Grenade realism/shrapnel

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dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

Grenade realism/shrapnel

Post by dead fish12345 »

well in real life there would be srapnell expoldin out of nades can u add for the sake of realsim srapnell!! u could make it like a shot gun the belets shooting in random directions evry were !! sorta like this.

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the lines and pretinse are the shrapnell the o is the nade !! wacha think !!
fish
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

"Shrapnel"

I think the effect grenades have is fine, right now.
dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

Post by dead fish12345 »

i was thinkin if the shrapnell hit u it would do more damage like in real life!
it would be sweet ! just a sugestion tho. my spelliing is teh suxor
Smitty4212
Posts: 322
Joined: 2006-07-24 02:15

Post by Smitty4212 »

I'm not sure if it'd be possible, although like I said, I think the effect is fine right now. For all we know, the effect may already be mimicked by BF2. It certainly seems like sometimes frags that should've killed me didn't, while others that were farther away did. They might just have the general explosion properties like other things, though, I suppose.
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Increasing the explosion/kill radius is the best way. Which is already beefed up for the mod.
dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

Post by dead fish12345 »

i dont think u understand what imm saying the granade shoots out shrapnell along with a exposion like a real neade( like a shot gun)
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Uhm...Yeah...I do understand. In the game its the explosion that kills you though, and you cannot change that. Adding pretty little effects is all your asking.
dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

Post by dead fish12345 »

it would be kool tho :-D
dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

nade srapnel!

Post by dead fish12345 »

i dont know if you can make this but it would be REALY realistic
i would die to see shrapnell coming out of greanades and shooting every were so u can get kills from farther away from the grenade with the flying shreapnell like a shot gun!! 8)

KEY: O nade '":":": shrapnell

":":
"": :O :":
::":"
DelTaGC
Posts: 26
Joined: 2006-02-16 10:14

Post by DelTaGC »

oh btw does the grenade launcher have a spherical damage area or a conic rear-oriented shrapnel area like the ones I used in the army ?
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

dead fish12345 you already created a thread about this a while back :neutral: .

I merged the two threads into one instead of just locking the new one.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Frankly i like random shrapnell thing, if that's doable in game!
Who want to get things done will find a way and who dosen't will find an excuse.

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klan DOJAJA
dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

Post by dead fish12345 »

yeh i forgot i posted that ... doh it would be realy kool if u got hit by a chunk of metal it would do more damage or somthin
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

You mean something like at the end of this video? http://video.google.com/videoplay?docid=705675169925203364&q=Dslyecxi
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

yes
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
{GD}StevenGarcia
Posts: 381
Joined: 2006-09-08 20:06

Post by {GD}StevenGarcia »

I agree. Infiltration is an excellent example of nades done correctly. 8)
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Army Musician
Posts: 1040
Joined: 2006-03-10 23:10

Post by Army Musician »

some how I seem to remember suggesting a few months back regards the
L109 Hand Grenade used by the British and it can cause casualties up to
190m.

P.S. no I aint flaming, I am just mentioning that it has already been mentioned
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Any chance of abit a larger radius on the shock affect. The visual and sound blur affect plays a large role in the affect of grenades, it is this that makes people more aware of when one goes off and in long run ensures people take cover.

It reminds players of the danger that grenades pose, and a i think a slightly increased shock area would be only benificial to PR gameplay and development of players in tactical terms.
dead fish12345
Posts: 553
Joined: 2006-07-30 03:24

Post by dead fish12345 »

thats EXACTLY wat i would like to see on the grenades
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