Karbala is THE worst Insurgency map, don't base your affirmations on a badly thought-through design.KiloJules wrote:The problem I have with this discussion:
Getting a guy to place C4 "close to" the cache at least requires that one guy to get there and stay alive for 10 - 15 seconds while being in a very hot zone.
Compared to:
Yesterday we played a round Karbala with 14 (INS) vs 15 (US) guys. First known was in the village area B/C 2/3 in the NW of the map. As no heavy assets were allowed all of us spawned in there, preparing a nice defense around the whole village. Couple of minutes later player count raised to sth. like 17 vs 17 and oc the Americans brought their tank. Before someone could really react (GARY started in main at one point but couldn't make it in time) they started shelling the cache building and the one next to it (I blame people switching over and knowing exactly where it was). After about 5-10 minutes the cache went bye bye without one American squad even trying to get close to it.
Now please do not tell me that this is more legit than someone sneaking in a defense and blowing it with C4? Pff...
TBH something I'd like to see in INS, are unbalanced teams. Different ratios per side (something like 25~ Blufor units, against 35~ Opfor fighters). Especially on a 128 server, that could bring up some really interesting games. Assets and fire superiority would create the balance, not the playercount. People just need to start to think out of the box.



