AA is impossible

General discussion of the Project Reality: BF2 modification.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: AA is impossible

Post by Fastjack »

Sorry, i meant with "lockon or not2, that the missile lock on the flares or airvehicle (doesn't matter what it locked on). I don't meant "no lock ons".
Sorry, language barries you know.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: AA is impossible

Post by Stealthgato »

Brainlaag wrote:Them smelly lies. The Strela does miss more often but is in the end just as good as the stinger.
From my experience its not even near as good as the Stinger. Not only testing them both on test airfield but from actual gameplay too.
Infantry4Ever
Posts: 113
Joined: 2010-05-31 00:31

Re: AA is impossible

Post by Infantry4Ever »

You need to learn how to use the AA
null ~ root
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: AA is impossible

Post by Jolly »

Usually, I use portable AA to scare enemy CAS away...
But, when i've a HAT... Pls no one shot that cobra! :)
Jolly, you such a retard.
K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

I think the hand held AA unbalances the game for most aircraft and it is far to effective and can be exploited easily. I personally think that all hand held AA should be removed or there should only be one per team which only fires on the second tone whilst aiming down the sight.
It would encourage people to use the AA implacements more, which are actually balanced


Cheers Rivers
Image

Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: AA is impossible

Post by godfather_596 »

[R-DEV]Rhino wrote:Quiet you! I've been shot down more often since giving out this info :p

Pretty much what you've said is correct, other than in order for the missile to fire in "locked mode", you must first lock on with the HUD, before you fire the weapon. If you fire the missile before your locked on with the HUD, most weapons will not track any targets as they have a "lock delay" to contend with.
So what i understand is that i should lock on not just wait a few seconds and fire the missile without completely locking on (im talking about manpad like strela) and preferably fire when aircraft is cmn towards me. Ive had such hell taking aircraft down maybe its my luck or their pilots are really good
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: AA is impossible

Post by Jolly »

Fastjack wrote:It seems to me you all don't know the trick with aa missiles.
Rhino explained it a while ago.
The AA missiles will go for the closest target comp and that is TTHeat, doesn't matter if u have a "lock on" on the vehicle or not.

Air vehicles have this heat object and the flares too. So if u locked on an airvehicle, the missile will go directly to the heatsource that is the closest one.

That means:

If u locked on to an chopper, jet or whatever is flying, the missile will go for the closest heatsignature.
If an flare is between ur missile and your target, the missile go for the flare.
If the flares are behind the target, the missile will go for the jet, chopper whatever because "seek closest target comp".

If a jet is coming and starfing directly in front of u and pop his flares, 1 seconfd later, the flares are behind the jet, because he is moving forward and the flares are behind them and ur missile will hit. There is no escaping for the jet.

I shot many aircrafts by using this knowledge
Thanks dude, I dont know that before! :)
Jolly, you such a retard.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: AA is impossible

Post by Stemplus »

The handheld AA should either be removed, as someone mentioned, or changed the way that you could only fire after you have the lock. That should happen to all AAs. Also, the lock-on time should be longer. It seems like handheld AA -> quadgun -> AA emplacement -> AntiAir vehicle.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: AA is impossible

Post by L4gi »

CAS whores just want to make themselves unkillable. Stop whining, derp.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: AA is impossible

Post by Rhino »

Stemplus wrote:The handheld AA should either be removed, as someone mentioned, or changed the way that you could only fire after you have the lock. That should happen to all AAs. Also, the lock-on time should be longer. It seems like handheld AA -> quadgun -> AA emplacement -> AntiAir vehicle.
I belive a solution is being looked into for this already. If not I will probably look into it myself before the next main release.
L4gi wrote:CAS whores just want to make themselves unkillable. Stop whining, derp.
ummm, its more about 1, it takes hardly any skill what so ever to do the above, only just the knowledge of this exploit and 2, its not at all realistic to how the missiles work in r/l.
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K_Rivers
Posts: 946
Joined: 2011-01-14 14:05

Post by K_Rivers »

[R-DEV]Rhino wrote:I belive a solution is being looked into for this already. If not I will probably look into it myself before the next main release.
Awesome to hear, any help with testing, I'll be happy to oblige
Image

Rhino: "says the noob who couldn't hold still even thou Jafar wanted a threesome"
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: AA is impossible

Post by Scared_420 »

OP should try flying and see how easy it is to get shot down by AA before making this thread.
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