PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
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Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kothra »

Prone animations? If it's like what I would think, then it's one of the few aesthetic things the game desperately needs.

I do hope it means what I think it means, because the current prone animation (at least playerside) looks so unnatural.
M42 Zwilling
Retired PR Developer
Posts: 613
Joined: 2012-06-10 11:27

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by M42 Zwilling »

This was actually confirmed before the change log came out. The prone animations will be first person crawling animations like in BF3. I don't think it has anything to do with new third person animations if that's what you mean.
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SyntheticCoyote »

my eyes they hurt
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FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by FrostZeroOne »

VEHICLES: Added fastropes to batmobiles (ancientman) 17250

im like so NOT funny...
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SuperHornet
Posts: 206
Joined: 2011-10-01 17:28

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SuperHornet »

vistamaster01 wrote:Accurate as fuck, does alot of damage, and little to no recoil, example, Beirut, IDF wins 95% of the times.
IDF wins because they rush flags.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Vista »

SuperHornet wrote:IDF wins because they rush flags.
And have the better weapons.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Stealthgato »

vistamaster01 wrote:And have the better weapons.
No... They win most of the times simply because of the map.

Kothra Streamdiver wrote:Prone animations? If it's like what I would think, then it's one of the few aesthetic things the game desperately needs.

I do hope it means what I think it means, because the current prone animation (at least playerside) looks so unnatural.
There is no current prone animation, it's the same as the walking animation.
Strepto wrote:WEAPONS: Changed some weapons, so they (don't) use a fastrope? initiator/indicator? when zoomed in (afterdune) 16419

;)
Firemode indicator I'd say.

Also about the rallypoints not disappearing with time, I am going full OMG alert level on it, that's just **** and I hope it won't go into final 1.0.
Last edited by Stealthgato on 2012-09-10 14:28, edited 2 times in total.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Psyko »

I'll give you guys a clue.... one of the sentences says "gas" and "mask"............ enjoy
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Arnoldio »

vistamaster01 wrote:And have the better weapons.
Maybe the recoil is low, but deviation is the same as with other weapons.
Psyko wrote:I'll give you guys a clue.... one of the sentences says "gas" and "mask"............ enjoy
Wat, this?
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

Still on the lookout for BMPs, Hips, and some other stuff.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ma21212 »

Removing binoculars is a good idea, if you wanna zoom in get a scoped weapon.


edit: derp
Last edited by ma21212 on 2012-09-10 15:14, edited 1 time in total.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by lucky.BOY »

ma21212 wrote:Removing binoculars is a good idea, if you wanna zoom in get a scoped weapon, only derp part is crewmen not having them, I would bet irl they get them.
Crewmen got their binos back
blind3r
Posts: 1
Joined: 2009-10-06 05:10

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by blind3r »

New French common rose.

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Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Midnight_o9 »

Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?

OT : good news for the binos, but we'll rely a lot more on the SL now, they better be even more dedicated to their squads now
Last edited by Midnight_o9 on 2012-09-10 15:24, edited 1 time in total.
SubZeroBR
Posts: 16
Joined: 2010-12-18 20:22

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SubZeroBR »

FACTIONS: Axxxd fxxxxh fxxxxs (bloodydeed) 16331
FACTIONS: Added french forces (bloodydeed) 16331
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Alek-say »

'[TOR wrote: SubZeroBR1993;1813117']FACTIONS: Axxxd fxxxxh fxxxxs (bloodydeed) 16331
FACTIONS: Added french forces (bloodydeed) 16331
Bayan. It's already known.
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SubZeroBR
Posts: 16
Joined: 2010-12-18 20:22

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by SubZeroBR »

Alek-say wrote:Bayan. It's already known.
I did not know ):
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by karambaitos »

MiDnighT wrote:Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?
i found it hilarious
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Arnoldio »

I loled aswell. :D
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Brainlaag »

MiDnighT wrote:Hahahahaha Hilarious, how original! omg, so fun!

-__- welcome to the forum tho... try to be a bit more creative next time huh?
Someone being butthurt eh :razz: .
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