fixedWird wrote:KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of conventional armies (afterdune) 16414
KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
FIXED.
this looks interesting. Maybe a new kit for sniper team.
PRBF2 v1.0.0.0 Changelog (First Beta)
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
OMG I JIZZED IN MY PANTS
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KaizerSosa81
- Posts: 207
- Joined: 2011-06-23 03:13
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
That would be sweet.Wird wrote:KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of cxxxxxxxxxxl assets (afterdune) 16414
KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl assets. Cxxxxs #xxx. (afterdune) 16415
FIXED.
this looks interesting. Maybe a new kit for sniper team.
I, for one, welcome the new adjustments made to the binocs.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I'm certainly inclined to give the change the benefit of the doubt.
Loving a lot of what I am able to read, though I'm dubious replacing the G3A3 with the MP5 in the hands of the MEC AA and HAT classes is a good idea.
Loving a lot of what I am able to read, though I'm dubious replacing the G3A3 with the MP5 in the hands of the MEC AA and HAT classes is a good idea.
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Beginner
- Posts: 11
- Joined: 2009-03-16 15:12
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Good job!!! Can't wait... Greenlight?
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AcornBeing
- Posts: 105
- Joined: 2009-08-18 23:00
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Now, if it for waterskiing? lol. Oh sweet, I wish it were true.Frank Jeager wrote:
Oh, and...
VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250![]()

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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Out of curiousity, does that mean this changelog is only a portion of the changes that have been made for 1.0?Core 16082:17251
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
v0.973 was core revision 16082. These are all the changes since then. The levels repo is a new repo for 1.0, that's why it starts with revision 1, and localization is like core, starting from when v0.973 was built (it has a different repo for community translations).ShockUnitBlack wrote:Out of curiousity, does that mean this changelog is only a portion of the changes that have been made for 1.0?
Also, to mess with people, fxxxxxxxs could also mean firemodes... Or could it really mean fastropes...

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Removing binocs. Been waiting for that one for a long time.
In 1.0 shit will get serious.
Also, RP changes can be made on the fly. that isnt so important.
In 1.0 shit will get serious.
Also, RP changes can be made on the fly. that isnt so important.
Last edited by Arnoldio on 2012-09-10 06:43, edited 1 time in total.

Orgies beat masturbation hands down. - Staker
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Mother flip...That says Fastropes for Blackhawks...Or not...AcornBeing wrote:Now, if it for waterskiing? lol. Oh sweet, I wish it were true.


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paul161616
- Posts: 377
- Joined: 2008-07-08 17:24
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
i cant wait to see what the fxxxxxxxs to bxxxxxxxxs really is, r-Devs are seasoned trolls and that would be one for the history books, although fastropes would be nice too
cant wait to see the changes they make to the gameplay overall, this is what the new versions are for, the devs are doing a great job with this mod so if you dont like the way they make the game then maybe this isnt the game for you
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
C-TAR ain't getting nerfed?
edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol
edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol
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Wird
- Posts: 4
- Joined: 2012-07-10 18:14
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
fixed.vistamaster01 wrote:C-TAR ain't getting nerfed?
edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -
Set C-TAR-21 w/ACOG muzzle velocity to xxx m/s? You're buffing it? lol
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CopyCat
- Posts: 353
- Joined: 2010-12-24 19:02
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
vistamaster01 wrote:C-TAR ain't getting nerfed?
edit: Sxt CxxR-xx w/ ACOG muzzle velocity to xxx m/s? -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol
Haha fail VistaWird wrote:fixed.![]()

Central Asian Treaty Alliance [CATA] - Campaign 9

"The only thing neccesary for the triumph of evil, is for good men to do nothing"
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Ca6e
- Posts: 231
- Joined: 2008-12-08 12:40
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Looks like someone didnt get laid! Its just me or i just see triple x everywhere 
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JeffCole
- Posts: 42
- Joined: 2008-08-04 06:44
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Havent seen this in here yet so i'll just throw in what has most excited me so far!!!
LEVELS: Uxxxxxd txe xxxp lxxxr fxr Ixxn Rxxxe. (afsoccer) 189
LEVELS: Updated the 128p layer for Iron Ridge. (afsoccer) 189
Drive defensively - buy a tank
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M42 Zwilling
- Retired PR Developer
- Posts: 613
- Joined: 2012-06-10 11:27
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Oh yeah, duh. That's it.Kothra Streamdiver wrote:That would be G3SG1, not Galil.
Or so I would think. But I'm fairly certain that the Taliban alternate Marksman is a G3/SG1.
WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Updated rxxxxl animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Added new xp reload animations for AR-15 sxxxxs rifles (chuc) 16522
WEAPONS: New AK-xxM deploy folding stock sounds (anders) 16663
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Redid deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations to AK-74M (chuc) 17230
[Lots about other added prone animations in here, won't name them all]
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JeffCole
- Posts: 42
- Joined: 2008-08-04 06:44
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I'd guess it's "recoil animations"M42 Zwilling wrote:Oh yeah, duh. That's it.
WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Updated rxxxxl animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Added new xp reload animations for AR-15 sxxxxs rifles (chuc) 16522
WEAPONS: New AK-xxM deploy folding stock sounds (anders) 16663
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Redid deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations to AK-74M (chuc) 17230
[Lots about other added prone animations in here, won't name them all]
Drive defensively - buy a tank
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
What was "wrong" with it?vistamaster01 wrote:C-TAR ain't getting nerfed?
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Vista
- Posts: 1282
- Joined: 2011-04-30 10:36
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Accurate as fuck, does alot of damage, and little to no recoil, example, Beirut, IDF wins 95% of the times.Souls Of Mischief wrote:What was "wrong" with it?


