[100p] Rallypoints

Post your feedback on the current Project Reality release (including SinglePlayer).
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [100p] Rallypoints

Post by Arnoldio »

Truism wrote:The problem with the current setup is that if a member of your squad is killed, it breaks up your squad indefinitely whether you're in contact or not.

Can rally points be given a cooldown instead of a rearm, so a squad can break contact and rally some time later. Say, one every 15 minutes or so?
Do you realise tha the "goal" of the game is not to get killed and your squadmember dying means a disadvantage.
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: [100p] Rallypoints

Post by Web_cole »

Truism wrote:The problem with the current setup is that if a member of your squad is killed, it breaks up your squad indefinitely whether you're in contact or not.

Can rally points be given a cooldown instead of a rearm, so a squad can break contact and rally some time later. Say, one every 15 minutes or so?
That is the current setup in normal PR; if you place a rally it will reload 10 minutes later, or earlier if you reload it from an FoB.
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SamEEE
Posts: 121
Joined: 2010-02-02 03:26

Re: [100p] Rallypoints

Post by SamEEE »

I think that the meta-game evolved past rally points due to them being more or less useless since 0.75 nerf.

I think that DBs rally point system is pretty good - I used it to pretty good effect on the Norwegian map to hold the Island a week or so ago.

I would have to say that the 100p test server goes too far.
Psyrus wrote:Just as an FYI, we played with perma rallies that you had to knife/physically overrun to destroy, for a good year or two [0.5->0.85?], and it didn't destroy the game. We had lots of fun and the mod grew to where it is today.

That being said, it would be a minor step back teamplay & gameplay wise to reintroduce long term rallies, in my opinion.
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