What a weapon cache explosion should look and sound like

Suggestions from our community members for PR:BF2. Read the stickies before posting.
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: What a weapon cache explosion should look and sound like

Post by velocity »

The reason for the explosion being to large in the video is they pack a heck of a lot of explosives around it. Just to be sure not a single bullet or RPG can be salvaged.
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: How a weapon cache explosion should look and sound like

Post by Trooper909 »

SShadowFox wrote:Yes, new sounds for the cache explosion and also higher explosion radius so to destroy only with C4.
Like old school PR baby.
CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: What a weapon cache explosion should look and sound like

Post by CopyCat »

SShadowFox wrote:Actually you can destroy a cache with only one C4 no need to increase the explosion damage.
oh really.... Did you even understand what I wrote ? :? ??:
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: What a weapon cache explosion should look and sound like

Post by CTRifle »

I think that sound around 0:25 is a great idea for a cache exploding xD but I think a definitive explosion would be cool so that its more significant.
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: What a weapon cache explosion should look and sound like

Post by nater »

Multiple explosions mixed with multiple sounds would be an ideal choice, if possible, if you ask me. 4 effects, 4 sounds, would be 16 different total.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: What a weapon cache explosion should look and sound like

Post by SShadowFox »

CopyCat wrote:. Not to mention that you will either as I said have to tweak the cache it self or the C4 which means increasing the damage "output" of that C4 - which will result that C4 will be a "handheld JDAM"
There's nothing more to say.

Why don't make the cache to smoke hard when it's destroyed until the end of the round.
CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: What a weapon cache explosion should look and sound like

Post by CopyCat »

The IG grenades enough smoke and sound which is perfect, the cache it self at low hp starts to burn, explode several times and then last explosion makes fatal damage - I think increasing the visual effect of the IG, Cache and the explosions will make it more interesting. Don't turn this into a circus, the cache explosion, smoke and sound is enough as anything during new years eve :)
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: What a weapon cache explosion should look and sound like

Post by Redamare »

that all sounds peachy keen but the whole distance to explosion delay time would be off .... much like the Jdam .. still i agree there should be a new sound for it
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: What a weapon cache explosion should look and sound like

Post by Maverick »

Redamare wrote:that all sounds peachy keen but the whole distance to explosion delay time would be off .... much like the Jdam .. still i agree there should be a new sound for it
Should be a simple thing like if your farther away, the longer it would take for the wave to hit your ears(Please correct? XD) and yeah the JDAM doesn't sound like it should.
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CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: What a weapon cache explosion should look and sound like

Post by CopyCat »

Isn't JDAM sound different in Anders soundmod ?
adog12341
Posts: 32
Joined: 2010-06-04 16:42

Re: What a weapon cache explosion should look and sound like

Post by adog12341 »

Cache explosions need to be more like this
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: What a weapon cache explosion should look and sound like

Post by =]H[= EasyAlpha »

how and why is this even a suggestion?
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: What a weapon cache explosion should look and sound like

Post by nater »

adog12341 wrote:Cache explosions need to be more like this
Do you realize how out of proportion that would be compared to the amount of explosives in PR's cache? Read the earlier pages...
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: What a weapon cache explosion should look and sound like

Post by SShadowFox »

'= wrote:H[= EasyAlpha;1784097']how and why is this even a suggestion?
He suggested new effects for the cache explosion.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: What a weapon cache explosion should look and sound like

Post by SShadowFox »

'= wrote:H[= EasyAlpha;1784097']how and why is this even a suggestion?
He suggested new effects and sounds for the cache explosion.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: What a weapon cache explosion should look and sound like

Post by K4on »

nicoliani wrote:

Sent from my GT-I9100 using Tapatalk 2

mh... compared to this: Project Reality - vs - Reallife (v 0.97 out now) - YouTube
a small explosion...
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: What a weapon cache explosion should look and sound like

Post by =]H[= EasyAlpha »

SShadowFox wrote:He suggested new effects for the cache explosion.
How about i suggest new sounds, colours, skins ect for the whole game. This doesnt even meet the criteria to make it to this thread.
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: What a weapon cache explosion should look and sound like

Post by nater »

K4on wrote:mh... compared to this: Project Reality - vs - Reallife (v 0.97 out now) - YouTube
a small explosion...
That's because that's 4 or 5 JDAM's...Not 1 small cache with a 10lb block of C4 on it.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: What a weapon cache explosion should look and sound like

Post by K4on »

its one jdam, the big second explosion afterwards is the cache.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: What a weapon cache explosion should look and sound like

Post by nicoX »

'= wrote:H[= EasyAlpha;1784266']How about i suggest new sounds, colours, skins ect for the whole game. This doesnt even meet the criteria to make it to this thread.
I was stumbled too that it made it. I posted it before reading the new rules for suggestions. The thread got out two weeks after I posted it, just for fun...

Well there is a new soundmod being developed on so maybe that's why.
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