Hello! I'm editing some PR effects atm, and I have one question considering that.
I would like to see some kind of preview in editor - how will effect behave in game. For example I am currently improving some explosions, and I'd like to see how will smoke behave in game. I already tried changing Emitspeed to 15-25, but it is not how I see it in game.
So, is there any way I could make entire effect affected by gravity, wind, but that it does not change effect itself, only as preview in Editor.
Thanks!
[?] Bf2 Editor - Effects
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
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Doc.Pock
- Posts: 2899
- Joined: 2010-08-23 14:53
Re: [?] Bf2 Editor - Effects
I think the effects are preety much trial and error stuff

