[WIP] Muttrah City in CryEngine3 (image heavy)

Maps created by PR community members.
Locked
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by saXoni »

As Arc said; truly astonishing.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

Now this is just. Wow man. Great job so far
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by The Iron Dreamer »

Poor Rhino....
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Pvt.LHeureux »

This thread is win, since he renamed the building to "House of Pain"
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Rhino »

Personally if I was making a version of Muttrah City for any other engine the last thing I would be doing is "remaking" vBF2 and PR statics like what your doing... Most of them hardly look anything like the buildings in Muttrah and I would be making new buildings based off the ones that are actually there...

Image

Anyways good luck with this and I hope your not importing vBF2 and PR statics, then modifying them a little as I must admit, I suspect you are, for your sake more than anything else as EA/DICE are not the best people to upset.
Image
ElPube
Posts: 39
Joined: 2006-06-04 17:18

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by ElPube »

I agree with Rhino the buildings lack of shape and details but i see you use sketchup so the work done is impressive. Cool idea and interesting thread : I'm very curious to see if Cryengine 3 is good at managing that kind of map, keep going !
Image
BigNaptizzle
Posts: 38
Joined: 2011-04-11 11:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by BigNaptizzle »

Again, I can assure you that everything (apart from the map image file I overlayed to get the positions of the buildings right + CryEngines default vegetation) is hand crafted and self-made from scratch. Though, you are definately right that I'm wasting a good bit of potential considering originality and visual quality of this project.

Some updates:

Image

Image

Image

Image

Image
Last edited by BigNaptizzle on 2012-08-31 14:44, edited 2 times in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Rhino »

Antol.PL wrote:Rhino, can I ask you something?
How did you come up with the idea of making this place? I mean Muttrah City.
You were there on vacation? : D
Or did you find nice photos from there on the web?

I'll go there someday and arrange the paintball-match over this city. I dont know who will take CAS :D
Never been, although looked into it last year but was too expensive and instead went to India :p

I came up with the idea back in v0.2, which was the version the littlebird was released in, which was basically PR's only new vehicle back then, but it had no maps for it, other than Gulf of Oman 32p and 64p which no one played anything above the 16 player version back then as there wasn't enough players and as such, no one ever saw the damn thing :p

With that I was determined to make a map for the LB and had an idea of an Amphibious Assault map on a city, and when browsing though pics of a google search I found a pic of Muttrah and fell in love with it, made Muttrah v1, then once PR had outgrown it since it was made small for v0.3 when PR didn't have many players, made the bigger, v2 we have today for v0.8 :D
Image
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Doc.Pock »

dat pixels man...
Jacob PR
Posts: 15
Joined: 2012-05-11 22:31

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Jacob PR »

Pvt.LHeureux wrote:WOW, impressive!

The thing is that IF PR moves on CryEngine 3, your work could be used as one of the first map for PR "2" :razz:

A real legacy map!
Ehm... The Beaten Zone aka Project Reality 2 will be released for CryEngine 3!!!
Guys, holy ****. Tell me this is the real deal.
Crydev.net • Projects
Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Trek762 »

@Up Is that official?
Last edited by Trek762 on 2012-08-31 20:32, edited 1 time in total.
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Zemciugas »

Looks amazing, although I support Rhino and think you should create it after the real Muttrah rather than the PR one.
Image
Image
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by SShadowFox »

Trek762 wrote:@Up Is that official?
No
Jacob PR wrote:Ehm... The Beaten Zone aka Project Reality 2 will be released for CryEngine 3!!!
Guys, holy ****. Tell me this is the real deal.
Crydev.net • Projects
Isn't true, proof :
Originally posted by [R-MOD]Jigsaw Image
This is rumour control, here are the facts:
  • Everything that the Project Reality team has published on PR2 is contained within the PR2 FAQ.
  • No further information can be released at this time.
  • The engine for PR2 has been confirmed as being the C4 engine.
Closed.
Last edited by SShadowFox on 2012-08-31 21:02, edited 2 times in total.
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by Wakain »

really awesome dude
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by IINoddyII »

Looks really nice Antol.

Guys.. little request.. threads that mention PR2 generally get locked - please don't ruin Antol's opportunity to showcase his skills by going all conspiracy theory.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [WIP] Muttrah City in CryEngine3 (image heavy)

Post by SShadowFox »

As you can see I only posted that PR2 on CE3 is fake.

Back on topic, nice work
Image
[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Locked

Return to “Community Maps”