PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
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Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Zoddom »

OMG I JIZZED IN MY PANTS
Wird wrote:KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of conventional armies (afterdune) 16414

KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415

FIXED.

this looks interesting. Maybe a new kit for sniper team.
fixed
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by KaizerSosa81 »

Wird wrote:KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Removed binoculars from all kits (except sniper, officer, spotter) of cxxxxxxxxxxl assets (afterdune) 16414

KITS: Rxxxxxd bxxxxxxxxs fxxm axl SP kxxs as wxxl nxw (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Removed binoculars from all SP kits as well now (except sniper, officer, spotter) of cxxxxxxxxxxl assets. Cxxxxs #xxx. (afterdune) 16415

FIXED.

this looks interesting. Maybe a new kit for sniper team.
That would be sweet.

I, for one, welcome the new adjustments made to the binocs.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

I'm certainly inclined to give the change the benefit of the doubt.

Loving a lot of what I am able to read, though I'm dubious replacing the G3A3 with the MP5 in the hands of the MEC AA and HAT classes is a good idea.
Beginner
Posts: 11
Joined: 2009-03-16 15:12

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Beginner »

Good job!!! Can't wait... Greenlight?
AcornBeing
Posts: 105
Joined: 2009-08-18 23:00

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by AcornBeing »

Frank Jeager wrote:
Oh, and...

VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250 :lol:
Now, if it for waterskiing? lol. Oh sweet, I wish it were true. :D

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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

Core 16082:17251
Out of curiousity, does that mean this changelog is only a portion of the changes that have been made for 1.0?
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by AncientMan »

ShockUnitBlack wrote:Out of curiousity, does that mean this changelog is only a portion of the changes that have been made for 1.0?
v0.973 was core revision 16082. These are all the changes since then. The levels repo is a new repo for 1.0, that's why it starts with revision 1, and localization is like core, starting from when v0.973 was built (it has a different repo for community translations).

Also, to mess with people, fxxxxxxxs could also mean firemodes... Or could it really mean fastropes... ;)
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Arnoldio »

Removing binocs. Been waiting for that one for a long time.

In 1.0 shit will get serious.

Also, RP changes can be made on the fly. that isnt so important.
Last edited by Arnoldio on 2012-09-10 06:43, edited 1 time in total.
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Orgies beat masturbation hands down. - Staker
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Maverick »

AcornBeing wrote:Now, if it for waterskiing? lol. Oh sweet, I wish it were true. :D

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Mother flip...That says Fastropes for Blackhawks...Or not... ;-) ?
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paul161616
Posts: 377
Joined: 2008-07-08 17:24

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by paul161616 »

i cant wait to see what the fxxxxxxxs to bxxxxxxxxs really is, r-Devs are seasoned trolls and that would be one for the history books, although fastropes would be nice too :P cant wait to see the changes they make to the gameplay overall, this is what the new versions are for, the devs are doing a great job with this mod so if you dont like the way they make the game then maybe this isnt the game for you
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ChallengerCC »

I cant read something about WANDA SHAN ! :sad:
I want it back.
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Vista »

C-TAR ain't getting nerfed?

edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol
Wird
Posts: 4
Joined: 2012-07-10 18:14

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Wird »

vistamaster01 wrote:C-TAR ain't getting nerfed?

edit: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s -
Set C-TAR-21 w/ACOG muzzle velocity to xxx m/s? You're buffing it? lol
fixed. :idea:
CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by CopyCat »

vistamaster01 wrote:C-TAR ain't getting nerfed?

edit: Sxt CxxR-xx w/ ACOG muzzle velocity to xxx m/s? -Set C-TAR-21 w/something something velocity to xxx m/s? You're buffing it? lol
Wird wrote:fixed. :idea:
Haha fail Vista :D
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Central Asian Treaty Alliance [CATA] - Campaign 9
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"The only thing neccesary for the triumph of evil, is for good men to do nothing"
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Ca6e »

Looks like someone didnt get laid! Its just me or i just see triple x everywhere :D
JeffCole
Posts: 42
Joined: 2008-08-04 06:44

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by JeffCole »

Havent seen this in here yet so i'll just throw in what has most excited me so far!!!
LEVELS: Uxxxxxd txe xxxp lxxxr fxr Ixxn Rxxxe. (afsoccer) 189
LEVELS: Updated the 128p layer for Iron Ridge. (afsoccer) 189
Drive defensively - buy a tank
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

Kothra Streamdiver wrote:That would be G3SG1, not Galil.

Or so I would think. But I'm fairly certain that the Taliban alternate Marksman is a G3/SG1.
Oh yeah, duh. That's it.

WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Updated rxxxxl animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Added new xp reload animations for AR-15 sxxxxs rifles (chuc) 16522
WEAPONS: New AK-xxM deploy folding stock sounds (anders) 16663
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Redid deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations to AK-74M (chuc) 17230
[Lots about other added prone animations in here, won't name them all]
JeffCole
Posts: 42
Joined: 2008-08-04 06:44

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by JeffCole »

M42 Zwilling wrote:Oh yeah, duh. That's it.

WEAPONS: Updated MP5 animations (chuc) 16293
WEAPONS: Updated rxxxxl animations on most weapons (not all yet) (chuc) 16325
WEAPONS: Added new xp reload animations for AR-15 sxxxxs rifles (chuc) 16522
WEAPONS: New AK-xxM deploy folding stock sounds (anders) 16663
WEAPONS: Added new xp deploy animation for the PPSH (chuc) 16706
WEAPONS: Redid deploy animation on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations on Lee Enfield (chuc) 17167
WEAPONS: Added prone animations to AK-74M (chuc) 17230
[Lots about other added prone animations in here, won't name them all]
I'd guess it's "recoil animations"
Drive defensively - buy a tank
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Souls Of Mischief »

vistamaster01 wrote:C-TAR ain't getting nerfed?
What was "wrong" with it?
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Vista »

Souls Of Mischief wrote:What was "wrong" with it?
Accurate as fuck, does alot of damage, and little to no recoil, example, Beirut, IDF wins 95% of the times.
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