this is a retarded statement. The score numbers are close to meaningless when many players leave during the game, and how assets lost are never tallied on scores, and can be lost without even taking any deaths. It's very common to be surprised by ticket counts, and to be misled by the score is too. How often can you say having an armour piece destroyed, and the crew jump out taking no deaths happens? Or perhaps how 7 infantry deaths ear worth the same as one attack helo going down, meaning that a 5 kill difference is the same amount of ticket difference? Another example of the kill count's uselessness is ticket bleeding, where players are only guessing the rough ticket loss of the enemy. Players are already totally "in the dark". Eliminating a scire board may force players to adapt and start marking down enemy assets destroyed. Even giving the commander a widget tht allows him to tally up enemy asset deaths, making that role more than useless in tune with DB's mod.PFunk wrote: No kill count means you basically are visually divorced from the ticket battle, only able to see your reserve pool which is meaningless without knowing roughly what the enemy's is at.
Further still, "knowing your own reserve pool as meaningless" baffles me how you can think this. Knowing when it's time to start making desperate moves, or being conservative is determined by this regularly when players currently, and have been, for a while in the dark.
The scoreboard is only a REALLY REALLY REALLY approximate indicator of your opponent's count, and just judging how the battle has been going, by talking to friendly asset operators, and infantry leaders would probably be better






