SGT.Ice wrote:So snipe... bout dat PR2 bro.

Nothing to see here, move along.
SGT.Ice wrote:So snipe... bout dat PR2 bro.

When it comes to money, I always want to know where it is going.[R-DEV]AncientMan wrote: Also another thing in the OP, about the donations being reduced. There's reasons behind that, but not because we need less money, infact we need more. Perhaps it's because we're too proud to come out and say "Donate Donate Donate!!!", but seriously, money helps. People say things like Kickstarter, no, we're not going to do that for PR:BF2 (we're not kick starting anything?), but if you've got some spare change, even if you've donated before, please donate again, it helps... Where does it go to? Servers and the ever increasing costs of bandwidth for the website/forums/stuff. Those things aren't free, money has to come from somewhere. Hey, even at the moment, I alone am paying for the PR Mumble server out of my own pocket (I don't get the donations), and I'm a poor Uni student (thanks to all those people using up bandwidth playing music!)... It's not exactly pocket change...
I think that's a good point.lucky14 wrote: One thing I would love to see regarding PR - financially clarity. Yes, I know my money, if I donate, will be going to servers and the website, etc., but I would personally love to see a monthly update regarding all donations brought in vs. cost, and the justification for each cost.
This guy.sharpie wrote:
Nothing to see here, move along.

If the DEV's don't make promises about content in the form of pictures and such, no one will be (wrongfully) disappointed with their work as I am sure they are experimenting with things that will not necessarily be added to the final product.SGT.Ice wrote:This guy.
Indeed if the devs were more open with the community that would help a great deal. Even if that meant getting more contributors on the team. Look at other devs who are open with their communities, goes a long way when we know what's going on & how thing's are progressing. It's like the news, you aren't selling a story, you're selling people entertainment.

