[Menu] Concept UI

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Reddeath
Posts: 308
Joined: 2010-03-02 01:39

Re: [Menu] Concept UI

Post by Reddeath »

Dont let this die, any updates? still workin on it?
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Ingame: # SuperBagel
dead.pixel
Posts: 61
Joined: 2010-10-16 17:01

Re: [Menu] Concept UI

Post by dead.pixel »

This is not dead, just had to push it to the side due to a huge professional project. I will try to do more with this in my spare time but it may remain more of a concept as I just don't have time right now to learn the BF2 menu system.

I have been having a lot of fun with these designs and have even thought about doing a whole "rebrand" concept for PR from these menus and logo to website, HUD and even the manual. But it is just going to be a little slow for a bit.

In the meantime, feel free to put up your ideas on concepts if you have any. Write up what you like dislike about Project Reality's (or any other game's) menu. Tell me about any game menu that you just love. Lets take this thread and make it something more. If you all would like.

Though, Red, I did take some of your logo suggestion and actually made one small change to the 'R'
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I played with a lot of things but that really does make it feel much more "solid", so thanks!
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: [Menu] Concept UI

Post by Silly_Savage »

Must... not... die!
"Jafar, show me a sniper rifle." - Silly_Savage 2013
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Menu] Concept UI

Post by dtacs »

Ideally you could get someone who has knowledge of the UI and pass it onto them. This would really give PR a more professional look, similar to the awesome Assassins Creed II UI.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: [Menu] Concept UI

Post by K_Rivers »

i think this is awesome mate. id love to see this in the release
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Menu] Concept UI

Post by Arnoldio »

Holy necro batman. But this really must be done as this guy did it. Sleek and modern, resembles the core of PR.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Menu] Concept UI

Post by lucky.BOY »

Ive read it all (3 pages in i realised it is 2 years old :D ) and it looks really awesome. Shame he dropped it, most probably.

However, there is a hope. AncientMan has something in making for 1.0. Seems like not only a new design, but a whole lot of functionality, like integrating mumble or better adjustability to different screen resolutions...
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [CONCEPT] UI

Post by rushn »

ShockUnitBlack wrote:I like it quite a bit., no complaints, although I admittedly did like your PR logo thing.

What would be nice would be in-game videos popping up across the menu at the locations they were shot at, showing the action there.

EG A background video pop-up pointing to a location on the minimap image, showing, foresay, a gunfight happening there.
I very much liked the PR logo screen as well :)

it just needs some tweaking font perhaps
the red really stands out makes the mod look like a full blown game

but it looks very BF3ish( in a good way) if you know what I mean :)


good luck

edit

oh wow didn't realize this was 2 year old

maybe someone should contact the guy
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Re: [CONCEPT] UI

Post by K_Rivers »

[R-COM]rushn wrote: maybe someone should contact the guy
i have already, but i had no reply so far
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Menu] Concept UI

Post by rodrigoma »

its incredible how simple design can change things quite dramaticaly, im glad Rivers remembered this thread and made me look at this, it sad that probably it nots going to make it
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: [Menu] Concept UI

Post by ShockUnitBlack »

AncientMan's doing a new menu anyways.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [Menu] Concept UI

Post by rushn »

ShockUnitBlack wrote:AncientMan's doing a new menu anyways.
cant wait to see it once its done
dead.pixel
Posts: 61
Joined: 2010-10-16 17:01

Re: [Menu] Concept UI

Post by dead.pixel »

Wow, I thought this was lost and forgotten. Thanks for the interest!

Haven't really progressed beyond what is seen here, but I could easily pick up where I left off.

I've written you back Rivers, hopefully we can figure something out.



Oh and for anyone interested, here is a 1920x1200 wallpaper I had done with my version of the logo.
https://dl.dropbox.com/u/10645923/proje ... lpaper.jpg
Last edited by dead.pixel on 2012-08-13 18:10, edited 1 time in total.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Menu] Concept UI

Post by rodrigoma »

dead.pixel wrote:Wow, I thought this was lost and forgotten. Thanks for the interest!

Haven't really progressed beyond what is seen here, but I could easily pick up where I left off.

I've written you back Rivers, hopefully we can figure something out.



Oh and for anyone interested, here is a 1920x1200 wallpaper I had done with my version of the logo.
https://dl.dropbox.com/u/10645923/proje ... lpaper.jpg
its great to hear you are still active,
i love that background, could you possibly do one without the lens flare, they are the only thing slightly bugging me :mrgreen:
i think you should try to get your work into 1.0 :)
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: [Menu] Concept UI

Post by mockingbird0901 »

Saw the post, saw the date, saw the stuff he had done, sadface. Then he replied, successful necro is successful :D
Nice work :)
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dead.pixel
Posts: 61
Joined: 2010-10-16 17:01

Re: [Menu] Concept UI

Post by dead.pixel »

rodrigoma wrote:its great to hear you are still active,
i love that background, could you possibly do one without the lens flare, they are the only thing slightly bugging me :mrgreen:
i think you should try to get your work into 1.0 :)
Thanks! Here is a version without that flare
https://dl.dropbox.com/u/10645923/proje ... -flare.jpg

As for getting it in game, I'm seeing what we can do. :)
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Menu] Concept UI

Post by rodrigoma »

dead.pixel wrote:Thanks! Here is a version without that flare
https://dl.dropbox.com/u/10645923/proje ... -flare.jpg

As for getting it in game, I'm seeing what we can do. :)
Fantastic!
thank you
Jacob PR
Posts: 15
Joined: 2012-05-11 22:31

Re: [Menu] Concept UI

Post by Jacob PR »

dead.pixel wrote:Wow, I thought this was lost and forgotten. Thanks for the interest!

Haven't really progressed beyond what is seen here, but I could easily pick up where I left off.

I've written you back Rivers, hopefully we can figure something out.



Oh and for anyone interested, here is a 1920x1200 wallpaper I had done with my version of the logo.
https://dl.dropbox.com/u/10645923/proje ... lpaper.jpg
You should contact AncientMan.
He started working on a new UI for v1.0. -> Flowcharts are fun! - Project Reality Forums
Maybe some of your assets could be for use or you could help him out with the current work.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: [Menu] Concept UI

Post by Vista »

dead.pixel wrote:
Oh and for anyone interested, here is a 1920x1200 wallpaper I had done with my version of the logo.
https://dl.dropbox.com/u/10645923/proje ... lpaper.jpg
My new wallpaper!
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: [Menu] Concept UI

Post by Raklodder »

dead.pixel wrote:Hey All,

So I am learning how to create a user interface for BF2 and I thought I would practice by making what I think PR's UI should look like. Now I am very very new at modding BF2 and have no real idea of the limitations of the UI. But if all goes to plan I hope to have a nice high-resolution UI that hopefully kicks ***!

I may be overly ambitious and fail many times but this is something I have always wanted to get into, game UI design.

I have built out some concepts for multiple screens to get a good foundation if you want to see:

Login Screen
ImageShack? - Online Photo and Video Hosting

Main Menu
http://img521.imageshack.us/img521/8011 ... uimain.jpg

Deploy Menu
http://img100.imageshack.us/img100/7962 ... deploy.jpg

Server List
http://img52.imageshack.us/img52/2173/d ... ervers.jpg

Join IP
http://img253.imageshack.us/img253/5806 ... pruiip.jpg

So far it is just a few hours of work. I want to sit on it for a while and see if there are any glaring problems I missed. Please give any feedback or suggestions!

.
Superbly done, sir! This should have been added for PR v1.0!
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