[?] Bf2 Editor - Effects

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spirit03
Posts: 80
Joined: 2012-04-06 22:05

[?] Bf2 Editor - Effects

Post by spirit03 »

Hello! I'm editing some PR effects atm, and I have one question considering that.

I would like to see some kind of preview in editor - how will effect behave in game. For example I am currently improving some explosions, and I'd like to see how will smoke behave in game. I already tried changing Emitspeed to 15-25, but it is not how I see it in game.

So, is there any way I could make entire effect affected by gravity, wind, but that it does not change effect itself, only as preview in Editor.

Thanks!
spirit03
Posts: 80
Joined: 2012-04-06 22:05

Re: [?] Bf2 Editor - Effects

Post by spirit03 »

No solutions?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [?] Bf2 Editor - Effects

Post by AfterDune »

No need to bump after only 5 hours.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [?] Bf2 Editor - Effects

Post by Doc.Pock »

I think the effects are preety much trial and error stuff
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