Based off of the USS Kitty Hawk but we can make it look like another country if we want, mine wont be exact. I hope to get it good enough to use but we will see














Really depends on the quality of the object and how many issues it has if we can use it. I don't think there is one single thing in PR that I would call 100% perfect and that includes my own work.sweedensniiperr wrote:but really devs? if someone is making a new aircraft model and it's not 100% perfect it's still better than nothing?
does this mean more optimization in the future?[R-DEV]Rhino wrote:Really depends on the quality of the object and how many issues it has if we can use it. I don't think there is one single thing in PR that I would call 100% perfect and that includes my own work.
There's a tone to be done, but doing it takes serious time and energy.Wakain wrote:does this mean more optimization in the future?![]()



Pretty sure Adriaan was referencing the fact that making a large and complex model as your first project will kick your ***.sweedensniiperr wrote:but really devs? if someone is making a new aircraft model and it's not 100% perfect it's still better than nothing?
I can give you a minimal amount of technical advice regarding the obselete *** BF2 Engine. You're not going to be able to include the vast majority of the details, and there'll be a lot of flat space where you're cutting down on tris. So when you are building it look at it critically and ask "What will adding these tris add to the model."CTRifle wrote:thanks I hope to do a good job but anyone good with getting military specs or layouts? As i have some basic stuff but if anyone has some good info I'd love to use it





