those who abuse the game mechanics to the max, yes. and i dont blame themsaXoni wrote:Yes there are. There are several players that are better than the majority of this community.
What makes a good server
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Ptolemaios
- Posts: 77
- Joined: 2012-05-30 17:26
Re: What makes a good server
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: What makes a good server
What do you mean by abusing the game mechanics?
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
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Ptolemaios
- Posts: 77
- Joined: 2012-05-30 17:26
Re: What makes a good server
marker glitch, build a tow or something on top of some really high shit thats quite far away from battlefield and almost nothing can kill u etc.saXoni wrote:What do you mean by abusing the game mechanics?
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: What makes a good server
You think that's the only people that are better than others? Go play some more PR before you start discussing.Ptolemaios wrote:marker glitch, build a tow or something on top of some really high shit thats quite far away from battlefield and almost nothing can kill u etc.
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Portable.Cougar
- Posts: 1192
- Joined: 2007-03-03 01:47
Re: What makes a good server
a place where I know I can work with other SL by just asking.
Still have yet to find this.
Still have yet to find this.

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Ptolemaios
- Posts: 77
- Joined: 2012-05-30 17:26
Re: What makes a good server
I have played since 0.5. Not playing anymore due to game not being very good after 0.85saXoni wrote:You think that's the only people that are better than others? Go play some more PR before you start discussing.
e: i have sent you PM so we wont derail thread
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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: What makes a good server
--> NVM, off-topic.
Last edited by Brainlaag on 2012-06-30 00:22, edited 1 time in total.
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: What makes a good server
That's incorrect. Most of the rules have nothing to do with the players themselves but people not liking how the engine/mechanics work.Brainlaag wrote:Players, nuff said. Rules and administration can only go so far, the rest depends on the playerbase, whether they have the right mindset or not. No rule can turn a player.
If you had only "good" players on a server with the right mind set, you wouldn't need rules, nor an admin enforcing them.
Emplacements on buildings is just being creative & is done often.Ptolemaios wrote:marker glitch, build a tow or something on top of some really high shit thats quite far away from battlefield and almost nothing can kill u etc.
The search is on. For cute boots.Portable.Cougar wrote:a place where I know I can work with other SL by just asking.
Still have yet to find this.
Last edited by SGT.Ice on 2012-06-30 00:27, edited 2 times in total.

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: What makes a good server
What does roadkilling, spawncamping, base raping etc. has to do with game mechanics? It's not a game exploitation like glitching, or using some tricks like the parachute hax but rather a limitation to the players in order to play in a realistic and first of all FAIR manner.SGT.Ice wrote:That's incorrect. Most of the rules have nothing to do with the players themselves but people not liking how the engine/mechanics work.
People running off alone with special kits to fight their own war, crew assets doing anything but their actual job and purpose on the battlefield. It all depends on the players and hardly anything on the gamemechanics.
Last edited by Brainlaag on 2012-06-30 00:00, edited 1 time in total.
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: What makes a good server
Parachuting out of a chopper wasn't a hack. Base raping is often the fault of the team who gets raped unless you've got armor or the whole team at your doorstep that's a different story. TBA use to allow bombcars/big red to attack main & whatnot. Made the game fun & you had to actually fight for every inch of the field. Sometimes you might drive onto a mine while leaving base.
Since when is jumping from a chopper unfair? You have armor, AA emplacements, mobile AA, bullets, guns, shovels. Seems fair.
Since when is jumping from a chopper unfair? You have armor, AA emplacements, mobile AA, bullets, guns, shovels. Seems fair.

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Brainlaag
- Posts: 3923
- Joined: 2009-09-20 12:36
Re: What makes a good server
INS baserape was epic, I was talking mainly about AAS and especially regarding HATs and AAs as on a 4km map you simply lack the manpower to establish a safe perimeter.SGT.Ice wrote:Parachuting out of a chopper wasn't a hack. Base raping is often the fault of the team who gets raped unless you've got armor or the whole team at your doorstep that's a different story. TBA use to allow bombcars/big red to attack main & whatnot. Made the game fun & you had to actually fight for every inch of the field. Sometimes you might drive onto a mine while leaving base.
Since when is jumping from a chopper unfair? You have armor, AA emplacements, mobile AA, bullets, guns, shovels. Seems fair.
Thats not what I was talking about, I mean the trick with which you can survive a fall from any height with any kit unharmed. Thats a legit hack.SGT.Ice wrote:Parachuting out of a chopper wasn't a hack.
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: What makes a good server
I'd call that more of an engine exploit as someone has demonstrated to me how to do that before & it's quite odd.Brainlaag wrote:INS baserape was epic, I was talking mainly about AAS and especially regarding HATs and AAs as on a 4km map you simply lack the manpower to establish a safe perimeter.
Thats not what I was talking about, I mean the trick with which you can survive a fall from any height with any kit unharmed. Thats a legit hack.

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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: What makes a good server
Good admins that play a variety of maps.
It doesnt matter how good the game play is. If you keep playing the same maps over and over it will get boring.
It doesnt matter how good the game play is. If you keep playing the same maps over and over it will get boring.
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: What makes a good server
incorrect. If you have lots of good players, then less good players will be attracted due to the popularity. So if you started off with 80 Great players. 300 less good players would come along and Dilute the server demography.Brainlaag wrote:Players, nuff said. Rules and administration can only go so far, the rest depends on the playerbase, whether they have the right mindset or not. No rule can turn a player.
The trick is to Have a high server membership population for example to have 1000 regular visitors. And to weed out the bad players every few minutes, so the spaces have a chance to be filled with good players.
In a scientifically ideal situation, admins would have to be extremely frugal to the point of unfairness and kick people who were not making enough points to be deemed worthy of staying so that it would keep the demography of each game high in rich quality players, and this would attract even more good players with a huge appreciation for playing to a high standard. Its my understanding that most of the good players have a "no shit" policy, so even if they thought the admins were not being as kind to newcomers as they should be, they would still appresiate the cleanly weeded environment.
This method would hardly work in this community because the community is so small in comparison to BF3 or COD, so a method of "keep the peace" is the only way to really run a server.
I dont agree with forcing "noobs" off servers to get better players mind you, but technically thats the most efficient way to have the best server. Even if it is unethical.
Theres probebly another solution, whitelisting players who are familiar with the game, which is already employed with such things like the passive PRTA membership slots. This doesnt kick noobs, but it allows people on the server who are known for being mostly repetitive players, by "making space" for members.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
Re: What makes a good server
hmm, so kicking lone-wolfers and "dead" players is best for the server?
How do we measure if a player is **** or not?
How do we measure if a player is **** or not?
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SGT.Ice
- Posts: 985
- Joined: 2010-01-28 02:47
Re: What makes a good server
Skimming through the first few words of your post I took the liberty to read in my short time on this forum. It would seem you're saying turn away all the new guys who will one day work on or carry on this mod. Would you like to comment?Psyko wrote:incorrect. If you have lots of good players, then less good players will be attracted due to the popularity. So if you started off with 80 Great players. 300 less good players would come along and Dilute the server demography.
The trick is to Have a high server membership population for example to have 1000 regular visitors. And to weed out the bad players every few minutes, so the spaces have a chance to be filled with good players.
In a scientifically ideal situation, admins would have to be extremely frugal to the point of unfairness and kick people who were not making enough points to be deemed worthy of staying so that it would keep the demography of each game high in rich quality players, and this would attract even more good players with a huge appreciation for playing to a high standard. Its my understanding that most of the good players have a "no shit" policy, so even if they thought the admins were not being as kind to newcomers as they should be, they would still appresiate the cleanly weeded environment.
This method would hardly work in this community because the community is so small in comparison to BF3 or COD, so a method of "keep the peace" is the only way to really run a server.
I dont agree with forcing "noobs" off servers to get better players mind you, but technically thats the most efficient way to have the best server. Even if it is unethical.
Theres probebly another solution, whitelisting players who are familiar with the game, which is already employed with such things like the passive PRTA membership slots. This doesnt kick noobs, but it allows people on the server who are known for being mostly repetitive players, by "making space" for members.
Seemed like a slanted statement define "Good players". Not everyone racks up a ton of points, I use to move around the map calling targets every 5 seconds to the team so people had a constant stream of intel. Did I get points? No.
Just going to put this out there with how you worded the repetitive players sentence. That caused me to think repeat offenders, just sayin'.
Cats out of the bag.Acemantura wrote:hmm, so kicking lone-wolfers and "dead" players is best for the server?
How do we measure if a player is **** or not?

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Maj.Osama
- Posts: 140
- Joined: 2010-10-20 19:47
Re: What makes a good server
mumble + drunk admins + rules + good ping
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Anti
- Posts: 14
- Joined: 2011-03-15 17:16
Re: What makes a good server
Pubbers that don't cry.
Last edited by Anti on 2012-06-30 07:11, edited 1 time in total.
Reason: Lol. Impossible.
Reason: Lol. Impossible.



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