Nice try...Antol.PL wrote:FACTIONS: Axxxd pxxxxh fxxxxs (Fresz) 66666666
FACTIONS: Added polish forces (Fresz) 66666666
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PRBF2 v1.0.0.0 Changelog (First Beta)
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Alek-say
- Posts: 349
- Joined: 2010-11-27 20:17
Re: PRBF2 v1.0.0.0 Changelog (First Beta)

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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Are people still angry? Nice troll devs, quite skillful in the fact that initially people didn't seemed so pissed about it, but after time it began to swell up.
The devs are obviously being influenced by the players, we are a match made in heaven. Everyone is a troll!
The devs are obviously being influenced by the players, we are a match made in heaven. Everyone is a troll!

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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Well eventhou i love complaining i rather wait till the devs throw out the uncensored version, i mean i can be patient 
[img][/img]Newly ordered sig !
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I think the ultimate troll by the devs would be to confirm my suspicions that the changelog is nowhere near as big as it shows here (would make sense they'd censor it then so they dont' have to make up anything specific) and it's actually just the stuff that's actually been proven to exist like the GPMG and the weapon anims, the tank and the french 

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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I'm pretty sure they have hidden some of the dev blogs and/or highlights as I can't find the specific thread with showed 3 or 4 images that kind of looked like this:hobbnob wrote:I think the ultimate troll by the devs would be to confirm my suspicions that the changelog is nowhere near as big as it shows here (would make sense they'd censor it then so they dont' have to make up anything specific) and it's actually just the stuff that's actually been proven to exist like the GPMG and the weapon anims, the tank and the french![]()
http://www.jocelynrish.com/sites/default/files/u3/emergency%20broadcast.gif
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Yup, the thread about the BMP-1 and 2 is gone as well.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Believe that had to do with the new menu system.PricelineNegotiator wrote:http://www.jocelynrish.com/sites/default/files/u3/emergency%20broadcast.gif
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
You sure? I think it had something to do with FOV and stuff. It showed 4:3, 16:9, 16:10 and other stuff. We'll see.ShockUnitBlack wrote:Believe that had to do with the new menu system.
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godfather_596
- Posts: 359
- Joined: 2012-02-11 19:48
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
I think they are adding new roles:
KITS: Added GPMG to Brit, USMC, US Army, IDF and Canadian MG kits (chuc) 16551
KITS: Switched the PKM into the MG kit role (chuc) 16617
Replaced PKM with RPK (Axxxxs) on unconventional auto rifleman kits (chuc) 16617
KITS: Added GPMG to Brit, USMC, US Army, IDF and Canadian MG kits (chuc) 16551
KITS: Switched the PKM into the MG kit role (chuc) 16617
Replaced PKM with RPK (Axxxxs) on unconventional auto rifleman kits (chuc) 16617
Last edited by godfather_596 on 2012-09-22 12:09, edited 1 time in total.
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godfather_596
- Posts: 359
- Joined: 2012-02-11 19:48
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
VEHICLES: Added VAB APC (hauteclocque) 16255
VEHICLES: Added Leclerc Tank (hauteclocque) 16256
VEHICLES: Added VBCI APC (hauteclocque) 16257
VEHICLES: Added AMX-10RC Wheeled Tank (hauteclocque) 16258
VEHICLES: Added Leclerc Tank (hauteclocque) 16256
VEHICLES: Added VBCI APC (hauteclocque) 16257
VEHICLES: Added AMX-10RC Wheeled Tank (hauteclocque) 16258
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Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
right, sounds like there will be some kind of heavier machinegun kit alongside the common AR. So that would be 2 new roles with the more or less confirmed spotter kit.godfather_596 wrote:I think they are adding new roles:
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Kaurava
- Posts: 49
- Joined: 2010-01-27 18:10
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
The point of this being?
"Some nerd did the math, and to dodge a bullet like that, those tits would have to break the sound barrier."
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
https://www.realitymod.com/forum/f18-pr ... vy-ar.htmlKaurava wrote:The point of this being?
That's a suggestion I made ages ago with details on the possibility and consequences of having an MG kit

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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
God I hope if there will be a MG kit its going to be deployable: https://www.realitymod.com/forum/f18-pr-bf2-suggestions/69580-real-deployable-machine-gun.htmlhobbnob wrote:https://www.realitymod.com/forum/f18-pr ... vy-ar.html
That's a suggestion I made ages ago with details on the possibility and consequences of having an MG kit
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Wait the DEVS are trolling us?!
This can only mean on thing.
This can only mean on thing.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Current MGs are quasi deployable anyway... if that system was imprlemented it would be implremented for all weapons with bipots, not just one MG...

Orgies beat masturbation hands down. - Staker
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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
:O that's genius, and actually having the pick up and place it would be really immersive IMOrodrigoma wrote:God I hope if there will be a MG kit its going to be deployable: https://www.realitymod.com/forum/f18-pr-bf2-suggestions/69580-real-deployable-machine-gun.html

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
Not immersive, it would feel like a damn HMG, having to nearly take apart the whole thing when moving. Idea of bipods is "instant" rest/support and still makes it avalible for rapid relocation. GPMG isnt far from that. Maybe it will have slower sight in times, but idea stays the same as LMG... i think.
Who knows what devs are hiding...

Orgies beat masturbation hands down. - Staker
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Moszeusz6Pl
- Retired PR Developer
- Posts: 939
- Joined: 2010-06-24 13:41
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
It wouldn't be more immersive, because if you put it on window, soldier would float in air. If they will make animation is stance position, if you put it on ground, half of soldier will be underground.

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hobbnob
- Posts: 997
- Joined: 2009-05-12 18:23
Re: PRBF2 v1.0.0.0 Changelog (First Beta)
lolwut? All you'd have to do is press G to pick it back up again? Unless you code it like one of the engineers mines that needs an equivalent of a wrench to get it back.Arnoldio wrote:Not immersive, it would feel like a damn HMG, having to nearly take apart the whole thing when moving.
EDIT: Crossposted with mos, and yeah you're right, but if that could be fixed it would be awesome, such a shame

