The Falklands

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

The Falklands

Post by Rhino »

Hey all,

In this highlight I hope to cover all of The Falklands map / mini-mod and its features so this may be quite a long post :p

This map / mini-mod is based as much as possible on the 1982 conflict between Britain and Argentina over the Falkland (Malvina) Islands. We're taking into account historic factors and trying to replicate them in a way which gives fun and balanced gameplay environment, whilst also working within the limitations of the BF2 engine and assets we have to hand. I believe we have archived this and hopefully we can build on this solid foundation in the future :mrgreen:



The Falklands Map

First of all the map itself. As I mentioned in its announcement post I've been wanting to experiment with large scale, mesh terrains in BF2 for some time in order to break the 4km x 4km map size barrier we've had for some time. With this map I've finally had the opportunity to do that, and while I wasn't able to get the terrain to work as well as normal terrain in terms of detail and looks with it mainly missing undergrowth, I still feel it works and plays well enough to be released with the positives still outweighing the negatives. :)

The layers I've made are all based on the 1982 Falklands War in one way or another. Some are not based on the entire war like the AAS layers, but part of it like the Skirmish layers, where Skirmish 16 is based on the SAS Raid of Pebble Island and Skirmish 32 is based on the initial Argentine invasion of the Falklands Islands. I've tried to keep both historical accuracy and gameplay in these layers and I think I've got them both working well together hand in hand. :D
Of course fine tweaking will be needed in time as the map is played more to show any imbalances etc but I do believe the foundations are solid. :D


Megamaps:
Image Image

Screenshots:
Spoiler for Screenshots:
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage

ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage

AAS 128 (Day)
Setting: Day
Tickets Team 1: 1500
Tickets Team 2: 1500
Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedia/c ... en.svg.png

Image

Image
Spoiler for Assets:
GBHMS Invincible4x Sea Harrier FRS1 (Fighter) [5min Delayed Spawn]
1x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [5min Spawn]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [5min Spawn, Max of 2]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [20min Delayed Spawn]
1x Wessex Helicopters [5min Spawn, max of 3]
1x Gazelle Helicopter [5min Spawn]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable)1x Chinook CH1 [10min Delayed Spawn, max of 3]San Carlos / Bomb Alley2x Logi Trucks [10min Delayed Spawn, Max of 2]
1x Landrover Support [10min Delayed, Max of 2]
1x Scorpion [30min Delayed Spawn, Max of 2]
- Bunch of AA Defences
Goose Green1x RHIB [20min Delayed Spawn]
ArgentinaArgentina3x Mirage IIIEA (Fighter) [5min Spawn]
2x IAI Dagger (Fighter Bomber) [5min Delayed Spawn]
2x A-4C Skyhawk (Ground Attack) [5min Spawn]
1x Mirage IIIEA AS (Anti-Shipping) [10min Delayed Spawn]
- ATC, Radar & AA Defences
Pebble Island1x A-1H Skyraider (Ground Attack) [5min Spawn, Max of 2]
- Bunch of AA Defences
Stanley3x Logi Trucks [5min Spawn, max of 2]
2x Transport Trucks [5min Spawn, Max of 2]
1x UH-1H Iroquois [10min Spawn, Max of 3]
1x Hippie Van (Support Jeep) [5min Spawn, Max of 2]
- Bunch of AA Defences
Goose Green1x RP [No Respawn]
1x ZPU-4 AAA
Mt. Tumbledown1x RP [No Respawn]
AAS 64 (Day) & AAS 32 (Night)
Setting: 64 Day, 32 Night.
Tickets Team 1: 1000
Tickets Team 2: 1000
Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedia/c ... en.svg.png

Image
32: https://media.realitymod.com/highlights ... _cq_32.jpg

Image
Spoiler for Assets:
GBHMS Invincible4x Sea Harrier FRS1 (Fighter) [5min Delayed Spawn]
1x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [5min Spawn]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [5min Spawn]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [20min Delayed Spawn]
1x Wessex Helicopters [5min Spawn, max of 2]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable)1x Chinook CH1 [10min Delayed Spawn, max of 3]San Carlos / Bomb Alley2x Logi Trucks [10min Delayed Spawn]
1x Landrover Support [10min Delayed Spawn]
1x Scorpion [30min Delayed Spawn]
- Bunch of AA Defences
Goose Green1x RHIB [10min Delayed Spawn]
ArgentinaArgentina2x Mirage IIIEA (Fighter) [5min Spawn]
1x IAI Dagger (Fighter Bomber) [5min Delayed Spawn]
2x A-4C Skyhawk (Ground Attack) [5min Spawn]
1x Mirage IIIEA AS (Anti-Shipping) [10min Delayed Spawn]
- ATC, Radar & AA Defences
Pebble Island1x A-1H Skyraider (Ground Attack) [5min Spawn]
- Bunch of AA Defences
Stanley3x Logi Trucks [5min Spawn]
2x Transport Trucks [5min Spawn]
1x UH-1H Iroquois [10min Spawn, Max of 2]
1x Hippie Van (Support Jeep) [5min Spawn]
- Bunch of AA Defences
Goose Green1x RP [No Respawn]
1x ZPU-4 AAA
Mt. Tumbledown1x RP [No Respawn]
AAS 16 (Night)
Setting: Night
Tickets Team 1: 600
Tickets Team 2: 600
Info: Based on the 1982 Falklands War: http://upload.wikimedia.org/wikipedia/c ... en.svg.png

Image

Image
Spoiler for Assets:
GBHMS Invincible1x Wessex Helicopters [5min Spawn, max of 2]
1x Gazelle Helicopter [5min Delayed Spawn]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable)1x Chinook CH1 [10min Delayed Spawn, max of 3]San Carlos / Bomb Alley2x Logi Trucks [10min Delayed Spawn]
1x Landrover Support [10min Delayed Spawn]
1x Scorpion [30min Delayed Spawn]
- Bunch of AA Defences
Goose Green1x RHIB [10min Delayed Spawn]
ArgentinaStanley3x Logi Trucks [5min Spawn]
3x Transport Trucks [5min Spawn]
1x UH-1H Iroquois [10min Spawn, Max of 2]
1x Hippie Van (Support Jeep) [5min Spawn, Max of 3]
- Bunch of AA Defences
Goose Green1x RP [No Respawn]
1x ZPU-4 AAA
Mt. Tumbledown1x RP [No Respawn]
Vehicle Warfare 64 (Day)
Setting: Day
Tickets Team 1: 200 (Python Set)
Tickets Team 2: 200 (Python Set)
Info:
Evolving around CAP to put the enemy into a ticket bleed and bombing objectives that cost tickets (bombing ground targets doesn't cost the enemy tickets yet but hopefully will in a future release).

Image

Image
Spoiler for Assets:
GBHMS Invincible4x Sea Harrier FRS1 (Fighter) [15sec Spawn, max of 10]
2x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [1min Spawn, max of 4]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [1min Spawn, max of 3]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [10min Spawn, Max of 2]
1x Wessex Helicopters [1min Spawn, max of 3]
- ATC, Radar & AA Defences
Atlantic Conveyor (Destroyable Objective)1x Chinook CH1 [10min Delayed Spawn, max of 3]San Carlos / Bomb Alley4x Logi Trucks [10min Spawn] (Objective)
2x Landrover Support [10min Spawn] (Objective)
1x Control Radar [10min Spawn] (Objective, not in yet)
- Bunch of AA Defences
ArgentinaArgentina3x Mirage IIIEA (Fighter) [10sec Spawn, max of 10]
2x IAI Dagger (Fighter Bomber) [10sec Spawn, Max of 5]
2x A-4C Skyhawk (Ground Attack) [10sec Spawn, Max of 4]
1x Mirage IIIEA AS (Anti-Shipping) [10min Spawn, Max of 2]
- ATC, Radar & AA Defences
Pebble Island1x A-1H Skyraider (Ground Attack) [1min Spawn, Max of 4]
- Bunch of AA Defences
Stanley1x UH-1H Iroquois [1min Spawn, Max of 3]
4x Logi Trucks [10min Spawn] (Objective)
4x Transport Trucks [10min Spawn] (Objective)
3x A-1H Skyraider [10min Spawn] (Objective)
1x Control Radar [10min Spawn] (Objective)
- Bunch of AA Defences
Goose Green1x Logi Trucks [10min Spawn] (Objective)
1x ZPU-4 AAA
Skirmish 32 - Operation Rosario (Day)
Setting: Day
Tickets Team 1: 125
Tickets Team 2: 100
Info:
Based on the initial Argentine invasion of the islands: 1982 invasion of the Falkland Islands - Wikipedia, the free encyclopedia

Image

Image
Spoiler for Assets:
ArgentinaARA Cabo San Antonio (Landing Ship)2x LVPT-7 [10min Spawn]
3x RHIB [2min Spawn, Max of 3]
Skirmish 16 - Pebble Island Raid (Night)
Setting: Night
Tickets Team 1: 100
Tickets Team 2: 40
Info:
Based on the SAS Raid on Pebble Island: Raid on Pebble Island - Wikipedia, the free encyclopedia
GBs objective is to destroy the aircraft on the airfield, while Argentina tries to fight off the attackers.
Note that shooting the engine of the aircraft causes more damage than shooting the fuselage, and you can quite effectively destroy these with bullets, simulating damaging the aircraft vital systems so it cant be flown.

Image

Image
Spoiler for Assets:
GBAtlantic Conveyor1x Wessex [10min Respawn]
3x RHIB [5min Respawn, max of 3]
ArgentinaPebble Island14x Pucara (Dummy Objectives, A-1H as Place Holder) [No Respawn, Costing 10 tickets each]

Aircraft Supply Points
Zones showing where you can resupply your jet or chopper on the map.
Spoiler for Aircraft Supply Points:
Key:
Blue = Reloads Both Jets & Choppers
Red = Only Reloads either/or Jets / Choppers.

HMS Invincible:
Image

Atlantic Conveyor:
Image

Argentina, BAM Rio Grenade:
Image

Pebble Island:
Image

Port Stanley:
Image


Soldiers

British Soldiers

The British are currently using the Solider models/textures and Kit Geoms of the Modern British Forces in Project Reality. Hopefully in time we will be able to update them to be more in line with what the British uniforms/kit of 1982 but for now they are a pretty close match, with the odd bit of modern equipment on them and slightly the wrong camo :)
Image

Argentine Soldiers

The Argentinian player models are reskinned MEC Player models, using the US Vietnam kit geoms, both re-textured by [R-DEV]Spush as per this blog here: The Argies are coming! - Project Reality Forums
Image


Weapons

Many new weapons have been added into this mod for PR:F based on the weapons used in the war back in 1982. One big difference between the weapons in PR:F and the weapons in normal PR is that their are very few scopes in PR:F, unlike in normal PR. This is due to scopes being very rare back then, with only really being issued to Marksman and Snipers. As such most of the weapons have standard iron sights and you will need to try and get up close to your enemy in order to get a sure kill. One of the very interesting things about this war is both sides had very common hand-held weapons. They both used versions of the FN FAL for their main rifle, they both used versions of the FN MAG GPMG, both used versions of the Browning Hi-Power 9mm pistol and so on.


Deviation Tweaks

Rudd and [R-CON]K_Rivers have been both working very hard on sorting out some new deviation code for v1.0 and the latest code currently has been included into the PR:F v0.18 release which we hope will significantly improve infantry gameplay and also server as a good testing bed to fine tweak our deviation for the v1.0 release :D


British Weapons
Spoiler for British Weapons:
Knife: SLR BayonetPlace Holder: G3 Bayonet
Image
Pistol: L9 PistolModel: PR:BF2
Image
Rifle: L1A1 SLRModel: [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
Marksman Rifle: L1A1 SLR - SUIT 4x ScopeModel: [R-DEV]Rhino & [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
SMG: L2A3 SterlingPlace Holder: MP5LMG: L4 BrenPlace Holder: L7A2 GPMGGPMG: L7A2Model: [R-DEV]DMC, [R-DEV]Tim270
Texture: [R-DEV]DMC, [R-DEV]Spush
Export: [R-DEV]Chuc, [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
Sniper Rifle: L42A1Place Holder: No 4 Lee EnfieldFrag Grenade: L2A2 Frag GrenadeModel: Exec
Texture: ZondaX15
Export: [R-DEV]Hauteclocque
Animations: [R-DEV]Chuc
Image
Grenade Launcher: M79Model: Exec & [R-DEV]Adriaan
Texture: Zefan
Export: [R-DEV]Chuc
Coding: [R-DEV]Mosquill
Animations: [R-DEV]Chuc
Image
Light Anti-Tank: LAW66Model: PR:BF2
Re-Texture: ZondaX15
Heavy Anti-Tank: L14A1 Carl GustavPlace Holder: M20 Super Bazooka
Image
Anti-Air: Blowpipe MANPADPlace Holder: FIM-92 StingerAP Mine: ClaymoreModel: vBF2Field Dressing: EnglishModel: PR:BF2Stationary/Deployable HMG: M2HBModel: BFK ModStationary/Deployable Anti-Tank: Milan AT MissileModel: USI Mod
Texture: ZondaX15
Stationary/Deployable Light Anti-Air: FIM-92 StingerModel: vBF2Stationary Medium Anti-Air: M167 VADSModel: USI modStationary Heavy Anti-Air: Rapier SAMPlace Holder: MIM-23 HAWK - USI Mod
Image


Argentine Weapons
Spoiler for Argentine Weapons:
Knife: FN FAL BayonetPlace Holder: G3 Bayonet
Image
Pistol: Browning Hi-Power 9mmModel: PR:BF2
Re-Export: [R-DEV]Rhino
Image
Rifle: FM FALModel: [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
Marksman Rifle: FM FAL - ScopePlace Holder: M14 (Wood)
Image
SMG: PAM1 9mm Grease GunModel: BFK mod
Texture: BFK mod
Export: BFK mod
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
LMG: FM FAPPlace Holder: FN MAG GPMGGPMG: FN MAGModel: [R-DEV]DMC, [R-DEV]Tim270
Texture: [R-DEV]DMC, [R-DEV]Spush
Export: [R-DEV]Chuc, [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
Sniper Rifle: M14 NVS Sniper RiflePlace Holder: Mosin-Nagant ZF (BFK mod)Frag Grenade: M67 Frag GrenadeModel: vBF2Grenade Launcher: M79 Grenade LauncherModel: Exec & [R-DEV]Adriaan
Texture: Zefan
Export: [R-DEV]Chuc
Coding: [R-DEV]Mosquill
Animations: [R-DEV]Chuc
Image
Light Anti-Tank: M20 Super Bazooka (single shot)Model: BFK mod
Texture: BFK mod
Export: [R-DEV]Chuc & [R-DEV]Rhino
Coding: [R-DEV]J.F.Leusch69, [R-DEV]Chuc & [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders
Image
Heavy Anti-Tank: M67 recoilless rifleUsing M20 Super Bazooka as Place Holder
Image
Anti-Air: Blowpipe MANPADUsing SA-7 as Place Holder
Image
AP Mine: P4B AP MineModel: PR:BF2Field Dressing: ArgentineModel: PR:BF2
Texture: Agemman
Stationary/Deployable HMG: M2HBModel: BFK ModStationary/Deployable Anti-Tank: Model 1968 Recoilless GunPlace Holder: SPG-9Stationary/Deployable Light Anti-Air: DJIGIT SA-18Model: vBF2Stationary Medium Anti-Air: Rheinmetall 20mm/75 AAAPlace Holder: ZPU-4 - USI ModStationary Heavy Anti-Air: Tigercat SAMPlace Holder: MIM-23 HAWK - USI Mod
Image


Vehicles

Land vehicles didn't play a major role in the Falklands conflict for either side, due to the hostile terrain and the logistics involved in shipping them to the Islands. However, the air campaign over the Falklands during the war was intense, so a lot of planes and helicopters should make up for the lack of ground vehicles.


British Land Vehicles
Spoiler for British Land Vehicles:
Support Jeep: Land RoverModel: PR:BF2Truck: Land Rover 101 FCPlace Holder: MAN TruckReconnaissance Vehicle / Light Tank: FV101 ScorpionModel Tweaks: [R-DEV]Rhino
Texture Tweaks: [R-DEV]Rhino
Coding & Export: [R-DEV]Rhino
Original Model: [R-DEV]Stigger
Image


Argentine Land Vehicles
Spoiler for Argentine Land Vehicles:
Support Jeep: VW Type 2 aka "Hippie Van"
Model: EOD2 mod
Texture: 3===SPECTER===3
Image
Truck: M-35 Truck
Model: USI mod
Texture: 3===SPECTER===3
Image
Amphibious Assault Vehicle: LVTP-7
Re-Texture: ZondaX15
Coding: dkleader & [R-DEV]Rhino
Sounds: [R-DEV]anders
Image


British Helicopters
Spoiler for British Helicopters:
Light Transport / Reconnaissance Helicopter: Westland AH1 Gazelle
Model: OPK2 mod
Texture: GP_MineralWouter
Coding: [R-DEV]J.F.Leusch69 & [R-DEV]Rhino
Image
Medium Lift Helicopter: Westland Wessex HU.5Model: EOD2 mod & [R-DEV]Rhino
Texture: [R-DEV]Spush
Coding: dkleader & [R-DEV]Rhino
Sounds: [R-DEV]anders
Image
Heavy Lift Helicopter: Chinook CH1Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger
Image


Argentine Helicopters
Spoiler for Argentine Helicopters:
Medium Lift Helicopter: Bell UH-1H IroquoisModel: EOD2 mod
Texture: ZondaX15
Coding: dkleader & [R-DEV]Rhino
Image


British Jets
Spoiler for British Jets:
Fighter Jet: Sea Harrier FRS1Weapons Config #1: 2x 30mm Cannons (260 rounds), 2x AIM-9, 2x Drop Tanks & Radar

Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Image
Ground Attack Jet: Harrier GR3Weapons Config #1: 2x 30mm Cannons (260 rounds), 2x 500lb GPB & 2x Drop Tanks
Weapons Config #2: 2x 30mm Cannons (260 rounds), 2x 1000lb LGB & 2x Drop Tanks
Weapons Config #3: 2x 30mm Cannons (260 rounds), 2x 36, 2" (50mm) Rocket Pods & 2x Drop Tanks

Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Image


Argentine Jets & Turboprops
Spoiler for Argentine Jets & Turboprops:
Fighter Jet: Mirage IIIEAWeapons Config #1: 2x 30mm Cannons (250 rounds), 2x AA-11, 1x R530, 2x Drop Tanks & Radar
Weapons Config #2: 2x AA-11, 1x AM-39 Exocet Anti-Ship Missile, 2x Drop Tanks & Radar

Model: AIX mod & [R-DEV]Rhino
Texture: ZondaX15
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Image
Fighter-Bomber Jet: IAI DaggerWeapons Config #1: 2x 30mm Cannons (250 rounds), 2x AA-11, 2x 500lb GPB & 3x Drop Tanks

Model: AIX mod & [R-DEV]Rhino
Texture: ZondaX15
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Image
Ground Attack Jet: A-4C SkyhawkWeapons Config #1: 2x 20mm Cannons (200 rounds), 3x 500lb GPB & 2x Drop Tanks

Model: EOD2 mod & [R-DEV]Rhino
Texture: [R-DEV]Spush
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Image
Ground Attack Turboprop: FMA IA 58 PucaraWeapons Config #1: 4x 20mm Cannons (720 rounds), 4x 19, 70mm Rockets (76 total)

Place Holder: A-1H Skyraider
Model: EOD2 mod & [R-DEV]Rhino
Texture: 3===SPECTER===3
Coding: [R-DEV]Jafar_Ironclad & [R-DEV]Rhino
Image


Misc Credits:
The Falklands Map: [R-DEV]Rhino & [R-DEV]Dr Rank
Python Coding: [R-DEV]BloodyDeed & AnimalMother
Kit Coding: AnimalMother & [R-DEV]Rhino
HUD Icons (Minimap flags etc): CTRifle
Flag Textures: CTRifle
Argentine Win/Loose Music: [RMLa]faccion
Jet Physics Coding: [R-DEV]Jafar_Ironclad
Matra R.530 Missile Texture: [R-CON]K_Rivers
AM-39 Exocet Anti-Ship Missile Texture: nater
A-1H Objective Marker Code: [R-DEV]AncientMan
Dumb Bomb Physics Code: dkleader



- Last Updated: 15-12-12
Last edited by Rhino on 2016-06-19 09:33, edited 10 times in total.
Image
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: The Falklands

Post by ledo1222 »

Wasent the 128 player thing dropped?

Or are you guys trying to pull something :3
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
Image
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: The Falklands

Post by mockingbird0901 »

Looking forward to playing there again! :smile:
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
Image
Walmarx
Posts: 138
Joined: 2009-03-22 21:32

Re: The Falklands

Post by Walmarx »

I... I dont know what to say. So much in life affirms that people are terrible, selfish creatures. They kill and maim one another for meaningless property and dominance. They're... they're bad! I know they are! you cant change my mind PR devs! Stop trying! There is a secret, sinister plan in this, isn't there? I refuse to believe you are this awesome!
[img]http://s2.postimg.org/zdxdhsts9/rrrrussia_sig_medium.jpg[/img]
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: The Falklands

Post by Jolly »

LOL, all kinds of mode. :)
Jolly, you such a retard.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: The Falklands

Post by PricelineNegotiator »

Vehicle Warfare. Sounds cool. Oh wait it HAS JETS. This is going to be the coolest damned thing ever.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: The Falklands

Post by 40mmrain »

you must be proud, congrats, man
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: The Falklands

Post by sharpie »

Requires the full song.

"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

Gozjh
Posts: 186
Joined: 2010-10-17 17:12

Re: The Falklands

Post by Gozjh »

Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
Image
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Cheers guys :)
Gozjh wrote:Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?
Each plane costs 10 tickets, Brits only need to kill 10 planes, or 8 planes and 10 players for example, so to give the Argies a fighting chance the Brits need far less tickets, as the only way the Argies can win is by killing the enemy players 20 times and if they are lucky, downing the enemy chopper and killing the enemy players.

Also the real mission aimed to have 0 casualties for the Brits, which they did archive, although 2 where wounded.
Image
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: The Falklands

Post by ma21212 »

Night maps bring a tear to my eyes. But I thought you guys didnt allow night maps in PR, or is that just night maps with NV that are not allowed.
Image
Image
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: The Falklands

Post by Spush »

I think there's a shader issue with the nvgs for video cards, which is the reason. I think.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

ma21212 wrote:Night maps bring a tear to my eyes. But I thought you guys didnt allow night maps in PR, or is that just night maps with NV that are not allowed.
Nothing about no allowed, just NVGs don't work very well currently, we need to look into fixing their shaders in order for them to work well and also most of the time night maps are kinda bland without "point light" (ie, man made light) like what I've done here with the Falklands using a new method I've developed for it :D
Image
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: The Falklands

Post by Adriaan »

Yeah, that and the dynamic muzzle flashes creating some issues iirc.
Image
speedazz
Posts: 108
Joined: 2011-01-13 05:21

Re: The Falklands

Post by speedazz »

I want that! NAO! Falklands map doesnt have undergrowth/ overgrowth?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

speedazz wrote:Falklands map doesnt have undergrowth/ overgrowth?
undergrowth isn't possible with mesh terrain unfortunately :(

As for overgrowth, their is the odd tree/bush on the map, but generally speaking the Falklands is a pretty barren landscape: http://upload.wikimedia.org/wikipedia/c ... efield.JPG
Image
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: The Falklands

Post by Redamare »

Image
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: The Falklands

Post by =Romagnolo= »

GREAT WORK!

But I want to know more about the new deviation. Could you tell us more?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

=Romagnolo= wrote:But I want to know more about the new deviation. Could you tell us more?
not really, something you really need to try rather than be explained. But generally speaking weapons are more accurate :)
Image
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: The Falklands

Post by CTRifle »

wow that is amazing... the amount of maps you made out of one is crazy... just so... speechless :D wish I knew how to some of that lol ;) Great work!!!
Image
Image
Locked

Return to “Announcements & Highlights”