PRBF2 v1.0.0.0 Changelog (First Beta)

Project Reality announcements and development highlights.
Locked
Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Alek-say »

Antol.PL wrote:FACTIONS: Axxxd pxxxxh fxxxxs (Fresz) 66666666

FACTIONS: Added polish forces (Fresz) 66666666

?
Nice try...
Image
Image
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Murphy »

Are people still angry? Nice troll devs, quite skillful in the fact that initially people didn't seemed so pissed about it, but after time it began to swell up.

The devs are obviously being influenced by the players, we are a match made in heaven. Everyone is a troll!
Image
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by General Dragosh »

Well eventhou i love complaining i rather wait till the devs throw out the uncensored version, i mean i can be patient :)
[img][/img]Newly ordered sig !


hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by hobbnob »

I think the ultimate troll by the devs would be to confirm my suspicions that the changelog is nowhere near as big as it shows here (would make sense they'd censor it then so they dont' have to make up anything specific) and it's actually just the stuff that's actually been proven to exist like the GPMG and the weapon anims, the tank and the french :P
Image
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by PricelineNegotiator »

hobbnob wrote:I think the ultimate troll by the devs would be to confirm my suspicions that the changelog is nowhere near as big as it shows here (would make sense they'd censor it then so they dont' have to make up anything specific) and it's actually just the stuff that's actually been proven to exist like the GPMG and the weapon anims, the tank and the french :P
I'm pretty sure they have hidden some of the dev blogs and/or highlights as I can't find the specific thread with showed 3 or 4 images that kind of looked like this:

http://www.jocelynrish.com/sites/default/files/u3/emergency%20broadcast.gif
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by spawncaptain »

Yup, the thread about the BMP-1 and 2 is gone as well.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ShockUnitBlack »

Believe that had to do with the new menu system.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by PricelineNegotiator »

ShockUnitBlack wrote:Believe that had to do with the new menu system.
You sure? I think it had something to do with FOV and stuff. It showed 4:3, 16:9, 16:10 and other stuff. We'll see.
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by godfather_596 »

I think they are adding new roles:

KITS: Added GPMG to Brit, USMC, US Army, IDF and Canadian MG kits (chuc) 16551

KITS: Switched the PKM into the MG kit role (chuc) 16617

Replaced PKM with RPK (Axxxxs) on unconventional auto rifleman kits (chuc) 16617
Last edited by godfather_596 on 2012-09-22 12:09, edited 1 time in total.
godfather_596
Posts: 359
Joined: 2012-02-11 19:48

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by godfather_596 »

VEHICLES: Added VAB APC (hauteclocque) 16255
VEHICLES: Added Leclerc Tank (hauteclocque) 16256
VEHICLES: Added VBCI APC (hauteclocque) 16257
VEHICLES: Added AMX-10RC Wheeled Tank (hauteclocque) 16258
Myru
Posts: 137
Joined: 2009-01-29 12:53

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Myru »

godfather_596 wrote:I think they are adding new roles:
right, sounds like there will be some kind of heavier machinegun kit alongside the common AR. So that would be 2 new roles with the more or less confirmed spotter kit. :)
Kaurava
Posts: 49
Joined: 2010-01-27 18:10

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Kaurava »

The point of this being?
"Some nerd did the math, and to dodge a bullet like that, those tits would have to break the sound barrier."
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by hobbnob »

Kaurava wrote:The point of this being?
https://www.realitymod.com/forum/f18-pr ... vy-ar.html

That's a suggestion I made ages ago with details on the possibility and consequences of having an MG kit
Image
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by rodrigoma »

hobbnob wrote:https://www.realitymod.com/forum/f18-pr ... vy-ar.html

That's a suggestion I made ages ago with details on the possibility and consequences of having an MG kit
God I hope if there will be a MG kit its going to be deployable: https://www.realitymod.com/forum/f18-pr-bf2-suggestions/69580-real-deployable-machine-gun.html
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by ledo1222 »

Wait the DEVS are trolling us?!

This can only mean on thing.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Arnoldio »

Current MGs are quasi deployable anyway... if that system was imprlemented it would be implremented for all weapons with bipots, not just one MG...
Image


Orgies beat masturbation hands down. - Staker
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by hobbnob »

rodrigoma wrote:God I hope if there will be a MG kit its going to be deployable: https://www.realitymod.com/forum/f18-pr-bf2-suggestions/69580-real-deployable-machine-gun.html
:O that's genius, and actually having the pick up and place it would be really immersive IMO :D
Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Arnoldio »

Not immersive, it would feel like a damn HMG, having to nearly take apart the whole thing when moving. Idea of bipods is "instant" rest/support and still makes it avalible for rapid relocation. GPMG isnt far from that. Maybe it will have slower sight in times, but idea stays the same as LMG... i think. :D Who knows what devs are hiding...
Image


Orgies beat masturbation hands down. - Staker
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by Moszeusz6Pl »

It wouldn't be more immersive, because if you put it on window, soldier would float in air. If they will make animation is stance position, if you put it on ground, half of soldier will be underground.

Image
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Post by hobbnob »

Arnoldio wrote:Not immersive, it would feel like a damn HMG, having to nearly take apart the whole thing when moving.
lolwut? All you'd have to do is press G to pick it back up again? Unless you code it like one of the engineers mines that needs an equivalent of a wrench to get it back.

EDIT: Crossposted with mos, and yeah you're right, but if that could be fixed it would be awesome, such a shame :(
Image
Locked

Return to “Announcements & Highlights”