

Post by Wicca »

Xact Wicca is The Joker. That is all.
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: Falklands 128 Play Testing #2

Post by MertSahin »

do we place this file in Mods or inside Mods in the PR map
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Can we provide feedback here? Because my only gripe with this mini-mod is the quad gun on Goose Green. Please rearrange it so it can't tear up everything leaving the British base on land.

Other than that, I had a really great time playing this!


Sent from my iPhone using Tapatalk
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Falklands 128 Play Testing #2

Post by Wicca »

Server is now offline. And will be placed back to 64 mode soon.

Thanks to everyone who participated in the event.
Xact Wicca is The Joker. That is all.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Falklands 128 Play Testing #2

Post by Rhino »

Cheers to all that turned up, this testing session is over now and don't forget to leave feedback and post any bugs you found thou! :D

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