In this highlight I hope to cover all of The Falklands map / mini-mod and its features so this may be quite a long post
This map / mini-mod is based as much as possible on the 1982 conflict between Britain and Argentina over the Falkland (Malvina) Islands. We're taking into account historic factors and trying to replicate them in a way which gives fun and balanced gameplay environment, whilst also working within the limitations of the BF2 engine and assets we have to hand. I believe we have archived this and hopefully we can build on this solid foundation in the future
The Falklands Map
First of all the map itself. As I mentioned in its announcement post I've been wanting to experiment with large scale, mesh terrains in BF2 for some time in order to break the 4km x 4km map size barrier we've had for some time. With this map I've finally had the opportunity to do that, and while I wasn't able to get the terrain to work as well as normal terrain in terms of detail and looks with it mainly missing undergrowth, I still feel it works and plays well enough to be released with the positives still outweighing the negatives.
The layers I've made are all based on the 1982 Falklands War in one way or another. Some are not based on the entire war like the AAS layers, but part of it like the Skirmish layers, where Skirmish 16 is based on the SAS Raid of Pebble Island and Skirmish 32 is based on the initial Argentine invasion of the Falklands Islands. I've tried to keep both historical accuracy and gameplay in these layers and I think I've got them both working well together hand in hand.
Of course fine tweaking will be needed in time as the map is played more to show any imbalances etc but I do believe the foundations are solid.
GBHMS Invincible1x Wessex Helicopters [5min Spawn, max of 2]
1x Gazelle Helicopter [5min Delayed Spawn]
- ATC, Radar & AA DefencesAtlantic Conveyor (Destroyable)1x Chinook CH1 [10min Delayed Spawn, max of 3]San Carlos / Bomb Alley2x Logi Trucks [10min Delayed Spawn]
1x Landrover Support [10min Delayed Spawn]
1x Scorpion [30min Delayed Spawn]
- Bunch of AA DefencesGoose Green1x RHIB [10min Delayed Spawn]ArgentinaStanley3x Logi Trucks [5min Spawn]
3x Transport Trucks [5min Spawn]
1x UH-1H Iroquois [10min Spawn, Max of 2]
1x Hippie Van (Support Jeep) [5min Spawn, Max of 3]
- Bunch of AA DefencesGoose Green1x RP [No Respawn]
1x ZPU-4 AAAMt. Tumbledown1x RP [No Respawn]
Vehicle Warfare 64 (Day) Setting: Day Tickets Team 1: 200 (Python Set) Tickets Team 2: 200 (Python Set) Info:
Evolving around CAP to put the enemy into a ticket bleed and bombing objectives that cost tickets (bombing ground targets doesn't cost the enemy tickets yet but hopefully will in a future release).
Spoiler for Assets:
GBHMS Invincible4x Sea Harrier FRS1 (Fighter) [15sec Spawn, max of 10]
2x Harrier GR3 (A - Ground Attack - 2x 500lb Bombs) [1min Spawn, max of 4]
1x Harrier GR3 (C - Ground Attack - 2x 36, 2" (50mm) Rocket Pods, 72 Total) [1min Spawn, max of 3]
1x Harrier GR3 (B -Ground Attack - 2x 1000lb LGB) [10min Spawn, Max of 2]
1x Wessex Helicopters [1min Spawn, max of 3]
- ATC, Radar & AA DefencesAtlantic Conveyor (Destroyable Objective)1x Chinook CH1 [10min Delayed Spawn, max of 3]San Carlos / Bomb Alley4x Logi Trucks [10min Spawn] (Objective)
2x Landrover Support [10min Spawn] (Objective)
1x Control Radar [10min Spawn] (Objective, not in yet)
- Bunch of AA DefencesArgentinaArgentina3x Mirage IIIEA (Fighter) [10sec Spawn, max of 10]
2x IAI Dagger (Fighter Bomber) [10sec Spawn, Max of 5]
2x A-4C Skyhawk (Ground Attack) [10sec Spawn, Max of 4]
1x Mirage IIIEA AS (Anti-Shipping) [10min Spawn, Max of 2]
- ATC, Radar & AA DefencesPebble Island1x A-1H Skyraider (Ground Attack) [1min Spawn, Max of 4]
- Bunch of AA DefencesStanley1x UH-1H Iroquois [1min Spawn, Max of 3]
4x Logi Trucks [10min Spawn] (Objective)
4x Transport Trucks [10min Spawn] (Objective)
3x A-1H Skyraider [10min Spawn] (Objective)
1x Control Radar [10min Spawn] (Objective)
- Bunch of AA DefencesGoose Green1x Logi Trucks [10min Spawn] (Objective)
1x ZPU-4 AAA
ArgentinaARA Cabo San Antonio (Landing Ship)2x LVPT-7 [10min Spawn]
3x RHIB [2min Spawn, Max of 3]
Skirmish 16 - Pebble Island Raid (Night) Setting: Night Tickets Team 1: 100 Tickets Team 2: 40 Info:
Based on the SAS Raid on Pebble Island: Raid on Pebble Island - Wikipedia, the free encyclopedia
GBs objective is to destroy the aircraft on the airfield, while Argentina tries to fight off the attackers.
Note that shooting the engine of the aircraft causes more damage than shooting the fuselage, and you can quite effectively destroy these with bullets, simulating damaging the aircraft vital systems so it cant be flown.
Spoiler for Assets:
GBAtlantic Conveyor1x Wessex [10min Respawn]
3x RHIB [5min Respawn, max of 3]ArgentinaPebble Island14x Pucara (Dummy Objectives, A-1H as Place Holder) [No Respawn, Costing 10 tickets each]
Aircraft Supply Points
Zones showing where you can resupply your jet or chopper on the map.
Spoiler for Aircraft Supply Points:
Key:
Blue = Reloads Both Jets & Choppers
Red = Only Reloads either/or Jets / Choppers.
HMS Invincible:
Atlantic Conveyor:
Argentina, BAM Rio Grenade:
Pebble Island:
Port Stanley:
Soldiers
British Soldiers
The British are currently using the Solider models/textures and Kit Geoms of the Modern British Forces in Project Reality. Hopefully in time we will be able to update them to be more in line with what the British uniforms/kit of 1982 but for now they are a pretty close match, with the odd bit of modern equipment on them and slightly the wrong camo
Argentine Soldiers
The Argentinian player models are reskinned MEC Player models, using the US Vietnam kit geoms, both re-textured by [R-DEV]Spush as per this blog here: The Argies are coming! - Project Reality Forums
Weapons
Many new weapons have been added into this mod for PR:F based on the weapons used in the war back in 1982. One big difference between the weapons in PR:F and the weapons in normal PR is that their are very few scopes in PR:F, unlike in normal PR. This is due to scopes being very rare back then, with only really being issued to Marksman and Snipers. As such most of the weapons have standard iron sights and you will need to try and get up close to your enemy in order to get a sure kill. One of the very interesting things about this war is both sides had very common hand-held weapons. They both used versions of the FN FAL for their main rifle, they both used versions of the FN MAG GPMG, both used versions of the Browning Hi-Power 9mm pistol and so on.
Deviation Tweaks
Rudd and [R-CON]K_Rivers have been both working very hard on sorting out some new deviation code for v1.0 and the latest code currently has been included into the PR:F v0.18 release which we hope will significantly improve infantry gameplay and also server as a good testing bed to fine tweak our deviation for the v1.0 release
Knife: FN FAL BayonetPlace Holder: G3 Bayonet Pistol: Browning Hi-Power 9mmModel: PR:BF2
Re-Export: [R-DEV]Rhino Rifle: FM FALModel: [R-CON]Tomato-With-ARifle
Textures: [R-DEV]Sabre-Oz
Export: [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders Marksman Rifle: FM FAL - ScopePlace Holder: M14 (Wood) SMG: PAM1 9mm Grease GunModel: BFK mod
Texture: BFK mod
Export: BFK mod
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders LMG: FM FAPPlace Holder: FN MAG GPMGGPMG:FN MAGModel: [R-DEV]DMC, [R-DEV]Tim270
Texture: [R-DEV]DMC, [R-DEV]Spush
Export: [R-DEV]Chuc, [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders Sniper Rifle: M14 NVS Sniper RiflePlace Holder: Mosin-Nagant ZF (BFK mod)Frag Grenade: M67 Frag GrenadeModel: vBF2Grenade Launcher: M79 Grenade LauncherModel: Exec & [R-DEV]Adriaan
Texture: Zefan
Export: [R-DEV]Chuc
Coding: [R-DEV]Mosquill
Animations: [R-DEV]Chuc Light Anti-Tank: M20 Super Bazooka (single shot)Model: BFK mod
Texture: BFK mod
Export: [R-DEV]Chuc & [R-DEV]Rhino
Coding: [R-DEV]J.F.Leusch69, [R-DEV]Chuc & [R-DEV]Rhino
Animations: [R-DEV]Chuc
Sounds: [R-DEV]anders Heavy Anti-Tank: M67 recoilless rifleUsing M20 Super Bazooka as Place Holder Anti-Air: Blowpipe MANPADUsing SA-7 as Place Holder AP Mine: P4B AP MineModel: PR:BF2Field Dressing: ArgentineModel: PR:BF2
Texture: AgemmanStationary/Deployable HMG: M2HBModel: BFK ModStationary/Deployable Anti-Tank: Model 1968 Recoilless GunPlace Holder: SPG-9Stationary/Deployable Light Anti-Air: DJIGIT SA-18Model: vBF2Stationary Medium Anti-Air: Rheinmetall 20mm/75 AAAPlace Holder: ZPU-4 - USI ModStationary Heavy Anti-Air: Tigercat SAMPlace Holder: MIM-23 HAWK - USI Mod
Vehicles
Land vehicles didn't play a major role in the Falklands conflict for either side, due to the hostile terrain and the logistics involved in shipping them to the Islands. However, the air campaign over the Falklands during the war was intense, so a lot of planes and helicopters should make up for the lack of ground vehicles.
British Land Vehicles
Spoiler for British Land Vehicles:
Support Jeep: Land RoverModel: PR:BF2Truck: Land Rover 101 FCPlace Holder: MAN TruckReconnaissance Vehicle / Light Tank: FV101 ScorpionModel Tweaks: [R-DEV]Rhino
Texture Tweaks: [R-DEV]Rhino
Coding & Export: [R-DEV]Rhino
Original Model: [R-DEV]Stigger
Argentine Land Vehicles
Spoiler for Argentine Land Vehicles:
Support Jeep: VW Type 2 aka "Hippie Van" Model: EOD2 mod
Texture: 3===SPECTER===3 Truck: M-35 Truck Model: USI mod
Texture: 3===SPECTER===3 Amphibious Assault Vehicle: LVTP-7 Re-Texture: ZondaX15
Coding: dkleader & [R-DEV]Rhino
Sounds: [R-DEV]anders
British Helicopters
Spoiler for British Helicopters:
Light Transport / Reconnaissance Helicopter: Westland AH1 Gazelle Model: OPK2 mod
Texture: GP_MineralWouter
Coding: [R-DEV]J.F.Leusch69 & [R-DEV]Rhino Medium Lift Helicopter: Westland Wessex HU.5Model: EOD2 mod & [R-DEV]Rhino
Texture: [R-DEV]Spush
Coding: dkleader & [R-DEV]Rhino
Sounds: [R-DEV]anders Heavy Lift Helicopter: Chinook CH1Model: [R-DEV]Stigger
Texture: [R-DEV]Stigger
Argentine Helicopters
Spoiler for Argentine Helicopters:
Medium Lift Helicopter: Bell UH-1H IroquoisModel: EOD2 mod
Texture: ZondaX15
Coding: dkleader & [R-DEV]Rhino
I... I dont know what to say. So much in life affirms that people are terrible, selfish creatures. They kill and maim one another for meaningless property and dominance. They're... they're bad! I know they are! you cant change my mind PR devs! Stop trying! There is a secret, sinister plan in this, isn't there? I refuse to believe you are this awesome!
Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?
[R-DEV]Rudd: "its project reality...not an episode of bob the builder or something...."
Gozjh wrote:Great work! Good idea for the planes to destroy for the Pebble island raid. Why does the British only have 40 tickets on Pebble Island Raid? I would think the attackers should have more tickets?
Each plane costs 10 tickets, Brits only need to kill 10 planes, or 8 planes and 10 players for example, so to give the Argies a fighting chance the Brits need far less tickets, as the only way the Argies can win is by killing the enemy players 20 times and if they are lucky, downing the enemy chopper and killing the enemy players.
Also the real mission aimed to have 0 casualties for the Brits, which they did archive, although 2 where wounded.
ma21212 wrote:Night maps bring a tear to my eyes. But I thought you guys didnt allow night maps in PR, or is that just night maps with NV that are not allowed.
Nothing about no allowed, just NVGs don't work very well currently, we need to look into fixing their shaders in order for them to work well and also most of the time night maps are kinda bland without "point light" (ie, man made light) like what I've done here with the Falklands using a new method I've developed for it
But I want to know more about the new deviation. Could you tell us more?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."