C4 Blufor Suicide Vehicle on insurgency
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: C4 Blufor Suicide Vehicle on insurgency
if you can do it in real life you should be able to do it in game. its a stupid waste of three tickets but if that 3 tickets costs the enemy an important asset then whatevz.
you will always hear the whiners first, and the funny thing is the whiners are the ones raising awareness of it's existence and now every noob and his brother that read this thread will be doing it this week. Nice one guys, i dont think you have the right to call anyone else stupid after posting in this thread. haha
you will always hear the whiners first, and the funny thing is the whiners are the ones raising awareness of it's existence and now every noob and his brother that read this thread will be doing it this week. Nice one guys, i dont think you have the right to call anyone else stupid after posting in this thread. haha
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UKrealplayER666
- Posts: 551
- Joined: 2009-02-22 16:33
Re: C4 Blufor Suicide Vehicle on insurgency
This argument is actually older than the hills... and that's ollllddddd, its a lame tactic but while the mechanic to do it is in the game then why should it not be used? the same as placing C4 on a wall 5m away from the cache and still managing to blow it up, its shit, but its there.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: C4 Blufor Suicide Vehicle on insurgency
IRL you can also run around in only underwear with rifles...etc.Psyko wrote:if you can do it in real life you should be able to do it in game. its a stupid waste of three tickets but if that 3 tickets costs the enemy an important asset then whatevz.
Would you like to do that in PR?
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=HCM= Shwedor
- Posts: 432
- Joined: 2009-09-04 22:17
Re: C4 Blufor Suicide Vehicle on insurgency
Provided the DEVs make some good looking Female models for IDF, yes.ComradeHX wrote:IRL you can also run around in only underwear with rifles...etc.
Would you like to do that in PR?
shwedor
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Yellingman
- Posts: 11
- Joined: 2012-07-24 03:03
Re: C4 Blufor Suicide Vehicle on insurgency
The point is many servers do not disallow this kind of activity...=HCM= Shwedor wrote:Is there any server which actually allows BLUFOR c4 cars? I've never seen a server that allows it. Does this thread have a point anymore other than confirming that all real PR players do not condone BLUFOR C4 vehicles? I don't think the sticking part is a bug or glitch, merely a feature left over from Vanilla for the OP.
NO WUNDERBAR FOR ME ANYMORE Y-Y
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Yellingman
- Posts: 11
- Joined: 2012-07-24 03:03
Re: C4 Blufor Suicide Vehicle on insurgency
Where was the point i have said that someone here is stupid? I suggest to decapitate this gentleman because his head is meant only to eat...Psyko wrote:if you can do it in real life you should be able to do it in game. its a stupid waste of three tickets but if that 3 tickets costs the enemy an important asset then whatevz.
you will always hear the whiners first, and the funny thing is the whiners are the ones raising awareness of it's existence and now every noob and his brother that read this thread will be doing it this week. Nice one guys, i dont think you have the right to call anyone else stupid after posting in this thread. haha
NO WUNDERBAR FOR ME ANYMORE Y-Y
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KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
Re: C4 Blufor Suicide Vehicle on insurgency
People are whinning too when a sneaky engineer blow caches with C4
Au dela du possible ...
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CopyCat
- Posts: 353
- Joined: 2010-12-24 19:02
Re: C4 Blufor Suicide Vehicle on insurgency
Psyko probably just misunderstood all this.
As conventional army, you have the strategy, the manpower and the tools to do properly and clean the tasked objective. Just because a enemy base has dangerous weapons that should be removed a CO will send recon units to identify and call in air strike. Not just tell the F16 pilot, go there and crash the jet into the hangar.... Come on...
Again, DEVs are trying to bring realism at the same time as some level of balance. Everyone who mentioned that suicide tactics are not a way of conventional forces are right. Insurgents who use this tactic are in their rightful role and position at this point are allowed and have the right for their reasons.
This tactic as BLUEFOR should be forbidden on all servers, end of discussion. Play the game as it was meant, not as you think fit you. In the end people who use this tactic only lack tactic, skill and experience to properly assault and infiltrate enemy positions - and I feel sorry for them.
removing the ability to paste it on vehicles will be most likely hard coded not to mention why would anyone do it, paste a C4 on vehicles is and always should be available feature. But just because someone don't play the toys the way they were meant to, Big brother Admin should be there to supervise and administrate any wrong doing.
/CC
Your reasoning is flawed really. Just because you can, doesn't mean you are allowed. I can shoot and rape a civilian, but my ROE and geneva rules does not allow me, should I do it anyway, just because I'm pissed off at maybe the civilian standing infront of me is a infiltrator... You see my point ?Psyko wrote:if you can do it in real life you should be able to do it in game. its a stupid waste of three tickets but if that 3 tickets costs the enemy an important asset then whatevz.
As conventional army, you have the strategy, the manpower and the tools to do properly and clean the tasked objective. Just because a enemy base has dangerous weapons that should be removed a CO will send recon units to identify and call in air strike. Not just tell the F16 pilot, go there and crash the jet into the hangar.... Come on...
Again, DEVs are trying to bring realism at the same time as some level of balance. Everyone who mentioned that suicide tactics are not a way of conventional forces are right. Insurgents who use this tactic are in their rightful role and position at this point are allowed and have the right for their reasons.
This tactic as BLUEFOR should be forbidden on all servers, end of discussion. Play the game as it was meant, not as you think fit you. In the end people who use this tactic only lack tactic, skill and experience to properly assault and infiltrate enemy positions - and I feel sorry for them.
removing the ability to paste it on vehicles will be most likely hard coded not to mention why would anyone do it, paste a C4 on vehicles is and always should be available feature. But just because someone don't play the toys the way they were meant to, Big brother Admin should be there to supervise and administrate any wrong doing.
This is irrelevant to this discussion.'KillJoy[Fr wrote:;1824191']People are whinning too when a sneaky engineer blow caches with C4
/CC
Last edited by CopyCat on 2012-10-12 13:09, edited 1 time in total.

Central Asian Treaty Alliance [CATA] - Campaign 9

"The only thing neccesary for the triumph of evil, is for good men to do nothing"
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: C4 Blufor Suicide Vehicle on insurgency
IED's can't attach to vehicles so it's not hardcoded.CopyCat wrote:removing the ability to paste it on vehicles will be most likely hard coded
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CopyCat
- Posts: 353
- Joined: 2010-12-24 19:02
Re: C4 Blufor Suicide Vehicle on insurgency
My mistake then, thanks stealth.

Central Asian Treaty Alliance [CATA] - Campaign 9

"The only thing neccesary for the triumph of evil, is for good men to do nothing"
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Joker86
- Posts: 85
- Joined: 2012-05-19 13:11
Re: C4 Blufor Suicide Vehicle on insurgency
To all those "It's possible, so it's okay, deal with it you pussies!"-tryhard-badasses:
- Games have rules. Actually the rules are what defines a game. All games have some, card games, board games, computer games, sport games.
- The main reason for needing rules is not only to give the game some kind of interesting structure, it's mainly for providing every participant with the same chances/conditions to win. If the game is (too) unfair, it's no longer thrilling, and there is no point in playing it if you are the party with the disadvantage
- Now in a multiplayer game balance is important to have a fair and thrilling gameplay. The developers need to take a lot of things into account to achieve that balance, the process is incredibly complicated
- In PR they need to take care, that the optic sights, armour, air support, superior equipment and all the other stuff of BLUFOR are as effective as the IEDs, civilians, better map locations and so on of the insurgents. This is the "fair" part of the rules. The "interesting structure" of this game is supposed to reenact modern real life fights as good as possible/reasonable.
- Now if you stick C4 to a BLUFOR vehicle (as BLUFOR player, some members here apparently still didn't understand the point of the thread), rush close to the cache and blow it up through a wall, you can assume it's not the way the developers meant it to be.
- First of all, it's against the idea of the game of reenacting real life combat, because I still haven't read any news about a western military vehicle which suicide bombed an insurgent hideout. Would be difficult to find volunteers, anyway.
- Secondly, it destroys the balancing, because you can assume very well that any "possibility", which exists in the game, but is not explicitly a feature, is not intended by the devs. If it's not intended by the devs, but offers a (in this case huge) advantage, it definitely destroys balance.
- Missing balance kills the game. End of reasoning.
By the way, if anything what is possible in the game would be allowed, the word "glitching" wouldn't even exist. Hiding in walls would be okay, or leading your BLUFOR squad into the IED of your insurgent friend to get him some kills, or switching the teams to ghost the stash, because all of it is possible.
So please stop your lame *** argumentation that it should be left in the game, because what it tells about you and your sense of fairness, fun and also style and realism is nothing I'd like to write down here...
- Games have rules. Actually the rules are what defines a game. All games have some, card games, board games, computer games, sport games.
- The main reason for needing rules is not only to give the game some kind of interesting structure, it's mainly for providing every participant with the same chances/conditions to win. If the game is (too) unfair, it's no longer thrilling, and there is no point in playing it if you are the party with the disadvantage
- Now in a multiplayer game balance is important to have a fair and thrilling gameplay. The developers need to take a lot of things into account to achieve that balance, the process is incredibly complicated
- In PR they need to take care, that the optic sights, armour, air support, superior equipment and all the other stuff of BLUFOR are as effective as the IEDs, civilians, better map locations and so on of the insurgents. This is the "fair" part of the rules. The "interesting structure" of this game is supposed to reenact modern real life fights as good as possible/reasonable.
- Now if you stick C4 to a BLUFOR vehicle (as BLUFOR player, some members here apparently still didn't understand the point of the thread), rush close to the cache and blow it up through a wall, you can assume it's not the way the developers meant it to be.
- First of all, it's against the idea of the game of reenacting real life combat, because I still haven't read any news about a western military vehicle which suicide bombed an insurgent hideout. Would be difficult to find volunteers, anyway.
- Secondly, it destroys the balancing, because you can assume very well that any "possibility", which exists in the game, but is not explicitly a feature, is not intended by the devs. If it's not intended by the devs, but offers a (in this case huge) advantage, it definitely destroys balance.
- Missing balance kills the game. End of reasoning.
By the way, if anything what is possible in the game would be allowed, the word "glitching" wouldn't even exist. Hiding in walls would be okay, or leading your BLUFOR squad into the IED of your insurgent friend to get him some kills, or switching the teams to ghost the stash, because all of it is possible.
So please stop your lame *** argumentation that it should be left in the game, because what it tells about you and your sense of fairness, fun and also style and realism is nothing I'd like to write down here...
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CopyCat
- Posts: 353
- Joined: 2010-12-24 19:02
Re: C4 Blufor Suicide Vehicle on insurgency
I think I've just ninjad your post, but well put anyway Joker 
/CC
/CC

Central Asian Treaty Alliance [CATA] - Campaign 9

"The only thing neccesary for the triumph of evil, is for good men to do nothing"
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: C4 Blufor Suicide Vehicle on insurgency
In this thread as well as the C4 on caches one there is a trend that is emerging. Blind players who cannot distinguish between a cheat (hacking/ghosting) and a sneaky tactic *THE USE OF C4*. Thankfully not everyone is an admin otherwise this community would be in shit.
What next is rushing a first flag considered an exploit/cheat/bannable offense simply because you don't agree with it?
What next is rushing a first flag considered an exploit/cheat/bannable offense simply because you don't agree with it?

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: C4 Blufor Suicide Vehicle on insurgency
Well put!Joker86 wrote:To all those "It's possible, so it's okay, deal with it you pussies!"-tryhard-badasses:
- Games have rules. Actually the rules are what defines a game. All games have some, card games, board games, computer games, sport games.
- The main reason for needing rules is not only to give the game some kind of interesting structure, it's mainly for providing every participant with the same chances/conditions to win. If the game is (too) unfair, it's no longer thrilling, and there is no point in playing it if you are the party with the disadvantage
- Now in a multiplayer game balance is important to have a fair and thrilling gameplay. The developers need to take a lot of things into account to achieve that balance, the process is incredibly complicated
- In PR they need to take care, that the optic sights, armour, air support, superior equipment and all the other stuff of BLUFOR are as effective as the IEDs, civilians, better map locations and so on of the insurgents. This is the "fair" part of the rules. The "interesting structure" of this game is supposed to reenact modern real life fights as good as possible/reasonable.
- Now if you stick C4 to a BLUFOR vehicle (as BLUFOR player, some members here apparently still didn't understand the point of the thread), rush close to the cache and blow it up through a wall, you can assume it's not the way the developers meant it to be.
- First of all, it's against the idea of the game of reenacting real life combat, because I still haven't read any news about a western military vehicle which suicide bombed an insurgent hideout. Would be difficult to find volunteers, anyway.
- Secondly, it destroys the balancing, because you can assume very well that any "possibility", which exists in the game, but is not explicitly a feature, is not intended by the devs. If it's not intended by the devs, but offers a (in this case huge) advantage, it definitely destroys balance.
- Missing balance kills the game. End of reasoning.
By the way, if anything what is possible in the game would be allowed, the word "glitching" wouldn't even exist. Hiding in walls would be okay, or leading your BLUFOR squad into the IED of your insurgent friend to get him some kills, or switching the teams to ghost the stash, because all of it is possible.
So please stop your lame *** argumentation that it should be left in the game, because what it tells about you and your sense of fairness, fun and also style and realism is nothing I'd like to write down here...![]()
Some servers do kick for first flag rushing, because it is lame and makes the game sucks for 1 team while the other team is having so much fun almost spawnraping the enemy on Muttrah.Murphy wrote:In this thread as well as the C4 on caches one there is a trend that is emerging. Blind players who cannot distinguish between a cheat (hacking/ghosting) and a sneaky tactic *THE USE OF C4*. Thankfully not everyone is an admin otherwise this community would be in shit.
What next is rushing a first flag considered an exploit/cheat/bannable offense simply because you don't agree with it?
About BluFor putting C4 on their vehicles, it's just stupid, why would you waste a million dollars HUMVEE by kamikasing it in enemy hideouts when you could use it's .50 to greater use without losing this valuable asset?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: C4 Blufor Suicide Vehicle on insurgency
Murphy, I am not sure if you are for
a) use C4 on caches "manually"
b) use C4-vehicle against a cache
c) do whatever you want to...
I am just glad to see that most of the people participating in this discussion are somewhere around a)...otherwise the community really would be in shit!
a) use C4 on caches "manually"
b) use C4-vehicle against a cache
c) do whatever you want to...
I am just glad to see that most of the people participating in this discussion are somewhere around a)...otherwise the community really would be in shit!
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: C4 Blufor Suicide Vehicle on insurgency
I would not mind scaling BluFor tickets to $$$.Pvt.LHeureux wrote: About BluFor putting C4 on their vehicles, it's just stupid, why would you waste a million dollars HUMVEE by kamikasing it in enemy hideouts when you could use it's .50 to greater use without losing this valuable asset?
Such as one soldier "downed" = 1 ticket = whatever amount of money it cost to heal a seriously injured soldier.
Giving up = one more ticket = amount of $$$ to recruit another soldier.
Now balance cost of buying Humvee + maintenance + weapons + fuel to cost of soldier.
Obviously there is need for more ticket cost of Humvee.
That way, maybe people would at least try to keep Humvee safe because it cost more tickets.
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Yellingman
- Posts: 11
- Joined: 2012-07-24 03:03
Re: C4 Blufor Suicide Vehicle on insurgency
Is it me or a lot of people in this thread are waaaay too retarded to understand the subject??? What a heck are you talking about. We're speaking not about "Sneaky C4" we're talking about SUICIDE HUMWV with tons of C4 on board.
NO WUNDERBAR FOR ME ANYMORE Y-Y
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: C4 Blufor Suicide Vehicle on insurgency
They are; they stopped reading at "C4" so they do not actually recognize that this thread is about vehicles of blufor being used for C4 suicide bombing.Yellingman wrote:Is it me or a lot of people in this thread are waaaay too retarded to understand the subject??? What a heck are you talking about. We're speaking not about "Sneaky C4" we're talking about SUICIDE HUMWV with tons of C4 on board.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: C4 Blufor Suicide Vehicle on insurgency
This thread screams of player imposed restrictions, and I'm sure many of those who replied to this thread were infact discussion that subject as opposed to a situation that happens once every three - four months. I mean seriously, has the OP seen this happen enough times that he figured "enough is enough I'm going to rally the players behind me and change this"? I doubt it, this tactic is fairly uncommon and many of the other uses of C4 discussed in this thread are actually relevant to the game.
Last time I saw someone on a conventional faction using C4 on a vehicle was a bike on Yamalia used to take down our BTR because the round before Manibou and I had gone like 70+ kills without a loss. Other then that the only time I see this being used is on INS games, so quit acting like this is actually a big enough issue that it requires the attention you are trying to garner. It doesn't.
Last time I saw someone on a conventional faction using C4 on a vehicle was a bike on Yamalia used to take down our BTR because the round before Manibou and I had gone like 70+ kills without a loss. Other then that the only time I see this being used is on INS games, so quit acting like this is actually a big enough issue that it requires the attention you are trying to garner. It doesn't.

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: C4 Blufor Suicide Vehicle on insurgency
9/11 does not exactly happen every day; but people still try to prevent it from ever happening again.Murphy wrote:This thread screams of player imposed restrictions, and I'm sure many of those who replied to this thread were infact discussion that subject as opposed to a situation that happens once every three - four months. I mean seriously, has the OP seen this happen enough times that he figured "enough is enough I'm going to rally the players behind me and change this"? I doubt it, this tactic is fairly uncommon and many of the other uses of C4 discussed in this thread are actually relevant to the game.
Last time I saw someone on a conventional faction using C4 on a vehicle was a bike on Yamalia used to take down our BTR because the round before Manibou and I had gone like 70+ kills without a loss. Other then that the only time I see this being used is on INS games, so quit acting like this is actually a big enough issue that it requires the attention you are trying to garner. It doesn't.
9/11 makes things un-fun; so does suicide c4 blufor vehicle
Last edited by ComradeHX on 2012-10-15 21:08, edited 1 time in total.
